2001-06-25 00:06:33 +00:00
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// -*- C++ -*-
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#ifndef MATH_SCRIPTINSET_H
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#define MATH_SCRIPTINSET_H
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2001-08-03 17:10:22 +00:00
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#include "math_nestinset.h"
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2001-06-25 00:06:33 +00:00
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#ifdef __GNUG__
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#pragma interface
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#endif
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/** Inset for super- and subscripts
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\author Andr<EFBFBD> P<EFBFBD>nitz
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*/
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2001-08-03 17:10:22 +00:00
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class MathScriptInset : public MathNestInset {
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public:
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/// create inset without scripts
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MathScriptInset();
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/// create inset with single script
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explicit MathScriptInset(bool up);
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/// create inset with single script and given nucleus
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MathScriptInset(MathAtom const & at, bool up);
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///
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MathInset * clone() const;
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///
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void metrics(MathMetricsInfo & mi) const;
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///
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void draw(MathPainterInfo & pi, int x, int y) const;
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///
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void metricsT(TextMetricsInfo const & mi) const;
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///
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void drawT(TextPainter & pi, int x, int y) const;
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/// write LaTeX and Lyx code
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void write(WriteStream & os) const;
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/// write normalized content
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void normalize(NormalStream &) const;
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/// write content as something readable by Maple
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void maplize(MapleStream &) const;
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/// write content as something readable by Mathematica
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void mathematicize(MathematicaStream &) const;
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/// write content as something resembling MathML
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void mathmlize(MathMLStream &) const;
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/// write content as something readable by Octave
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void octavize(OctaveStream &) const;
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/// move cursor left
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bool idxLeft(idx_type &, pos_type &) const;
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/// move cursor right
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bool idxRight(idx_type &, pos_type &) const;
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/// move cursor up or down
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bool idxUpDown(idx_type & idx, pos_type & pos, bool up, int targetx) const;
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/// Target pos when we enter the inset from the left by pressing "Right"
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bool idxFirst(idx_type & idx, pos_type & pos) const;
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/// Target pos when we enter the inset from the right by pressing "Left"
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bool idxLast(idx_type & idx, pos_type & pos) const;
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/// can we enter this cell?
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bool validCell(idx_type i) const { return script_[i]; }
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/// identifies scriptinsets
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MathScriptInset const * asScriptInset() const;
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///
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MathScriptInset * asScriptInset();
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/// set limits
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void limits(int lim) { limits_ = lim; }
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/// get limits
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int limits() const { return limits_; }
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/// returns subscript
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MathArray const & down() const;
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/// returns subscript
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MathArray & down();
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/// returns superscript
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MathArray const & up() const;
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/// returns superscript
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MathArray & up();
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/// returns nucleus
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MathArray const & nuc() const;
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/// returns nucleus
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MathArray & nuc();
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/// do we have a superscript?
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bool hasUp() const;
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/// do we have a subscript?
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bool hasDown() const;
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/// do we have a script?
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bool has(bool up) const;
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/// remove script
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void removeScript(bool up);
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/// remove script
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void removeEmptyScripts();
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/// make sure a script is accessible
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void ensure(bool up);
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///
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void infoize(std::ostream & os) const;
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/// local dispatcher
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result_type dispatch(FuncRequest const & cmd, idx_type & idx, pos_type & pos);
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private:
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/// returns x offset for main part
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int dxx() const;
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/// returns width of nucleus if any
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int nwid() const;
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/// returns y offset for superscript
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int dy0() const;
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/// returns y offset for subscript
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int dy1() const;
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/// returns x offset for superscript
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int dx0() const;
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/// returns x offset for subscript
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int dx1() const;
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/// returns ascent of nucleus if any
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int nasc() const;
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/// returns descent of nucleus if any
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int ndes() const;
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/// where do we have to draw the scripts?
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bool hasLimits() const;
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/// possible subscript (index 0) and superscript (index 1)
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bool script_[2];
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/// 1 - "limits", -1 - "nolimits", 0 - "default"
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int limits_;
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};
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#endif
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