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Paint \dot & \ddot more like a dot
https://www.mail-archive.com/lyx-devel@lists.lyx.org/msg204183.html
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@ -82,6 +82,7 @@ namespace {
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/*
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/*
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* Internal struct of a drawing: code n x1 y1 ... xn yn, where code is:
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* Internal struct of a drawing: code n x1 y1 ... xn yn, where code is:
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* 0 = end, 1 = line, 2 = polyline, 3 = square line, 4 = square polyline
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* 0 = end, 1 = line, 2 = polyline, 3 = square line, 4 = square polyline
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* 5 = rounded thick line (i.e. dot for short line)
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*/
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*/
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@ -293,9 +294,18 @@ double const hline[] = {
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};
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};
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double const dot[] = {
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// 1, 0.5, 0.2, 0.5, 0.2,
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// 1, 0.4, 0.4, 0.6, 0.4,
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// 1, 0.5, 0.5, 0.5, 0.5,
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5, 0.4, 0.4, 0.6, 0.4,
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0
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};
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double const ddot[] = {
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double const ddot[] = {
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1, 0.2, 0.5, 0.3, 0.5,
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5, 0.0, 0.4, 0.3, 0.4,
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1, 0.7, 0.5, 0.8, 0.5,
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5, 0.6, 0.4, 1.0, 0.4,
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0
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0
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};
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};
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@ -333,12 +343,6 @@ double const dline3[] = {
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};
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};
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double const hlinesmall[] = {
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1, 0.4, 0.5, 0.6, 0.5,
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0
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};
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double const ring[] = {
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double const ring[] = {
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2, 5,
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2, 5,
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0.5, 0.8, 0.8, 0.5, 0.5, 0.2, 0.2, 0.5, 0.5, 0.8,
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0.5, 0.8, 0.8, 0.5, 0.5, 0.2, 0.2, 0.5, 0.5, 0.8,
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@ -457,7 +461,7 @@ named_deco_struct deco_table[] = {
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{"acute", slash, 0 },
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{"acute", slash, 0 },
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{"tilde", tilde, 0 },
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{"tilde", tilde, 0 },
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{"bar", hline, 0 },
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{"bar", hline, 0 },
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{"dot", hlinesmall, 0 },
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{"dot", dot, 0 },
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{"check", angle, 1 },
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{"check", angle, 1 },
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{"breve", parenth, 1 },
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{"breve", parenth, 1 },
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{"vec", arrow, 3 },
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{"vec", arrow, 3 },
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@ -623,7 +627,7 @@ void mathed_draw_deco(PainterInfo & pi, int x, int y, int w, int h,
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for (int i = 0; d[i]; ) {
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for (int i = 0; d[i]; ) {
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int code = int(d[i++]);
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int code = int(d[i++]);
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if (code & 1) { // code == 1 || code == 3
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if (code & 1) { // code == 1 || code == 3 || code == 5
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double xx = d[i++];
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double xx = d[i++];
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double yy = d[i++];
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double yy = d[i++];
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double x2 = d[i++];
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double x2 = d[i++];
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@ -637,6 +641,16 @@ void mathed_draw_deco(PainterInfo & pi, int x, int y, int w, int h,
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int(x + xx + 0.5), int(y + yy + 0.5),
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int(x + xx + 0.5), int(y + yy + 0.5),
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int(x + x2 + 0.5), int(y + y2 + 0.5),
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int(x + x2 + 0.5), int(y + y2 + 0.5),
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pi.base.font.color());
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pi.base.font.color());
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if (code == 5) { // thicker, but rounded
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pi.pain.line(
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int(x + xx + 0.5+1), int(y + yy + 0.5-1),
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int(x + x2 + 0.5-1), int(y + y2 + 0.5-1),
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pi.base.font.color());
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pi.pain.line(
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int(x + xx + 0.5+1), int(y + yy + 0.5+1),
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int(x + x2 + 0.5-1), int(y + y2 + 0.5+1),
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pi.base.font.color());
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}
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} else {
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} else {
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int xp[32];
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int xp[32];
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int yp[32];
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int yp[32];
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