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@ -1567,16 +1567,29 @@ void InsetMathNest::lfunMousePress(Cursor & cur, FuncRequest & cmd)
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void InsetMathNest::lfunMouseMotion(Cursor & cur, FuncRequest & cmd)
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{
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// only select with button 1
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if (cmd.button() == mouse_button::button1) {
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Cursor & bvcur = cur.bv().cursor();
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if (bvcur.realAnchor().hasPart(cur)) {
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//lyxerr << "## lfunMouseMotion: cursor: " << cur << endl;
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bvcur.setCursor(cur);
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bvcur.setSelection(true);
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//lyxerr << "MOTION " << bvcur << endl;
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} else
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cur.undispatched();
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if (cmd.button() != mouse_button::button1)
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return;
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Cursor & bvcur = cur.bv().cursor();
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// ignore motions deeper nested than the real anchor
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if (!bvcur.realAnchor().hasPart(cur)) {
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cur.undispatched();
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return;
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}
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CursorSlice old = bvcur.top();
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// We continue with our existing selection or start a new one, so don't
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// reset the anchor.
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bvcur.setCursor(cur);
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// Did we actually move?
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if (cur.top() == old)
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// We didn't move one iota, so no need to change selection status
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// or update the screen.
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cur.screenUpdateFlags(Update::SinglePar | Update::FitCursor);
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else
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bvcur.setSelection();
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}
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