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README.localization: typos and grammar
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@ -16,7 +16,7 @@ and dialog items, console messages) into their native language.
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1) WHERE DO I START?
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The file you need to edit is an xx.po file where xx stands for your language's
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two letter code. For a list of languages codes look at:
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two letter code. For a list of language codes look at:
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http://www.gnu.org/software/gettext/manual/html_mono/gettext.html#Language-Codes
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@ -27,15 +27,15 @@ the compilation.
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There are basically two source trees you can start to work with - trunk
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(development version) and branch (stable version). Unless the development
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version is shortly before release it is better idea to start your translating
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version is shortly before release it is better to start your translating
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work on the stable version. If you have no idea how to get those trees you
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can follow http://www.lyx.org/HowToUseGIT page.
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2) HOW DO I EDIT PO FILES?
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PO files can be edited with every text editor available for your system (e.g.
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VIM, NotePad etc.). Yet another option is to use a specialized editor for .po
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PO files can be edited with any text editor available for your system (e.g.
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Vim, NotePad etc.). Yet another option is to use a specialized editor for .po
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files. You can e.g. use the editors "poEdit" or "jEdit", Linux users can
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additionally use e.g. "kbabel". Using these editors usually makes things easier
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as they have many tools to assist the translator.
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@ -47,8 +47,8 @@ If you are using a simple text editor you should translate the strings that
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appear in the msgid line and write the translation into the msgstr line. Note
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that a "#, fuzzy" line is just a hint for translation from compiler - in order
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to get the translation of the current item working you have to delete this
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line. It is recommended that you would take a look at another .po file - that
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way you can get an idea of what to do. If you are using a specialized po editor
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line. It is recommended that you take a look at another .po file - that way you
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can get an idea of what to do. If you are using a specialized po editor
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then you will see in it the untranslated strings and a place to write your
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translation for them.
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@ -63,7 +63,7 @@ invent your own working shortcuts for dialog and menu entries and resolve
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possible conflicts of the same shortcut chars in one menu...
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Note also that there are already used global shortcuts (such as p k x c m s a)
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and you should avoid to use these characters for first-level menu shortcuts.
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and you should avoid using these characters for first-level menu shortcuts.
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'$' and '%' are usually used as handlers for formatting or variables to be
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inserted into the strings. Character sequences like %1$s or %1$d MUST also
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@ -71,10 +71,10 @@ appear in your translations! Please take them exactly as they are or you may
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experience crashes when running LyX.
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[[Context]] is used to distinguish otherwise identical strings, which could
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have different translation dependent on the Context. [[Context]] appears only
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have different translations depending on the Context. [[Context]] appears only
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in msgid string and should not be repeated in the translated version.
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{} refer to counters and must not be translated. Example would be:
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{} refer to counters and must not be translated. An example would be:
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msgid "Algorithm \\arabic{theorem}"
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msgstr "Algoritmus \\arabic{theorem}"
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@ -82,8 +82,8 @@ msgstr "Algoritmus \\arabic{theorem}"
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5) WHAT IS pocheck.pl AND HOW DO I USE IT?
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This is a small script located in the "po" directory of the source that helps
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you find common errors in your translation. In order to use this script you have
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to have the script language Perl installed.
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you find common errors in your translation. In order to use this script you
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need the script language Perl installed.
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Run ./pocheck.pl -h to see all possible switches.
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@ -104,8 +104,8 @@ e.g., Czech, the code is "cs_CZ".
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The most comfortable way to see your updated translation while editing, is
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running (in linux):
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1. "make xx.gmo" in the po directory to compile updated xx.po translation
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2. "make install" in root lyx tree to copy xx.gmo into the appropriate location
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(or do it by hand...)
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2. "make install" in root lyx tree to copy xx.gmo to the appropriate location
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(or do it by hand...)
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For advanced users - if you want to remerge your files against current source
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files run make update-po.
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@ -128,18 +128,19 @@ new strings appear, no other function.
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9) REFERENCES
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For some basic idea on how the translation works, you can look at
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For a basic idea of how the translation works, you can look at
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http://en.wikipedia.org/wiki/Gettext
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For detailed reference (including full list of country and language codes),
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have a look at
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For detailed reference (including a full list of country and language codes),
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have a look at
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http://www.gnu.org/software/gettext/manual/gettext.html
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Consider subscribing to the documentation list at lyx-docs@lists.lyx.org (rather
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silent one) or developer's mailing list lyx-devel@lists.lyx.org (high volume).
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Consider subscribing to the documentation list, lyx-docs@lists.lyx.org (rather
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silent), or the developer's mailing list, lyx-devel@lists.lyx.org (high
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volume).
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@ -149,25 +150,26 @@ PART II - Translation of Math environments and Floats in the final output
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As of 2.0 LyX allows automatic translation in tex/dvi/ps/pdf output for math
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environment strings (and some floats) which are not automatically translated via
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babel package to the localized form. For example the environment "Exercise"
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becomes "Aufgabe" in the output of the documents with language set to german.
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becomes "Aufgabe" in the output of the documents with language set to German.
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These translations are taken from the previously translated .po file before the
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final major LyX release (e.g. 2.0.0) and are fixed for all next minor releases
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(e.g. 2.0.x) in order to have fixed output of LyX documents.
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The current translation for your language can be found in lib/layouttranslations
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file. Easy way to check many of the translation is to simply load
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lib/examples/localization_test.lyx in LyX and read its instructions.
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The current translation for your language can be found in the file
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lib/layouttranslations. An easy way to check many of the translations is to
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simply load lib/examples/localization_test.lyx in LyX and read its
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instructions.
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The problematic strings can be then fixed in the .po file. For inspiration the
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typical places in .po files, where to fix the translation, can be seen on the
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following commit: http://www.lyx.org/trac/changeset/38169 .
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following commit: http://www.lyx.org/trac/changeset/38169.
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If you need to manually regenerate layouttranslations file from .po files run
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`make ../lib/layouttranslations' in po directory. Python polib library is
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needed for building the output file.
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If you need to manually regenerate the layouttranslations file from .po files
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run `make ../lib/layouttranslations' in the po directory. The Python polib
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library is needed for building the output file.
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Q: Running make ../lib/layouttranslations return with just saying
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Q: Running make ../lib/layouttranslations returns with just saying
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../lib/layouttranslations is up to date.
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A: To force regerenation, use something like (XX is your language)
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make -W XX.po ../lib/layouttranslations
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