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97 lines
2.2 KiB
Plaintext
97 lines
2.2 KiB
Plaintext
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The following things are be available to powerusers.
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- changing the return type of a slot
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- changing the paramete types of slot
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- signal overloading
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- mixed type signals
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=======================================================================
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* Slot type changing
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Slots can be made to change their input types based on a static function.
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Example:
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// write some conversion functions
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int convert_mysignal_c(Callback1<int,const char*> *s,const string &str)
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{return s->call(str.c_str());}
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Slot1<int,const string&> myconvert(const Slot1<int,const char*> &s)
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{return convert(s,convert_mysignal_c);}
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Signal1<int,const string&> mysignal;
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int foo(const char*);
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mysignal.connect(myconvert(slot(foo));
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* Signal overloading
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One signal can have multiple behavior for a single signal name.
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This is done with multiple inheritance.
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Example:
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class MyClass
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{
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public:
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class MySig
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:public Signal1<int,int>,
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public Signal1<void,double>
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{} mysig;
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} myclass;
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int foo(int);
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void foo2(double);
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myclass.mysig.connect(slot(foo));
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myclass.mysig.connect(slot(foo2));
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myclass.mysig(1); // calls foo
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myclass.mysig(1.0); // calls foo2
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* Mixed type signals
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A signal can be made to accept a wide group of slots with similar data
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types.
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Example:
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class A
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{
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public:
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class MySig: public Signal1<int,string&>
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{
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static int _mysig_convert(Callback1<int,const char*> *s,
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const string &str)
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{return s->call(str.c_str());}
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public:
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Connection connect(const Slot1<int,const char*> &s)
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{return connect(convert(s,_mysig_convert));}
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} mysig;
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};
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int foo(const char* c);
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int foo2(string& s);
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mysig.connect(slot(foo)); // this is acceptable
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mysig.connect(slot(foo2)); // this is also acceptable
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string h="hello";
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mysig(h); // calls both foo and foo2.
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Still in works
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----------------
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* Signal overloading over classes
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This should be extendable accross different levels of a class.
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Example: (details still in progress)
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* Signals with translation
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Signals can be made to convert and proxy accross other systems.
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