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Merge files Text{,2,3}.cpp
This is done at the end of the release cycle to avoid backporting issues. The goal is to simplify development, since it was difficult to guess in which file a given method could be found. There is some effect on compilation time, but it is not too bad: * before merge lapinot: time make Text.o Text3.o Text2.o CXX Text.o CXX Text3.o CXX Text2.o real 0m32,504s user 0m31,027s sys 0m1,446s lapinot: rm Text*.o lapinot: time make -j8 Text.o Text3.o Text2.o CXX Text.o CXX Text3.o CXX Text2.o real 0m21,282s user 0m32,661s sys 0m1,424s * after merge lapinot: time make Text.o CXX Text.o real 0m26,731s user 0m25,706s sys 0m1,020s
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@ -177,8 +177,6 @@ SOURCEFILESCORE = \
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TexRow.cpp \
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texstream.cpp \
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Text.cpp \
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Text2.cpp \
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Text3.cpp \
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TextClass.cpp \
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TextMetrics.cpp \
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TocBackend.cpp \
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src/Text.cpp
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src/Text.cpp
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src/Text2.cpp
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src/Text2.cpp
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src/Text3.cpp
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src/Text3.cpp
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@ -866,7 +866,7 @@ void InsetFloat::docbook(XMLStream & xs, OutputParams const & runparams) const
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bool InsetFloat::insetAllowed(InsetCode code) const
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{
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// The case that code == FLOAT_CODE is handled in Text3.cpp,
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// The case that code == FLOAT_CODE is handled in Text.cpp,
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// because we need to know what type of float is meant.
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switch(code) {
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case WRAP_CODE:
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