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While exporting from the command-line, theApp() doesn't exist.
It was only needed for getting hex names of colors. So, get them directly from a ColorCache object with default mapping.
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@ -5,7 +5,7 @@ include $(top_srcdir)/config/common.am
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DISTCLEANFILES += libintl.h
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AM_CPPFLAGS += $(PCH_FLAGS) -I$(top_srcdir)/src $(BOOST_INCLUDES) $(ENCHANT_CFLAGS) $(HUNSPELL_CFLAGS)
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AM_CPPFLAGS += $(QT4_CPPFLAGS) $(QT4_CORE_INCLUDES)
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AM_CPPFLAGS += $(QT4_CPPFLAGS) $(QT4_INCLUDES)
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if BUILD_CLIENT_SUBDIR
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CLIENT = client
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@ -27,6 +27,7 @@
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#include "TexRow.h"
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#include "frontends/Application.h" // hexName
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#include "frontends/qt4/ColorCache.h"
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#include "insets/Inset.h"
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@ -36,6 +37,7 @@
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#include "support/filetools.h"
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#include "support/ForkedCalls.h"
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#include "support/lstrings.h"
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#include "support/qstring_helpers.h"
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#include "support/bind.h"
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@ -587,16 +589,26 @@ void PreviewLoader::Impl::startLoading(bool wait)
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// FIXME XHTML
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// The colors should be customizable.
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ColorCode const bg = buffer_.isExporting()
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? Color_white : PreviewLoader::backgroundColor();
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? Color_white : PreviewLoader::backgroundColor();
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ColorCode const fg = buffer_.isExporting()
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? Color_black : PreviewLoader::foregroundColor();
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? Color_black : PreviewLoader::foregroundColor();
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std::string bg_name, fg_name;
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if (theApp()) {
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fg_name = theApp()->hexName(fg);
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bg_name = theApp()->hexName(bg);
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} else {
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ColorCache cc;
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fg_name = ltrim(fromqstr(cc.get(fg).name()), "#");
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bg_name = ltrim(fromqstr(cc.get(bg).name()), "#");
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}
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// The conversion command.
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ostringstream cs;
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cs << pconverter_->command
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<< " " << quoteName(latexfile.toFilesystemEncoding())
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<< " --dpi " << int(font_scaling_factor)
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<< " --fg " << theApp()->hexName(fg)
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<< " --bg " << theApp()->hexName(bg);
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<< " --fg " << fg_name
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<< " --bg " << bg_name;
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// FIXME what about LuaTeX?
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if (buffer_.params().useNonTeXFonts)
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cs << " --latex=xelatex";
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