Remove mutable variable InsetTabular::offset_valign_

Introduce instead a function Tabular::offsetVAlignment() that does the
same thing.
This commit is contained in:
Jean-Marc Lasgouttes 2016-07-18 12:37:14 +02:00
parent 31120694d9
commit 097ab41c49
2 changed files with 33 additions and 27 deletions

View File

@ -1322,6 +1322,27 @@ Tabular::getVAlignment(idx_type cell, bool onlycolumn) const
}
int Tabular::offsetVAlignment() const
{
// for top-alignment the first horizontal table line must be exactly at
// the position of the base line of the surrounding text line
// for bottom alignment, the same is for the last table line
int offset_valign = 0;
switch (tabular_valignment) {
case Tabular::LYX_VALIGN_BOTTOM:
offset_valign = rowAscent(0) - height();
break;
case Tabular::LYX_VALIGN_MIDDLE:
offset_valign = (- height()) / 2 + rowAscent(0);
break;
case Tabular::LYX_VALIGN_TOP:
offset_valign = rowAscent(0);
break;
}
return offset_valign;
}
Length const Tabular::getPWidth(idx_type cell) const
{
if (isMultiColumn(cell))
@ -3487,14 +3508,14 @@ docstring InsetTableCell::xhtml(XHTMLStream & xs, OutputParams const & rp) const
InsetTabular::InsetTabular(Buffer * buf, row_type rows,
col_type columns)
: Inset(buf), tabular(buf, max(rows, row_type(1)), max(columns, col_type(1))),
offset_valign_(0), rowselect_(false), colselect_(false)
rowselect_(false), colselect_(false)
{
}
InsetTabular::InsetTabular(InsetTabular const & tab)
: Inset(tab), tabular(tab.tabular),
offset_valign_(0), rowselect_(false), colselect_(false)
rowselect_(false), colselect_(false)
{
}
@ -3581,7 +3602,7 @@ void InsetTabular::read(Lexer & lex)
int InsetTabular::rowFromY(Cursor & cur, int y) const
{
// top y coordinate of tabular
int h = yo(cur.bv()) - tabular.rowAscent(0) + offset_valign_;
int h = yo(cur.bv()) - tabular.rowAscent(0) + tabular.offsetVAlignment();
row_type r = 0;
for (; r < tabular.nrows() && y > h; ++r)
h += tabular.rowAscent(r) + tabular.rowDescent(r)
@ -3690,23 +3711,8 @@ void InsetTabular::metrics(MetricsInfo & mi, Dimension & dim) const
tabular.setRowDescent(r, maxdes + ADD_TO_HEIGHT + bottom_space);
}
// for top-alignment the first horizontal table line must be exactly at
// the position of the base line of the surrounding text line
// for bottom alignment, the same is for the last table line
switch (tabular.tabular_valignment) {
case Tabular::LYX_VALIGN_BOTTOM:
offset_valign_ = tabular.rowAscent(0) - tabular.height();
break;
case Tabular::LYX_VALIGN_MIDDLE:
offset_valign_ = (- tabular.height()) / 2 + tabular.rowAscent(0);
break;
case Tabular::LYX_VALIGN_TOP:
offset_valign_ = tabular.rowAscent(0);
break;
}
tabular.updateColumnWidths();
dim.asc = tabular.rowAscent(0) - offset_valign_;
dim.asc = tabular.rowAscent(0) - tabular.offsetVAlignment();
dim.des = tabular.height() - dim.asc;
dim.wid = tabular.width() + 2 * ADD_TO_TABULAR_WIDTH;
}
@ -3758,7 +3764,7 @@ void InsetTabular::draw(PainterInfo & pi, int x, int y) const
idx_type idx = 0;
int yy = y + offset_valign_;
int yy = y + tabular.offsetVAlignment();
for (row_type r = 0; r < tabular.nrows(); ++r) {
int nx = x;
for (col_type c = 0; c < tabular.ncols(); ++c) {
@ -3793,7 +3799,7 @@ void InsetTabular::draw(PainterInfo & pi, int x, int y) const
void InsetTabular::drawBackground(PainterInfo & pi, int x, int y) const
{
x += ADD_TO_TABULAR_WIDTH;
y += offset_valign_ - tabular.rowAscent(0);
y += tabular.offsetVAlignment() - tabular.rowAscent(0);
pi.pain.fillRectangle(x, y, tabular.width(), tabular.height(),
pi.backgroundColor(this));
}
@ -3830,7 +3836,7 @@ void InsetTabular::drawSelection(PainterInfo & pi, int x, int y) const
}
int const w = tabular.cellWidth(cell);
int const h = tabular.cellHeight(cell);
int const yy = y - tabular.rowAscent(r) + offset_valign_;
int const yy = y - tabular.rowAscent(r) + tabular.offsetVAlignment();
if (isCellSelected(cur, r, c))
pi.pain.fillRectangle(xx, yy, w, h, Color_selection);
xx += w;
@ -3968,7 +3974,7 @@ bool InsetTabular::hitSelectRow(BufferView const & bv, int x) const
bool InsetTabular::hitSelectColumn(BufferView const & bv, int y) const
{
int const y0 = yo(bv) - tabular.rowAscent(0) + offset_valign_;
int const y0 = yo(bv) - tabular.rowAscent(0) + tabular.offsetVAlignment();
// FIXME: using ADD_TO_TABULAR_WIDTH is not really correct since
// there is no margin added vertically to tabular insets.
// However, it works for now.
@ -5116,7 +5122,7 @@ void InsetTabular::cursorPos(BufferView const & bv,
// y offset correction
y += cellYPos(sl.idx());
y += tabular.textVOffset(sl.idx());
y += offset_valign_;
y += tabular.offsetVAlignment();
// x offset correction
x += cellXPos(sl.idx());

View File

@ -470,6 +470,9 @@ public:
///
VAlignment getVAlignment(idx_type cell,
bool onlycolumn = false) const;
/// The vertical offset of the table due to the vertical
/// alignment with respect to the baseline.
int offsetVAlignment() const;
///
Length const getPWidth(idx_type cell) const;
///
@ -1055,9 +1058,6 @@ private:
bool oneCellHasRotationState(bool rotated,
row_type row_start, row_type row_end,
col_type col_start, col_type col_end) const;
/// The vertical offset of the table due to the vertical
/// alignment with respect to the baseline.
mutable int offset_valign_;
/// true when selecting rows with the mouse
bool rowselect_;
/// true when selecting columns with the mouse