diff --git a/development/cmake/README.cmake b/development/cmake/README.cmake index efad3a7f6b..ac9de37002 100644 --- a/development/cmake/README.cmake +++ b/development/cmake/README.cmake @@ -49,6 +49,26 @@ Building with GCC/Windows (Win2k only works with MSYS, XP?): - call: export QMAKESPEC=win32-g++ (MSYS) or set QMAKESPEC=win32-g++ (CMD) - call in the build directory 'cmake ..\trunk\development\cmake' +Building with Xcode/Mac: +- create a build directory, e.g. .../trunk/../build +- call in the build directory 'cmake .../trunk/development/cmake -G Xcode' +- open .../trunk/../build/lyx-qt4.xcodeproj + +TIPS: - Xcode prefers UTF8 when opening source files, though LyX usually uses + Latin1. To fix that select all source files in Xcode and click "Get Info" + in the context menu. Change the encoding to Latin1. + - You can run and debug LyX from Xcode. For that select the lyx-qt4 executable + in Xcode, click on "Get Info" in the context menu and add + "-sysdir a_valid_LyX_resource_directory" pointing e.g. to a valid + Contents/Resources of a LyX.app directory. + - LyX on Mac doesn't look for fonts in the resource directory if the + executable is not in an .app bundle. Instead you have to create a + symbolic link to the fonts directory in the place where the executable + is: ln -s .../trunk/lib/fonts .../trunk/../build/bin/Debug/ + If you don't do that math character will not show up correctly. + - CMake properly finds the Qt4 library bundles from Trolltech's binary + Qt4 package for Mac. So no need to compile Qt on your own. + To generate other build files call 'cmake' which shows a list of possibilities.