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Doxy for LFUN_CALL again
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@22564 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -906,17 +906,16 @@ void LyXAction::init()
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* \var lyx::kb_action lyx::LFUN_CALL
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* \li Action: Executes a command defined in a .def file.
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* \li Notion: The definitions are by default read from lib/commands/default.def .
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A .def file allows to define a command with \\define "Name" "lfun"
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where Name is the name of the new command and lfun is the lfun code
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A .def file allows to define a command with \\define "<NAME>" "<LFUN>"
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where <NAME> is the name of the new command and <LFUN> is the lfun code
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to be executed (see e.g. command-sequence LFUN).
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\\def_file "FileName" allows to include another .def file.
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This is particularly useful in connection with toolbar buttons:
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Since the name of the button is derived from <CMDNAME>, a button
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cannot otherwise be assigned to a complex command-sequence.
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* \li Syntax: call <CMDNAME>
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* \li Params: <CMDNAME>: Name of the command that must be called.
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<CMDNAME> can be consequently used in menu,
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toolbar (image) or bind file
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Since the name of the button image for this lfun is
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lib/images/commands/<NAME>.png this is the way to assign an image
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to a complex command-sequence.
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* \li Syntax: call <NAME>
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* \li Params: <NAME>: Name of the command that must be called.
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* \li Origin: broider, 2 Oct 2007
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*/
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{ LFUN_CALL, "call", NoBuffer, System },
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