lyx_mirror/src/insets/inset.C

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/* This file is part of
* ======================================================
*
* LyX, The Document Processor
*
* Copyright 1995 Matthias Ettrich
* Copyright 1995-2000 The LyX Team.
*
* ====================================================== */
#include <config.h>
#ifdef __GNUG__
#pragma implementation "lyxinset.h"
#endif
#include "lyxinset.h"
#include "debug.h"
#include "BufferView.h"
#include "support/lstrings.h"
#include "Painter.h"
using std::endl;
/* Insets default methods */
bool Inset::Deletable() const
{
return true;
}
bool Inset::DirectWrite() const
{
return false;
}
Inset::EDITABLE Inset::Editable() const
{
return NOT_EDITABLE;
}
void Inset::Validate(LaTeXFeatures &) const
{
}
bool Inset::AutoDelete() const
{
return false;
}
void Inset::Edit(BufferView *, int, int, unsigned int)
{
}
LyXFont Inset::ConvertFont(LyXFont const & font) const
{
return LyXFont(font);
}
char const * Inset::EditMessage() const
{
return _("Opened inset");
}
LyXText * Inset::getLyXText(BufferView * bv) const
{
if (owner())
return owner()->getLyXText(bv);
else
return bv->text;
}
/* some stuff for inset locking */
void UpdatableInset::InsetButtonPress(BufferView *, int x, int y, int button)
{
lyxerr.debug() << "Inset Button Press x=" << x
<< ", y=" << y << ", button=" << button << endl;
}
void UpdatableInset::InsetButtonRelease(BufferView *, int x, int y, int button)
{
lyxerr.debug() << "Inset Button Release x=" << x
<< ", y=" << y << ", button=" << button << endl;
}
void UpdatableInset::InsetKeyPress(XKeyEvent *)
{
lyxerr.debug() << "Inset Keypress" << endl;
}
void UpdatableInset::InsetMotionNotify(BufferView *, int x, int y, int state)
{
lyxerr.debug() << "Inset Motion Notify x=" << x
<< ", y=" << y << ", state=" << state << endl;
}
void UpdatableInset::InsetUnlock(BufferView *)
{
lyxerr.debug() << "Inset Unlock" << endl;
}
// An updatable inset is highly editable by definition
Inset::EDITABLE UpdatableInset::Editable() const
{
return HIGHLY_EDITABLE;
}
void UpdatableInset::ToggleInsetCursor(BufferView *)
{
}
void UpdatableInset::ShowInsetCursor(BufferView *)
{
}
void UpdatableInset::HideInsetCursor(BufferView *)
{
}
void UpdatableInset::Edit(BufferView * bv, int, int, unsigned int)
{
LyXFont font;
scx = 0;
mx_scx = abs((width(bv, font) - bv->workWidth()) / 2);
}
void UpdatableInset::draw(BufferView *, LyXFont const &,
int /* baseline */, float & x, bool/*cleared*/) const
{
if (scx) x += float(scx);
// ATTENTION: don't do the following here!!!
// top_x = int(x);
// top_baseline = baseline;
}
void UpdatableInset::SetFont(BufferView *, LyXFont const &, bool )
{
}
/// An updatable inset could handle lyx editing commands
#ifdef SCROLL_INSET
UpdatableInset::RESULT
UpdatableInset::LocalDispatch(BufferView *,
int action, string const & arg)
#else
UpdatableInset::RESULT
UpdatableInset::LocalDispatch(BufferView *, int, string const &)
#endif
{
#ifdef SCROLL_INSET
if (action==LFUN_SCROLL_INSET)
{
float xx;
sscanf(arg.c_str(), "%f", &xx);
scroll(xx);
return DISPATCHED;
}
#endif
return UNDISPATCHED;
}
int UpdatableInset::getMaxWidth(Painter & pain, UpdatableInset const *) const
{
if (owner())
return static_cast<UpdatableInset*>(owner())->getMaxWidth(pain, this);
return pain.paperWidth();
}