TocWidget: fix an erroneous collapse and optimise updates based on profiling

TocModels::reset() in GuiView::structureChanged() collapses the TocWidget, and
therefore requires an update right after, which was missing.

In fact, profiling TocWidget::updateView() shows that delaying the update is
good only for fast keypresses (essentially movement). It costs 5% of a
char-forward operation in a document with approx. 100 table of contents
items. The update optimisation has been rewritten to take this data into
account.
This commit is contained in:
Guillaume Munch 2016-05-30 21:42:08 +01:00
parent 78a5c87781
commit 1cc14a31ca
3 changed files with 44 additions and 68 deletions

View File

@ -67,7 +67,6 @@ void GuiToc::dispatchParams()
void GuiToc::enableView(bool enable)
{
widget_->checkModelChanged();
if (!enable)
// In the opposite case, updateView() will be called anyway.
widget_->updateViewNow();

View File

@ -45,8 +45,7 @@ namespace frontend {
TocWidget::TocWidget(GuiView & gui_view, QWidget * parent)
: QWidget(parent), depth_(0), persistent_(false), gui_view_(gui_view),
update_timer_short_(new QTimer(this)),
update_timer_long_(new QTimer(this))
timer_(new QTimer(this))
{
setupUi(this);
@ -88,21 +87,8 @@ TocWidget::TocWidget(GuiView & gui_view, QWidget * parent)
this, SLOT(filterContents()));
// setting the update timer
update_timer_short_->setSingleShot(true);
update_timer_long_->setSingleShot(true);
update_timer_short_->setInterval(0);
update_timer_long_->setInterval(2000);
connect(update_timer_short_, SIGNAL(timeout()),
this, SLOT(realUpdateView()));
connect(update_timer_long_, SIGNAL(timeout()),
this, SLOT(realUpdateView()));
// fix #9826: Outline disclosure of subsection content disappears one second
// after doubleclicking content item.
// This is only meant as a workaround. See #6675 for more general issues
// regarding unwanted collapse of the tree view.
connect(tocTV, SIGNAL(expanded(const QModelIndex &)),
update_timer_long_, SLOT(stop()));
timer_->setSingleShot(true);
connect(timer_, SIGNAL(timeout()), this, SLOT(finishUpdateView()));
init(QString());
}
@ -395,26 +381,6 @@ void TocWidget::enableControls(bool enable)
void TocWidget::updateView()
{
// Subtler optimization for having the delay more UI invisible.
// We trigger update immediately for sparse editation actions,
// i.e. there was no editation/cursor movement in last 2 sec.
// At worst there will be +1 redraw after 2s in a such "calm" mode.
if (!update_timer_long_->isActive())
update_timer_short_->start();
// resets the timer to trigger after 2s
update_timer_long_->start();
}
void TocWidget::updateViewNow()
{
update_timer_long_->stop();
update_timer_short_->start();
}
void TocWidget::realUpdateView()
{
if (!gui_view_.documentBufferView()) {
tocTV->setModel(0);
@ -426,7 +392,7 @@ void TocWidget::realUpdateView()
setEnabled(true);
bool const is_sortable = isSortable();
sortCB->setEnabled(is_sortable);
bool focus_ = tocTV->hasFocus();
bool focus = tocTV->hasFocus();
tocTV->setEnabled(false);
tocTV->setUpdatesEnabled(false);
@ -444,8 +410,7 @@ void TocWidget::realUpdateView()
&& gui_view_.tocModels().isSorted(current_type_));
sortCB->blockSignals(false);
bool const can_navigate_ = canNavigate();
persistentCB->setEnabled(can_navigate_);
persistentCB->setEnabled(canNavigate());
bool controls_enabled = toc_model && toc_model->rowCount() > 0
&& !gui_view_.documentBufferView()->buffer().isReadonly();
@ -453,25 +418,42 @@ void TocWidget::realUpdateView()
depthSL->setMaximum(gui_view_.tocModels().depth(current_type_));
depthSL->setValue(depth_);
if (!persistent_ && can_navigate_)
setTreeDepth(depth_);
if (can_navigate_) {
tocTV->setEnabled(true);
tocTV->setUpdatesEnabled(true);
if (focus)
tocTV->setFocus();
// Expensive operations are on a timer. We finish the update immediately
// for sparse edition actions, i.e. there was no edition/cursor movement
// recently, then every 300ms.
if (!timer_->isActive()) {
finishUpdateView();
timer_->start(300);
}
}
void TocWidget::updateViewNow()
{
timer_->stop();
updateView();
}
void TocWidget::finishUpdateView()
{
// Profiling shows that this is the expensive stuff in the context of typing
// text and moving with arrows (still five times less than updateToolbars in
// my tests with a medium-sized document, however this grows linearly in the
// size of the document). For bigger operations, this is negligible, and
// outweighted by TocModels::reset() anyway.
if (canNavigate()) {
if (!persistent_)
setTreeDepth(depth_);
persistentCB->setChecked(persistent_);
select(gui_view_.tocModels().currentIndex(current_type_));
}
filterContents();
tocTV->setEnabled(true);
tocTV->setUpdatesEnabled(true);
if (focus_)
tocTV->setFocus();
}
void TocWidget::checkModelChanged()
{
if (!gui_view_.documentBufferView() ||
gui_view_.tocModels().model(current_type_) != tocTV->model())
realUpdateView();
}
@ -543,6 +525,7 @@ void TocWidget::init(QString const & str)
typeCO->blockSignals(true);
typeCO->setCurrentIndex(new_index);
typeCO->blockSignals(false);
updateViewNow();
}
} // namespace frontend

View File

@ -43,13 +43,11 @@ public:
///
bool getStatus(Cursor & cur, FuncRequest const & fr, FuncStatus & status)
const;
// update the view when the model has changed
void checkModelChanged();
public Q_SLOTS:
/// Schedule an update of the dialog after a delay
/// Schedule an update of the dialog, delaying expensive operations
void updateView();
/// Schedule an update of the dialog immediately
/// Update completely without delay
void updateViewNow();
protected Q_SLOTS:
@ -74,8 +72,8 @@ protected Q_SLOTS:
void showContextMenu(const QPoint & pos);
private Q_SLOTS:
/// Update the display of the dialog
void realUpdateView();
/// Perform the expensive update operations
void finishUpdateView();
private:
///
@ -108,12 +106,8 @@ private:
bool persistent_;
///
GuiView & gui_view_;
// Timers for scheduling updates: one immediately and one after a delay.
// This is according to the logic of the previous code: when at rest, the
// update is carried out immediately, and when an update was done recently,
// we schedule an update to occur 2s after resting.
QTimer * update_timer_short_;
QTimer * update_timer_long_;
// Timer for scheduling expensive update operations
QTimer * timer_;
};
} // namespace frontend