2001-05-04 10:36:36 +00:00
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#include <config.h>
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#ifdef __GNUG__
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#pragma implementation
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#endif
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#include "insetfloatlist.h"
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#include "FloatList.h"
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#include "buffer.h"
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#include "gettext.h"
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#include "debug.h"
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2001-05-04 13:17:01 +00:00
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using std::endl;
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2001-05-04 10:36:36 +00:00
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string const InsetFloatList::getScreenLabel() const
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{
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string const guiName = floatList[float_type]->second.name();
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if (!guiName.empty()) {
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string const res = _("List of ") + guiName;
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return res;
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}
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return _("ERROR nonexistant float type!");
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}
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Inset::Code InsetFloatList::LyxCode() const
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{
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return Inset::FLOAT_LIST_CODE;
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}
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2001-06-27 15:33:55 +00:00
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void InsetFloatList::Write(Buffer const *, std::ostream & os) const
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2001-05-04 10:36:36 +00:00
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{
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os << "FloatList " << float_type << "\n";
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}
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void InsetFloatList::Read(Buffer const *, LyXLex & lex)
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{
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string token;
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if (lex.EatLine()) {
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float_type = lex.GetString();
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lyxerr << "FloatList::float_type: " << float_type << endl;
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} else
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lex.printError("InsetFloatList: Parse error: `$$Token'");
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while (lex.IsOK()) {
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lex.nextToken();
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token = lex.GetString();
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if (token == "\\end_inset")
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break;
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}
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if (token != "\\end_inset") {
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lex.printError("Missing \\end_inset at this point. "
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"Read: `$$Token'");
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}
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}
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void InsetFloatList::Edit(BufferView *, int, int, unsigned int)
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{
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#ifdef WITH_WARNINGS
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#warning Implement me please.
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#endif
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#if 0
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bv->owner()->getDialogs()->showFloatList(this);
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#endif
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}
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2001-06-27 15:33:55 +00:00
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int InsetFloatList::Latex(Buffer const *, std::ostream & os, bool, bool) const
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2001-05-04 10:36:36 +00:00
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{
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FloatList::const_iterator cit = floatList[float_type];
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if (cit != floatList.end()) {
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if (cit->second.builtin()) {
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// Only two different types allowed here:
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string const type = cit->second.type();
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if (type == "table") {
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os << "\\listoftables\n";
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} else if (type == "figure") {
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os << "\\listoffigures\n";
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} else {
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os << "%% unknown builtin float\n";
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}
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} else {
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os << "\\listof{" << float_type << "}{"
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<< _("List of ") << cit->second.name() << "}\n";
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}
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} else {
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os << "%%\\listof{" << float_type << "}{"
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<< _("List of ") << cit->second.name() << "}\n";
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}
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return 1;
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}
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int InsetFloatList::Ascii(Buffer const * buffer, std::ostream & os, int) const
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{
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os << getScreenLabel() << "\n\n";
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Buffer::Lists const toc_list = buffer->getLists();
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Buffer::Lists::const_iterator cit =
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toc_list.find(float_type);
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if (cit != toc_list.end()) {
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Buffer::SingleList::const_iterator ccit = cit->second.begin();
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Buffer::SingleList::const_iterator end = cit->second.end();
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for (; ccit != end; ++ccit)
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os << string(4 * ccit->depth, ' ')
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<< ccit->str << "\n";
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}
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os << "\n";
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return 0;
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}
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