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Simplify the graph code a bit. This also will allow us easily to find
all paths from point A to point B, which we'll want to do later. This should also get rid of an annoying bug that I couldn't figure out. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@34560 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -45,12 +45,12 @@ bool Graph::bfs_init(int s, bool clear_visited)
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}
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void Graph::clearMarks()
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void Graph::clearPaths()
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{
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Arrows::iterator it = arrows_.begin();
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Arrows::iterator const en = arrows_.end();
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vector<Vertex>::iterator it = vertices_.begin();
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vector<Vertex>::iterator en = vertices_.end();
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for (; it != en; ++it)
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it->marked = false;
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it->path.clear();
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}
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@ -159,21 +159,14 @@ bool Graph::isReachable(int from, int to)
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Graph::EdgePath const Graph::getPath(int from, int to)
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{
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EdgePath path;
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static const EdgePath path;
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if (from == to)
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return path;
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if (to < 0 || !bfs_init(from))
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return path;
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// In effect, the way this works is that we construct a sub-graph
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// by starting at "from" and following the arrows outward. Instead
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// of actually constructing a sub-graph, though, we "mark" the
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// arrows we traverse as we go. Once we hit "to", we abort the
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// marking process and then call getMarkedPath() to reconstruct
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// the marked path.
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bool found = false;
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clearMarks();
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clearPaths();
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while (!Q_.empty()) {
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int const current = Q_.front();
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Q_.pop();
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@ -187,53 +180,23 @@ Graph::EdgePath const Graph::getPath(int from, int to)
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if (!vertices_[cv].visited) {
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vertices_[cv].visited = true;
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Q_.push(cv);
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(*cit)->marked = true;
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// NOTE If we wanted to collect all the paths, then
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// we just need to collect them here and not worry
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// about "visited".
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EdgePath lastpath = vertices_[(*cit)->from].path;
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lastpath.push_back((*cit)->id);
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vertices_[cv].path = lastpath;
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}
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if (cv == to) {
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found = true;
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break;
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return vertices_[cv].path;
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}
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}
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}
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if (!found)
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return path;
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getMarkedPath(from, to, path);
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// failure
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return path;
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}
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// We assume we have marked the graph, as in getPath(). We also
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// assume that we have done so in such a way as to guarantee a
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// marked path from "from" to "to".
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// We then start at "to" and find the arrow leading to it that
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// has been marked. We add that to the path we are constructing,
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// step back on that arrow, and continue the process (i.e., recurse).
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void Graph::getMarkedPath(int from, int to, EdgePath & path) {
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if (from == to) {
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reverse(path.begin(), path.end());
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return;
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}
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// find marked in_arrow
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vector<Arrow *>::const_iterator it = vertices_[to].in_arrows.begin();
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vector<Arrow *>::const_iterator const en = vertices_[to].in_arrows.end();
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for (; it != en; ++it)
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if ((*it)->marked)
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break;
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if (it == en) {
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// debug code to try to figure out what's up.
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LYXERR0("Failed to find marked arrow.\n"
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"From: " << from << ", To: " << to);
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dumpGraph();
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LASSERT(false, /* */);
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path.clear();
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return;
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}
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path.push_back((*it)->id);
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getMarkedPath(from, (*it)->from, path);
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}
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void Graph::init(int size)
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{
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vertices_ = vector<Vertex>(size);
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@ -252,6 +215,9 @@ void Graph::addEdge(int from, int to)
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}
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// At present, we do not need this debugging code, but
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// I am going to leave it here in case we need it again.
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#if 0
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void Graph::dumpGraph() const
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{
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vector<Vertex>::const_iterator it = vertices_.begin();
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@ -262,16 +228,15 @@ void Graph::dumpGraph() const
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std::vector<Arrow *>::const_iterator iit = it->in_arrows.begin();
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std::vector<Arrow *>::const_iterator ien = it->in_arrows.end();
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for (; iit != ien; ++iit)
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LYXERR0("From " << (*iit)->from << " to " << (*iit)->to
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<< ". Marked: " << (*iit)->marked);
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LYXERR0("From " << (*iit)->from << " to " << (*iit)->to);
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LYXERR0("Out arrows...");
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iit = it->out_arrows.begin();
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ien = it->out_arrows.end();
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for (; iit != ien; ++iit)
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LYXERR0("From " << (*iit)->from << " to " << (*iit)->to
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<< ". Marked: " << (*iit)->marked);
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LYXERR0("From " << (*iit)->from << " to " << (*iit)->to);
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}
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}
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#endif
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} // namespace lyx
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15
src/Graph.h
15
src/Graph.h
@ -46,20 +46,18 @@ public:
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private:
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///
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bool bfs_init(int, bool clear_visited = true);
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/// clears the "marks" on the arrows. should be called
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/// before any new marking begins.
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void clearMarks();
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/// clears the paths from a previous search. should be
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/// called before each new one.
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void clearPaths();
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/// used to recover a marked path
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void getMarkedPath(int from, int to, EdgePath & path);
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///
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void dumpGraph() const;
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/// these represent the arrows connecting the nodes of the graph.
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/// this is the basic representation of the graph: as a bunch of
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/// arrows.
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struct Arrow {
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///
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Arrow(int f, int t, int i):
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from(f), to(t), id(i), marked(false) {}
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from(f), to(t), id(i) {}
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/// the vertex at the tail of the arrow
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int from;
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/// the vertex at the head
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@ -67,9 +65,6 @@ private:
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/// an id for this arrow, e.g., for use in describing paths
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/// through the graph
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int id;
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/// used for "marking" paths, i.e., constructing sub-graphs
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/// without really doing so.
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bool marked;
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};
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/// a container for the arrows
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/// we use a list because we want pointers to the arrows,
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@ -86,6 +81,8 @@ private:
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std::vector<Arrow *> out_arrows;
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/// used in the search routines
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bool visited;
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///
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EdgePath path;
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};
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/// a container for the vertices
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/// the index into the vector functions as the identifier by which
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