lyx_mirror/src/insets/insetcaption.C

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/* This file is part of
* ======================================================
*
* LyX, The Document Processor
*
* Copyright 2000-2001 The LyX Team.
*
* ======================================================
*/
#include <config.h>
#ifdef __GNUG__
#pragma implementation
#endif
#include "insetcaption.h"
#include "Painter.h"
#include "font.h"
#include "BufferView.h"
#include "FloatList.h"
#include "insets/insetfloat.h"
#include "debug.h"
#include "gettext.h"
using std::ostream;
using std::endl;
InsetCaption::InsetCaption()
: InsetText()
{
SetAutoBreakRows(true);
SetDrawFrame(0, InsetText::LOCKED);
SetFrameColor(0, LColor::captionframe);
}
void InsetCaption::Write(Buffer const * buf, ostream & os) const
{
os << "Caption\n";
WriteParagraphData(buf, os);
}
void InsetCaption::Read(Buffer const * buf, LyXLex & lex)
{
#if 0
// We will enably this check again when the compability
// code is removed from Buffer::Read (Lgb)
string const token = lex.GetString();
if (token != "Caption") {
lyxerr << "InsetCaption::Read: consistency check failed."
<< endl;
}
#endif
InsetText::Read(buf, lex);
}
string const InsetCaption::EditMessage() const
{
return _("Opened Caption Inset");
}
void InsetCaption::draw(BufferView * bv, LyXFont const & f,
int baseline, float & x, bool cleared) const
{
// We must draw the label, we should get the label string
// from the enclosing float inset.
// The question is: Who should draw the label, the caption inset,
// the text inset or the paragraph?
// We should also draw the float number (Lgb)
// See if we can find the name of the float this caption
// belongs to.
Inset * i1 = owner();
Inset * i2 = i1 ? i1->owner() : 0;
string const type = static_cast<InsetFloat *>(i2)->type();
string const fl = i2 ? floatList.getType(type).name() : N_("Float");
// Discover the number...
// ...
string const num = "#";
// Generate the label
string const label = _(fl) + " " + num + ":";
Painter & pain = bv->painter();
int const w = lyxfont::width(label, f);
pain.text(int(x), baseline, label, f);
x += w;
InsetText::draw(bv, f, baseline, x, cleared);
}
int InsetCaption::Latex(Buffer const * buf, ostream & os,
bool fragile, bool free_spc) const
{
// This is a bit too simplistic to take advantage of
// caption options we must add more later. (Lgb)
// This code is currently only able to handle the simple
// \caption{...}, later we will make it take advantage
// of the one of the caption packages. (Lgb)
ostringstream ost;
int const l = InsetText::Latex(buf, ost, fragile, free_spc);
os << "\\caption{" << ost.str() << "}\n";
return l + 1;
}
int InsetCaption::Ascii(Buffer const * /*buf*/,
ostream & /*os*/, int /*linelen*/) const
{
#ifdef WITH_WARNINGS
#warning Implement me!
#endif
return 0;
}
int InsetCaption::DocBook(Buffer const * /*buf*/, ostream & /*os*/) const
{
#ifdef WITH_WARNINGS
#warning Implement me!
#endif
return 0;
}