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Followup to 9fe101e8
: remove unused method.
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parent
9fe101e890
commit
17e2ad927e
@ -260,6 +260,7 @@ GuiFontMetrics::getTextLayout(docstring const & s, bool const rtl,
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QFont copy = font_;
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copy.setWordSpacing(wordspacing);
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ptl->setFont(copy);
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// FIXME: This might not work in all cases. See breakAt_helper.
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// Note that both setFlags and the enums are undocumented
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ptl->setFlags(rtl ? Qt::TextForceRightToLeft : Qt::TextForceLeftToRight);
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ptl->beginLayout();
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@ -284,47 +284,6 @@ void GuiPainter::text(int x, int y, docstring const & s, FontInfo const & f)
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}
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void GuiPainter::do_drawText(int x, int y, QString str,
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GuiPainter::Direction const dir,
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FontInfo const & f, QFont ff)
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{
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setQPainterPen(computeColor(f.realColor()));
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if (font() != ff)
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setFont(ff);
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/* In LyX, the character direction is forced by the language.
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* Therefore, we have to signal that fact to Qt.
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*/
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#if 1
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/* Use unicode override characters to enforce drawing direction
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* Source: http://www.iamcal.com/understanding-bidirectional-text/
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*/
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if (dir == RtL)
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// Right-to-left override: forces to draw text right-to-left
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str = QChar(0x202E) + str;
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else if (dir == LtR)
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// Left-to-right override: forces to draw text left-to-right
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str = QChar(0x202D) + str;
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drawText(x, y, str);
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#else
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/* This looks like a cleaner solution, but it has drawbacks
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* - does not work reliably (Mac OS X, ...)
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* - it is not really documented
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* Keep it here for now, in case it can be helpful
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*/
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//This is much stronger than setLayoutDirection.
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int flag = 0;
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if (dir == RtL)
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flag = Qt::TextForceRightToLeft;
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else if (dir == LtR)
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flag = Qt::TextForceLeftToRight;
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drawText(x + ((dir == RtL) ? textwidth : 0), y - fm.maxAscent(), 0, 0,
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flag | Qt::TextDontClip,
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str);
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#endif
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}
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void GuiPainter::text(int x, int y, docstring const & s,
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FontInfo const & f, Direction const dir,
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double const wordspacing, double const tw)
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@ -369,11 +328,9 @@ void GuiPainter::text(int x, int y, docstring const & s,
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setQPainterPen(computeColor(f.realColor()));
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if (dir != Auto) {
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shared_ptr<QTextLayout const> ptl =
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fm.getTextLayout(s, dir == RtL, wordspacing);
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auto ptl = fm.getTextLayout(s, dir == RtL, wordspacing);
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ptl->draw(this, QPointF(x, y - fm.maxAscent()));
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}
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else {
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} else {
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if (font() != ff)
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setFont(ff);
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drawText(x, y, str);
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@ -184,9 +184,6 @@ private:
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// Direction for painting text
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enum Direction { LtR, RtL, Auto };
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// Helper for text() method
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void do_drawText(int x, int y, QString str, Direction dir, FontInfo const & f, QFont ff);
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// Real text() method
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void text(int x, int y, docstring const & s,
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FontInfo const & f, Direction const dir,
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