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unicodesymbols: add math versions of some symbols according to unicodetex
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@ -1942,12 +1942,12 @@
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0x2030 "\\textperthousand" "textcomp" "force=cp1256;euc-cn;euc-jp;euc-kr;gbk;jis" # PER MILLE SIGN
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0x2030 "\\textperthousand" "textcomp" "force=cp1256;euc-cn;euc-jp;euc-kr;gbk;jis" # PER MILLE SIGN
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0x2031 "\\textpertenthousand" "textcomp" "" # PER TEN THOUSAND SIGN
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0x2031 "\\textpertenthousand" "textcomp" "" # PER TEN THOUSAND SIGN
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0x2032 "\\textasciiacute" "textcomp" "force=utf8;utf8-cjk;euc-cn;euc-jp;euc-kr;euc-tw;gbk;jis" "\\prime" "" # PRIME
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0x2032 "\\textasciiacute" "textcomp" "force=utf8;utf8-cjk;euc-cn;euc-jp;euc-kr;euc-tw;gbk;jis" "\\prime" "" # PRIME
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0x2033 "\\textacutedbl" "textcomp" "force=utf8;utf8-cjk;euc-cn;euc-jp;euc-kr;gbk;jis" # DOUBLE PRIME
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0x2033 "\\textacutedbl" "textcomp" "force=utf8;utf8-cjk;euc-cn;euc-jp;euc-kr;gbk;jis" "\\dprime" "" # DOUBLE PRIME
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#0x2034 "" "" "" # TRIPLE PRIME
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#0x2034 "" "" "" # TRIPLE PRIME
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0x2035 "\\textasciigrave" "textcomp" "force=utf8;utf8x;utf8-cjk;euc-tw;gbk;jis" "\\backprime" "amssymb" # REVERSED PRIME
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0x2035 "\\textasciigrave" "textcomp" "force=utf8;utf8x;utf8-cjk;euc-tw;gbk;jis" "\\backprime" "amssymb" # REVERSED PRIME
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0x2036 "\\textgravedbl" "textcomp" "force=utf8;utf8x;utf8-cjk" # REVERSED DOUBLE PRIME
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0x2036 "\\textgravedbl" "textcomp" "force=utf8;utf8x;utf8-cjk" # REVERSED DOUBLE PRIME
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#0x2037 "" "" "" # REVERSED TRIPLE PRIME
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#0x2037 "" "" "" # REVERSED TRIPLE PRIME
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0x2038 "\\textsubcircum{ }" "tipa" "force=utf8;utf8x;utf8-cjk" "" "" # CARET
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0x2038 "\\textsubcircum{ }" "tipa" "force=utf8;utf8x;utf8-cjk" "\\caretinsert" "" # CARET
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0x2039 "\\guilsinglleft" "" "force=cp1256" # SINGLE LEFT-POINTING ANGLE QUOTATION MARK
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0x2039 "\\guilsinglleft" "" "force=cp1256" # SINGLE LEFT-POINTING ANGLE QUOTATION MARK
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0x203a "\\guilsinglright" "" "force=cp1256" # SINGLE RIGHT-POINTING ANGLE QUOTATION MARK
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0x203a "\\guilsinglright" "" "force=cp1256" # SINGLE RIGHT-POINTING ANGLE QUOTATION MARK
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0x203b "\\textreferencemark" "textcomp" "force=euc-cn;euc-jp;euc-kr;euc-tw;gbk;jis" # REFERENCE MARK
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0x203b "\\textreferencemark" "textcomp" "force=euc-cn;euc-jp;euc-kr;euc-tw;gbk;jis" # REFERENCE MARK
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@ -3000,7 +3000,7 @@
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0x25b5 "\\textifsymbol[ifgeo]{65}" "ifsym" "force" "\\vartriangle" "amssymb" # WHITE UP-POINTING SMALL TRIANGLE
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0x25b5 "\\textifsymbol[ifgeo]{65}" "ifsym" "force" "\\vartriangle" "amssymb" # WHITE UP-POINTING SMALL TRIANGLE
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0x25b6 "\\textifsymbol[ifgeo]{100}" "ifsym" "force" "\\RHD" "wasysym" # BLACK RIGHT-POINTING TRIANGLE
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0x25b6 "\\textifsymbol[ifgeo]{100}" "ifsym" "force" "\\RHD" "wasysym" # BLACK RIGHT-POINTING TRIANGLE
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0x25b7 "\\textifsymbol[ifgeo]{52}" "ifsym" "force" "\\rhd" "amssymb" # WHITE RIGHT-POINTING TRIANGLE
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0x25b7 "\\textifsymbol[ifgeo]{52}" "ifsym" "force" "\\rhd" "amssymb" # WHITE RIGHT-POINTING TRIANGLE
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0x25b8 "\\textifsymbol[ifgeo]{116}" "ifsym" "force" # BLACK RIGHT-POINTING SMALL TRIANGLE
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0x25b8 "\\textifsymbol[ifgeo]{116}" "ifsym" "force" "\\smallblacktriangleright" "" # BLACK RIGHT-POINTING SMALL TRIANGLE
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0x25b9 "\\textifsymbol[ifgeo]{68}" "ifsym" "force" # WHITE RIGHT-POINTING SMALL TRIANGLE
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0x25b9 "\\textifsymbol[ifgeo]{68}" "ifsym" "force" # WHITE RIGHT-POINTING SMALL TRIANGLE
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0x25ba "\\RIGHTarrow" "wasysym" "force" # BLACK RIGHT-POINTING POINTER
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0x25ba "\\RIGHTarrow" "wasysym" "force" # BLACK RIGHT-POINTING POINTER
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#0x25bb "\\textwide{\\textifsymbol[ifgeo]{68}}" "ifsym" "force" "" "" # WHITE RIGHT-POINTING POINTER # textwide should print wide version but actually prints narrow one!
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#0x25bb "\\textwide{\\textifsymbol[ifgeo]{68}}" "ifsym" "force" "" "" # WHITE RIGHT-POINTING POINTER # textwide should print wide version but actually prints narrow one!
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@ -3078,7 +3078,7 @@
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#0x2603 "" "" "" "" "" # SNOWMAN
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#0x2603 "" "" "" "" "" # SNOWMAN
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#0x2604 "" "" "" "" "" # COMET
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#0x2604 "" "" "" "" "" # COMET
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0x2605 "\\FiveStar" "bbding" "force" "\\bigstar" "amssymb" # BLACK STAR
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0x2605 "\\FiveStar" "bbding" "force" "\\bigstar" "amssymb" # BLACK STAR
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0x2606 "\\FiveStarOpen" "bbding" "force" # WHITE STAR
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0x2606 "\\FiveStarOpen" "bbding" "force" "\\bigwhitestar" "" # WHITE STAR
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#0x2607 "" "" "" "" "" # LIGHTNING
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#0x2607 "" "" "" "" "" # LIGHTNING
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#0x2608 "" "" "" "" "" # THUNDERSTORM
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#0x2608 "" "" "" "" "" # THUNDERSTORM
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0x2609 "\\astrosun" "wasysym" "force" "" "" # SUN
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0x2609 "\\astrosun" "wasysym" "force" "" "" # SUN
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