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GuiMathMatrix.cpp: fix bug #7049
- we should not fill the dialog comboBoxes in the .ui-files
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@ -18,6 +18,9 @@
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#include "FuncRequest.h"
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#include "FuncRequest.h"
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#include "support/gettext.h"
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#include "support/docstring.h"
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#include <QLineEdit>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QPushButton>
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#include <QSpinBox>
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#include <QSpinBox>
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@ -27,6 +30,35 @@ using namespace std;
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namespace lyx {
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namespace lyx {
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namespace frontend {
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namespace frontend {
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static char const * const DecoChars[] = {
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N_("None"),
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N_("[x]"),
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N_("(x)"),
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N_("{x}"),
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N_("|x|"),
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N_("||x||"),
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""
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};
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static char const * const DecoNames[] = {
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N_("bmatrix"),
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N_("pmatrix"),
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N_("Bmatrix"),
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N_("vmatrix"),
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N_("Vmatrix"),
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""
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};
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static char const * const VertAligns[] = {
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N_("Top"),
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N_("Middle"),
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N_("Bottom"),
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""
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};
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static char const v_align_c[] = "tcb";
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GuiMathMatrix::GuiMathMatrix(GuiView & lv)
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GuiMathMatrix::GuiMathMatrix(GuiView & lv)
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: GuiDialog(lv, "mathmatrix", qt_("Math Matrix"))
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: GuiDialog(lv, "mathmatrix", qt_("Math Matrix"))
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{
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{
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@ -60,6 +92,11 @@ GuiMathMatrix::GuiMathMatrix(GuiView & lv)
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connect(decorationCO, SIGNAL(activated(int)),
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connect(decorationCO, SIGNAL(activated(int)),
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this, SLOT(decorationChanged(int)));
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this, SLOT(decorationChanged(int)));
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for (int i = 0; *VertAligns[i]; ++i)
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valignCO->addItem(qt_(VertAligns[i]));
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for (int i = 0; *DecoChars[i]; ++i)
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decorationCO->addItem(qt_(DecoChars[i]));
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bc().setPolicy(ButtonPolicy::IgnorantPolicy);
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bc().setPolicy(ButtonPolicy::IgnorantPolicy);
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}
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}
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@ -96,7 +133,6 @@ void GuiMathMatrix::slotOK()
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// otherwise it is an AMS matrix
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// otherwise it is an AMS matrix
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// decorated matrices cannot have a vertical alignment
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// decorated matrices cannot have a vertical alignment
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char v_align_c[] = "tcb";
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char const c = v_align_c[valignCO->currentIndex()];
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char const c = v_align_c[valignCO->currentIndex()];
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QString const sh = halignED->text();
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QString const sh = halignED->text();
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string const str = fromqstr(
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string const str = fromqstr(
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@ -104,25 +140,7 @@ void GuiMathMatrix::slotOK()
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if (decorationCO->currentIndex() != 0) {
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if (decorationCO->currentIndex() != 0) {
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int const deco = decorationCO->currentIndex();
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int const deco = decorationCO->currentIndex();
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QString deco_name;
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QString deco_name = DecoNames[deco - 1];
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// FIXME This is very dangerous way of coding.
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// The order is defined in .ui file and anybody who will touch it
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// will destroy the whole math decorations machinery.
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// For better way look on MathDelimiter Size-combo solution and biggui[] array.
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// Similarly for the v_align_c stuff -- at least we should push it into
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// constructor and have it in one file...
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switch (deco) {
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case 1: deco_name = "bmatrix";
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break;
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case 2: deco_name = "pmatrix";
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break;
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case 3: deco_name = "Bmatrix";
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break;
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case 4: deco_name = "vmatrix";
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break;
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case 5: deco_name = "Vmatrix";
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break;
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}
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// only if a special alignment is set create a 1x1 AMS array in which
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// only if a special alignment is set create a 1x1 AMS array in which
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// a normal array will be created, otherwise create just a normal AMS array
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// a normal array will be created, otherwise create just a normal AMS array
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if (sh.contains('l') || sh.contains('r')) {
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if (sh.contains('l') || sh.contains('r')) {
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@ -1,4 +1,5 @@
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<ui version="4.0" >
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>MathMatrixUi</class>
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<class>MathMatrixUi</class>
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<widget class="QDialog" name="MathMatrixUi">
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<widget class="QDialog" name="MathMatrixUi">
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<property name="geometry">
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<property name="geometry">
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@ -162,21 +163,6 @@
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<property name="toolTip">
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<property name="toolTip">
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<string>Vertical alignment</string>
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<string>Vertical alignment</string>
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</property>
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</property>
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<item>
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<property name="text">
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<string>Top</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Middle</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Bottom</string>
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</property>
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</item>
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</widget>
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</widget>
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</item>
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</item>
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<item row="0" column="0">
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<item row="0" column="0">
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@ -242,36 +228,6 @@
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<property name="toolTip">
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<property name="toolTip">
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<string>decoration type / matrix border</string>
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<string>decoration type / matrix border</string>
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</property>
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</property>
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<item>
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<property name="text">
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<string>None</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>[x]</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>(x)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>{x}</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>|x|</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>||x||</string>
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</property>
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</item>
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</widget>
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</widget>
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</item>
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</item>
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</layout>
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</layout>
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