Update INSTALL.cmake

git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@37298 a592a061-630c-0410-9148-cb99ea01b6c8
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Peter Kümmel 2011-01-22 12:19:19 +00:00
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Building LyX with CMake Building LyX with CMake
========================= =========================
July, 2007 Install CMake from www.cmake.org or your distribution (version >= 2.6.4).
All systems 3rd party libraries
=========== --------------------
* CMake or CVS version from www.cmake.org Install Qt 4 and make sure qmake is found.
* Install Qt 4 and make sure qmake 4 is found Add the folder with qmake to the environment variable PATH.
(add the folder with qmake to the environment variable PATH, If you've compiled Qt by yourself or qmake is not found after
e.g. set PATH=<your path to qt>\bin;%PATH%). installing Qt fix PATH,
Linux/Unix: export PATH=<your path to qt>/bin:$PATH
Windows : set PATH=<your path to qt>\bin;%PATH%
Windows specific
On Windows install the supplementary modules:
* Visual Studio 2008: ftp://ftp.lyx.org/pub/lyx/contrib/lyx-windows-deps-msvc2008.zip
* Visual Studio 2010: ftp://ftp.devel.lyx.org/pub/contrib/windows/bin/
If cmake couldn't find these modules set GNUWIN32_DIR, eg.
-DGNUWIN32_DIR=c:\gnuwin32. By default cmake searches in your
program folder. Or use the cmake GUI to set the GNUWIN32_DIR path.
The build process tries to find aspell on Windows
in %ProgramFiles%/GnuWin32/ and in /usr/ or in /usr/local
under Linux. If it could not find aspell, spell checking
will be disabled.
Generating build system files
------------------------------
CMake is a build system file generator. On all systems it could
generate files for several build systems, for instance Makefiles
for make, project files for Visual Studio, Xcode, Eclipse.
Running cmake without any argument lists all supported build
systems on your system. Passing one of them as -G"<build system name>"
argument when running cmake selects this.
Building out-of-source
-----------------------
The standard way of using CMake is to build in a folder which doesn't resides
in the source tree. This has the advantage, that a complete fresh build could
be done by simply deleting all files in the build folder and to re-run cmake
again.
Another benefit of out-of-source builds is that several builds (debug, release,
command-line builds, IDE project files) could all use the same source tree.
Therefore when using cmake create a folder outside of the source tree and
select this folder when using CMake's GUI, cmake-gui, or go into this folder
when you call cmake from the shell.
Using cmake
------------
When calling cmake you must pass the path to the source tree (absolute are relative)
and optionally the generator (each system has its own default). Additional arguments
could be passed with the -D prefix.
Here some examples, assuming the build folder is in the same folder as the source tree:
* Makefiles on Linux
cmake ../trunk/development/cmake
* Project files for QtCreator:
Open the trunk/development/cmake/CMakeLists.txt file and select the build folder
or create the files in the command line using the -G"CodeBlocks *" option, eg
cmake ../trunk/development/cmake -G"CodeBlocks - Unix Makefiles"
* Project files for Xcode
cmake ../trunk/development/cmake -GXcode
* Project files for Visual Studio 10
cmake ..\trunk\development\cmake -G"Visual Studio 10"
* NMake files for Visual Studio
cmake ..\trunk\development\cmake -G"NMake Makefiles"
* Makefiles for MinGW
cmake ..\trunk\development\cmake -G"MinGW Makefiles"
Daily work:
* Re-running cmake is simple
cmake .
* Adding new files
The cmake build system scans the directories, so no need to update any file,
just re-run cmake. Also the mocing rules are generated.
* Unused source code file
Because cmake scans the directories for *.cpp and *.h files it will also
add files to the build system which are not mentioned to build. To exclude
them change their ending and re-run cmake.
Build options
--------------
Windows only Options could be passed by the -D prefix when running cmake.
============= Available options will be listed on each cmake run.
Here the options with their default value:
# Available on all systems/compilers
-- LYX_CPACK = OFF : Use the CPack management (Implies LYX_INSTALL option)
-- LYX_INSTALL = OFF : Build install projects/rules (implies a bunch of other options)
-- LYX_NLS = OFF : Use nls
-- LYX_ASPELL = OFF : Require aspell
-- LYX_ENCHANT = OFF : Require Enchant
-- LYX_HUNSPELL = OFF : Require Hunspell
-- LYX_DEVEL_VERSION = OFF : Build developer version
-- LYX_RELEASE = ON : Build release version, build debug when disabled
-- LYX_PACKAGE_SUFFIX = ON : Use version suffix for packaging
-- LYX_PCH = OFF : Use precompiled headers
-- LYX_MERGE_FILES = OFF : Merge source files into one compilation unit
-- LYX_MERGE_REBUILD = OFF : Rebuild generated files from merged files build
-- LYX_QUIET = OFF : Don't generate verbose makefiles
-- LYX_INSTALL_PREFIX = OFF : Install path for LyX
-- LYX_EXTERNAL_LIBINTL = ON : Use external libintl
# GCC specific
-- LYX_PROFILE = OFF : Build profile version
-- LYX_EXTERNAL_BOOST = OFF : Use external boost
-- LYX_PROGRAM_SUFFIX = ON : Append version suffix to binaries
-- LYX_DEBUG_GLIBC = OFF : Enable libstdc++ debug mode
-- LYX_DEBUG_GLIBC_PEDANTIC = OFF : Enable libstdc++pedantic debug mode
-- LYX_STDLIB_DEBUG = OFF : Use debug stdlib
-- LYX_CONCEPT_CHECKS = OFF : Enable concept-checks
Install the windows supplementary modules: # MSVC specific
Download ftp://ftp.lyx.org/pub/lyx/contrib/lyx-windows-deps-msvc2008.zip -- LYX_CONSOLE = ON : Show console on Windows
and extract in the root directory of your LyX files (so you will get -- LYX_VLD = OFF : Use VLD with MSVC
a directory called lyx-windows-deps-msvc2008 next to the other directories -- LYX_WALL = OFF : Enable all warnings
like src, development etc.). -- LYX_LYX_CONFIGURE_CHECKS = OFF : Also run configure checks for MSVC
If cmake couldn't find these modules set GNUWIN32_DIR, eg.
-DGNUWIN32_DIR=c:\gnuwin32. By default cmake searches in your
program folder. Or use the cmake GUI to set the GNUWIN32_DIR path. Using the merged files build
-----------------------------
When the option 'LYX_MERGE_FILES' is used then for each library a files
is generated which includes all source files of this library, this speeds
up compilation about factor 5.
When you heavily work on one file you could comment out the relevant
define in the '_allinone_const.C' file, so only the file _allinone_touched.C'
file will be re-compiled again an again.
Building Visual C++ project files - Adding new files
-------------------------------------- When you add new files the merging files have to be rebuild:
cmake -DLYX_MERGE_REBUILD=1 .
Or start over by completely cleaning the build folder.
* Install Visual C++ 2005 or 2008 (Express version also works) - Starting over with same configuration
* When building Qt: install Platform SDK 2008, "Core" and "Web Workshop" Delete all files but CMakeCache.txt and call
* Add include and library paths of the SDK to the IDE search paths. cmake .
Menu entry: Tools->Options->'VC++ directories'->'Library files' and 'Include files'
* Create a build directory, e.g. ..\trunk\..\build
* Call in the build directory 'cmake ..\trunk\development\cmake'
* Start lyx.sln Visual Studio C++
------------------
* Warnings: The default warning level of the msvc cmake builds * Warnings: The default warning level of the msvc cmake builds
is /W3. To enable /W4 use is /W3. To enable /W4 use
'-DWALL=1 ' '-DLYX_WALL=1 '
and and
'-DDISABLEWALL=1' '-DLYX_WALL=0'
switches back to to /W3, switches back to to /W3,
To disable a specific warning add it to MSVC_W_DISABLE in To disable a specific warning add it to MSVC_W_DISABLE in
cmake/CMakeLists.txt. To make the warning an error add it cmake/CMakeLists.txt. To make the warning an error add it
@ -52,7 +190,7 @@ Building Visual C++ project files
* Memory leak detection * Memory leak detection
For MSVC the usage of 'Visual Leak Detection' could be enabled For MSVC the usage of 'Visual Leak Detection' could be enabled
(http://dmoulding.googlepages.com/vld): -Dvld=1 (http://dmoulding.googlepages.com/vld): -DLYX_VLD=1
Building vld requires the 'Debugging Tools For Windows' (~16MB) Building vld requires the 'Debugging Tools For Windows' (~16MB)
http://www.microsoft.com/whdc/devtools/debugging/default.mspx http://www.microsoft.com/whdc/devtools/debugging/default.mspx
@ -64,11 +202,11 @@ Building Visual C++ project files
http://www.codeproject.com/tools/visualleakdetector.asp http://www.codeproject.com/tools/visualleakdetector.asp
Some tips: Some tips:
* the Release build links much faster * the Release build links much faster
* for the 'Debug' and 'Release' build all precompiled headers are enabled * for the 'Debug' and 'Release' build all precompiled headers are enabled
to compile without pch (non file merge mode) This is usefull to check to compile without pch (non file merge mode) This could be used to check
if all necessary headers are included. if all necessary headers are included.
* use 'MinSizeRel' which only precompiles the STL and Boost headers * use 'MinSizeRel' which only precompiles the STL and Boost headers
* use 'RelWithDebInfo' which does not use any precompiled headers * use 'RelWithDebInfo' which does not use any precompiled headers
@ -77,44 +215,30 @@ Some tips:
GCC/Windows (Win2k only works with MSYS, XP?) GCC/Windows (Win2k only works with MSYS, XP?)
---------------------------------------------- ----------------------------------------------
QMAKESPEC is needed:
* create a build directory, e.g. .../trunk/../build export QMAKESPEC=win32-g++ (MSYS) or set QMAKESPEC=win32-g++ (CMD)
* call: export QMAKESPEC=win32-g++ (MSYS) or set QMAKESPEC=win32-g++ (CMD)
* call in the build directory 'cmake ..\trunk\development\cmake'
Building with GCC/Linux Ubuntu/Kubuntu
------------------------ --------------_
* create a build directory, e.g. .../trunk/../build
* call in the build directory 'cmake ../trunk/development/cmake'
* compiler and linker options could be suppressd by '-Dquiet=1'
Ubuntu packages
----------------
You need additionally these packages: You need additionally these packages:
* g++ * g++
* cmake * cmake
* qt4-dev-tools * qt4-dev-tools
Xcode/Mac
Building with Xcode/Mac ----------
-----------------------
Some tips:
* create a build directory, e.g. .../trunk/../build
* call in the build directory 'cmake .../trunk/development/cmake -G Xcode'
* open .../trunk/../build/lyx-qt4.xcodeproj
Some tips:
* Xcode prefers UTF8 when opening source files, though LyX usually uses * Xcode prefers UTF8 when opening source files, though LyX usually uses
Latin1. To fix that select all source files in Xcode and click "Get Info" Latin1. To fix that select all source files in Xcode and click "Get Info"
in the context menu. Change the encoding to Latin1. in the context menu. Change the encoding to Latin1.
* You can run and debug LyX from Xcode. For LyX to find its resources, there * You can run and debug LyX from Xcode. For LyX to find its resources, there
are two possibilities: are two possibilities:
a) Put a resource directory, e.g. a link to the lib directory of the a) Put a resource directory, e.g. a link to the lib directory of the
@ -122,35 +246,17 @@ Some tips:
b) Select the lyx-qt4 executable in Xcode, click on "Get Info" in the b) Select the lyx-qt4 executable in Xcode, click on "Get Info" in the
context menu and add "-sysdir a_valid_LyX_resource_directory" context menu and add "-sysdir a_valid_LyX_resource_directory"
pointing e.g. to a valid Contents/Resources of a LyX.app directory. pointing e.g. to a valid Contents/Resources of a LyX.app directory.
* LyX on Mac doesn't look for fonts in the resource directory if the * LyX on Mac doesn't look for fonts in the resource directory if the
executable is not in an .app bundle. Instead you have to create a executable is not in an .app bundle. Instead you have to create a
symbolic link to the fonts directory in the place where the executable symbolic link to the fonts directory in the place where the executable
is: ln -s .../trunk/lib/fonts .../trunk/../build/bin/Debug/ is: ln -s .../trunk/lib/fonts .../trunk/../build/bin/Debug/
If you don't do that math character will not show up correctly. If you don't do that math character will not show up correctly.
* CMake properly finds the Qt4 library bundles from Trolltech's binary * CMake properly finds the Qt4 library bundles from Trolltech's binary
Qt4 package for Mac. So no need to compile Qt on your own. Qt4 package for Mac. So no need to compile Qt on your own.
Experts only:
* Faster build process: with file merging enabled compilation
is up to 5 times faster: '-Dmerge=1'.
To force a complete regeneration of the created files use
'-Dmerge_rebuild=1'.
* install win32libs with the 'KDE on Windows' installer
http://download.cegit.de/kde-windows/installer/
- use the msvc packages
- a release version of Qt is also available by the installer
To generate other build files call 'cmake'
which shows a list of possibilities.
The build process tries to find aspell on Windows
in %ProgramFiles%/GnuWin32/ and in /usr/ or in /usr/local
under Linux. If it could not find aspell, spell checking
will be disabled.