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Fix bug #10213 as discussed there: We now display the same button
whether the branch is open or closed.
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@ -82,36 +82,38 @@ docstring InsetBranch::toolTip(BufferView const & bv, int, int) const
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}
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docstring const InsetBranch::buttonLabel(BufferView const & bv) const
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docstring const InsetBranch::buttonLabel(BufferView const &) const
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{
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static char_type const tick = 0x2714; // ✔ U+2714 HEAVY CHECK MARK
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static char_type const cross = 0x2716; // ✖ U+2716 HEAVY MULTIPLICATION X
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docstring s = _("Branch: ") + params_.branch;
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Buffer const & realbuffer = *buffer().masterBuffer();
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BranchList const & branchlist = realbuffer.params().branchlist();
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bool const inmaster = branchlist.find(params_.branch);
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bool const inchild = buffer().params().branchlist().find(params_.branch);
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if (!inmaster && inchild)
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s = _("Branch (child only): ") + params_.branch;
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else if (inmaster && !inchild)
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s = _("Branch (master only): ") + params_.branch;
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else if (!inmaster)
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s = _("Branch (undefined): ") + params_.branch;
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if (!params_.branch.empty()) {
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// FIXME UNICODE
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ColorCode c = lcolor.getFromLyXName(to_utf8(params_.branch));
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if (c == Color_none)
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s = _("Undef: ") + s;
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}
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bool const master_selected = isBranchSelected();
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bool const child_selected = isBranchSelected(true);
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docstring symb = docstring(1, master_selected ? tick : cross);
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if (inchild && master_selected != child_selected)
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symb += child_selected ? tick : cross;
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if (decoration() == InsetLayout::CLASSIC)
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return symb + (isOpen(bv) ? s : getNewLabel(s));
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else
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return symb + params_.branch + ": " + getNewLabel(s);
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if (decoration() == InsetLayout::MINIMALISTIC)
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return symb + params_.branch;
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docstring s;
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if (inmaster && inchild)
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s = _("Branch: ");
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else if (inchild) // && !inmaster
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s = _("Branch (child only): ");
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else if (inmaster) // && !inchild
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s = _("Branch (master only): ");
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else // !inmaster && !inchild
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s = _("Branch (undefined): ");
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s += params_.branch;
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return symb + s;
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}
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@ -61,7 +61,7 @@ private:
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///
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void read(Lexer & lex);
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///
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docstring const buttonLabel(BufferView const & bv) const;
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docstring const buttonLabel(BufferView const &) const;
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///
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ColorCode backgroundColor(PainterInfo const &) const;
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///
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