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Improve encoding GUI string
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@ -239,7 +239,7 @@ End
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# A plain utf8 encoding that does not use the inputenc package
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# nor the LyX-added conversions in lib/unicodesymbols.
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# Such an encoding is required for XeTeX and LuaTeX.
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Encoding utf8-plain utf8-plain "Pass-Through" UTF-8 variable none
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Encoding utf8-plain utf8-plain "Direct" UTF-8 variable none
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End
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# Pure 7bit ASCII encoding (partially hardcoded in LyX)
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@ -978,9 +978,9 @@ GuiDocument::GuiDocument(GuiView & lv)
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// basic Unicode encodings: keep order
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const QStringList utf8_base_encodings = {"utf8", "utf8-plain", "utf8x"};
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for (auto const & i : utf8_base_encodings) {
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langModule->unicodeEncodingCO->addItem(
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toqstr(encodings.fromLyXName(fromqstr(i))->guiName()), i);
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for (auto const & i : utf8_base_encodings) {
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langModule->unicodeEncodingCO->addItem(
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toqstr(encodings.fromLyXName(fromqstr(i))->guiName()), i);
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}
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langModule->unicodeEncodingCO->setItemData(0,
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"Standard Unicode support by the ``inputenc'' package.",
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@ -1012,8 +1012,8 @@ GuiDocument::GuiDocument(GuiView & lv)
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|| utf8_base_encodings.contains(toqstr(encvar.name())))
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continue;
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if (std::string(encvar.name()).find("utf8") == 0)
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encodingmap_utf8.insert(toqstr(encvar.guiName()), toqstr(encvar.name()));
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else
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encodingmap_utf8.insert(toqstr(encvar.guiName()), toqstr(encvar.name()));
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else
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encodingmap.insert(toqstr(encvar.guiName()), toqstr(encvar.name()));
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}
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for (auto const & i : encodingmap_utf8.keys()) {
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@ -2343,6 +2343,10 @@ void GuiDocument::encodingSwitched(int i)
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langModule->unicodeEncodingCO->setVisible(i == EncodingSets::unicode);
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langModule->autoEncodingCO->setVisible(i == EncodingSets::legacy);
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langModule->customEncodingCO->setVisible(i == EncodingSets::custom);
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if (tex_fonts)
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langModule->unicodeEncodingCO->setItemText(1, qt_("Direct (No inputenc)"));
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else
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langModule->unicodeEncodingCO->setItemText(1, qt_("Direct (XeTeX/LuaTeX)"));
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}
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void GuiDocument::inputencodingToDialog()
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