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have pointing cursor when hovering something clickable
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@35806 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -220,7 +220,8 @@ struct BufferView::Private
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Private(BufferView & bv): wh_(0), cursor_(bv),
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anchor_pit_(0), anchor_ypos_(0),
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inlineCompletionUniqueChars_(0),
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last_inset_(0), mouse_position_cache_(),
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last_inset_(0), clickable_inset_(false),
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mouse_position_cache_(),
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bookmark_edit_position_(-1), gui_(0)
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{}
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@ -263,6 +264,8 @@ struct BufferView::Private
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* Not owned, so don't delete.
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*/
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Inset * last_inset_;
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/// are we hovering something that we can click
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bool clickable_inset_;
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/// position of the mouse at the time of the last mouse move
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/// This is used to update the hovering status of inset in
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@ -1959,8 +1962,12 @@ Inset const * BufferView::getCoveringInset(Text const & text,
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void BufferView::updateHoveredInset() const
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{
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// Get inset under mouse, if there is one.
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Inset const * covering_inset = getCoveringInset(buffer_.text(),
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d->mouse_position_cache_.x_, d->mouse_position_cache_.y_);
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int const x = d->mouse_position_cache_.x_;
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int const y = d->mouse_position_cache_.y_;
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Inset const * covering_inset = getCoveringInset(buffer_.text(), x, y);
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d->clickable_inset_ = covering_inset && covering_inset->clickable(x, y);
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if (covering_inset == d->last_inset_)
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// Same inset, no need to do anything...
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return;
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@ -2888,4 +2895,10 @@ void BufferView::setInlineCompletion(Cursor & cur, DocIterator const & pos,
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}
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}
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bool BufferView::clickableInset() const
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{
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return d->clickable_inset_;
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}
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} // namespace lyx
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@ -311,6 +311,8 @@ public:
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void editInset(std::string const & name, Inset * inset);
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///
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void clearLastInset(Inset * inset) const;
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/// Is the mouse hovering a clickable inset or element?
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bool clickableInset() const;
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private:
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/// noncopyable
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@ -527,6 +527,9 @@ void GuiWorkArea::dispatch(FuncRequest const & cmd0, KeyModifier mod)
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// Show the cursor immediately after any operation
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startBlinkingCursor();
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}
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setCursorShape(buffer_view_->clickableInset()
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? Qt::PointingHandCursor : Qt::IBeamCursor);
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}
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