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synced 2024-11-25 02:49:46 +00:00
TocWidget: fix an erroneous collapse and optimise updates based on profiling
TocModels::reset() in GuiView::structureChanged() collapses the TocWidget, and therefore requires an update right after, which was missing. In fact, profiling TocWidget::updateView() shows that delaying the update is good only for fast keypresses (essentially movement). It costs 5% of a char-forward operation in a document with approx. 100 table of contents items. The update optimisation has been rewritten to take this data into account.
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78a5c87781
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@ -67,7 +67,6 @@ void GuiToc::dispatchParams()
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void GuiToc::enableView(bool enable)
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void GuiToc::enableView(bool enable)
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{
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{
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widget_->checkModelChanged();
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if (!enable)
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if (!enable)
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// In the opposite case, updateView() will be called anyway.
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// In the opposite case, updateView() will be called anyway.
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widget_->updateViewNow();
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widget_->updateViewNow();
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@ -45,8 +45,7 @@ namespace frontend {
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TocWidget::TocWidget(GuiView & gui_view, QWidget * parent)
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TocWidget::TocWidget(GuiView & gui_view, QWidget * parent)
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: QWidget(parent), depth_(0), persistent_(false), gui_view_(gui_view),
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: QWidget(parent), depth_(0), persistent_(false), gui_view_(gui_view),
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update_timer_short_(new QTimer(this)),
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timer_(new QTimer(this))
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update_timer_long_(new QTimer(this))
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{
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{
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setupUi(this);
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setupUi(this);
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@ -88,21 +87,8 @@ TocWidget::TocWidget(GuiView & gui_view, QWidget * parent)
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this, SLOT(filterContents()));
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this, SLOT(filterContents()));
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// setting the update timer
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// setting the update timer
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update_timer_short_->setSingleShot(true);
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timer_->setSingleShot(true);
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update_timer_long_->setSingleShot(true);
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connect(timer_, SIGNAL(timeout()), this, SLOT(finishUpdateView()));
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update_timer_short_->setInterval(0);
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update_timer_long_->setInterval(2000);
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connect(update_timer_short_, SIGNAL(timeout()),
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this, SLOT(realUpdateView()));
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connect(update_timer_long_, SIGNAL(timeout()),
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this, SLOT(realUpdateView()));
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// fix #9826: Outline disclosure of subsection content disappears one second
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// after doubleclicking content item.
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// This is only meant as a workaround. See #6675 for more general issues
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// regarding unwanted collapse of the tree view.
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connect(tocTV, SIGNAL(expanded(const QModelIndex &)),
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update_timer_long_, SLOT(stop()));
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init(QString());
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init(QString());
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}
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}
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@ -395,26 +381,6 @@ void TocWidget::enableControls(bool enable)
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void TocWidget::updateView()
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void TocWidget::updateView()
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{
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// Subtler optimization for having the delay more UI invisible.
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// We trigger update immediately for sparse editation actions,
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// i.e. there was no editation/cursor movement in last 2 sec.
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// At worst there will be +1 redraw after 2s in a such "calm" mode.
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if (!update_timer_long_->isActive())
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update_timer_short_->start();
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// resets the timer to trigger after 2s
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update_timer_long_->start();
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}
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void TocWidget::updateViewNow()
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{
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update_timer_long_->stop();
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update_timer_short_->start();
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}
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void TocWidget::realUpdateView()
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{
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{
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if (!gui_view_.documentBufferView()) {
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if (!gui_view_.documentBufferView()) {
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tocTV->setModel(0);
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tocTV->setModel(0);
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@ -426,7 +392,7 @@ void TocWidget::realUpdateView()
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setEnabled(true);
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setEnabled(true);
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bool const is_sortable = isSortable();
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bool const is_sortable = isSortable();
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sortCB->setEnabled(is_sortable);
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sortCB->setEnabled(is_sortable);
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bool focus_ = tocTV->hasFocus();
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bool focus = tocTV->hasFocus();
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tocTV->setEnabled(false);
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tocTV->setEnabled(false);
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tocTV->setUpdatesEnabled(false);
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tocTV->setUpdatesEnabled(false);
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@ -444,8 +410,7 @@ void TocWidget::realUpdateView()
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&& gui_view_.tocModels().isSorted(current_type_));
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&& gui_view_.tocModels().isSorted(current_type_));
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sortCB->blockSignals(false);
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sortCB->blockSignals(false);
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bool const can_navigate_ = canNavigate();
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persistentCB->setEnabled(canNavigate());
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persistentCB->setEnabled(can_navigate_);
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bool controls_enabled = toc_model && toc_model->rowCount() > 0
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bool controls_enabled = toc_model && toc_model->rowCount() > 0
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&& !gui_view_.documentBufferView()->buffer().isReadonly();
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&& !gui_view_.documentBufferView()->buffer().isReadonly();
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@ -453,25 +418,42 @@ void TocWidget::realUpdateView()
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depthSL->setMaximum(gui_view_.tocModels().depth(current_type_));
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depthSL->setMaximum(gui_view_.tocModels().depth(current_type_));
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depthSL->setValue(depth_);
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depthSL->setValue(depth_);
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if (!persistent_ && can_navigate_)
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tocTV->setEnabled(true);
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setTreeDepth(depth_);
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tocTV->setUpdatesEnabled(true);
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if (can_navigate_) {
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if (focus)
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tocTV->setFocus();
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// Expensive operations are on a timer. We finish the update immediately
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// for sparse edition actions, i.e. there was no edition/cursor movement
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// recently, then every 300ms.
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if (!timer_->isActive()) {
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finishUpdateView();
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timer_->start(300);
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}
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}
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void TocWidget::updateViewNow()
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{
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timer_->stop();
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updateView();
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}
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void TocWidget::finishUpdateView()
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{
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// Profiling shows that this is the expensive stuff in the context of typing
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// text and moving with arrows (still five times less than updateToolbars in
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// my tests with a medium-sized document, however this grows linearly in the
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// size of the document). For bigger operations, this is negligible, and
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// outweighted by TocModels::reset() anyway.
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if (canNavigate()) {
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if (!persistent_)
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setTreeDepth(depth_);
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persistentCB->setChecked(persistent_);
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persistentCB->setChecked(persistent_);
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select(gui_view_.tocModels().currentIndex(current_type_));
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select(gui_view_.tocModels().currentIndex(current_type_));
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}
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}
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filterContents();
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filterContents();
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tocTV->setEnabled(true);
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tocTV->setUpdatesEnabled(true);
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if (focus_)
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tocTV->setFocus();
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}
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void TocWidget::checkModelChanged()
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{
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if (!gui_view_.documentBufferView() ||
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gui_view_.tocModels().model(current_type_) != tocTV->model())
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realUpdateView();
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}
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}
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@ -543,6 +525,7 @@ void TocWidget::init(QString const & str)
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typeCO->blockSignals(true);
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typeCO->blockSignals(true);
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typeCO->setCurrentIndex(new_index);
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typeCO->setCurrentIndex(new_index);
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typeCO->blockSignals(false);
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typeCO->blockSignals(false);
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updateViewNow();
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}
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}
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} // namespace frontend
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} // namespace frontend
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@ -43,13 +43,11 @@ public:
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///
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///
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bool getStatus(Cursor & cur, FuncRequest const & fr, FuncStatus & status)
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bool getStatus(Cursor & cur, FuncRequest const & fr, FuncStatus & status)
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const;
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const;
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// update the view when the model has changed
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void checkModelChanged();
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public Q_SLOTS:
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public Q_SLOTS:
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/// Schedule an update of the dialog after a delay
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/// Schedule an update of the dialog, delaying expensive operations
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void updateView();
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void updateView();
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/// Schedule an update of the dialog immediately
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/// Update completely without delay
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void updateViewNow();
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void updateViewNow();
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protected Q_SLOTS:
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protected Q_SLOTS:
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@ -74,8 +72,8 @@ protected Q_SLOTS:
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void showContextMenu(const QPoint & pos);
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void showContextMenu(const QPoint & pos);
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private Q_SLOTS:
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private Q_SLOTS:
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/// Update the display of the dialog
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/// Perform the expensive update operations
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void realUpdateView();
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void finishUpdateView();
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private:
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private:
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///
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///
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@ -108,12 +106,8 @@ private:
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bool persistent_;
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bool persistent_;
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///
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///
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GuiView & gui_view_;
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GuiView & gui_view_;
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// Timers for scheduling updates: one immediately and one after a delay.
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// Timer for scheduling expensive update operations
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// This is according to the logic of the previous code: when at rest, the
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QTimer * timer_;
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// update is carried out immediately, and when an update was done recently,
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// we schedule an update to occur 2s after resting.
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QTimer * update_timer_short_;
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QTimer * update_timer_long_;
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};
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};
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} // namespace frontend
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} // namespace frontend
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