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Fix drawing of buttonText (enforce same left/right spacing)
The computation of the width of the button was wrong. If <--> stands for TEXT_TO_INSET_OFFSET/2 spacing, and if `[]' marks the button's limits, then the intent is <-->[<-->button text<-->]<--> Therefore the physical grey rectangle width is width - Inset::TEXT_TO_INSET_OFFSET With this change, the spacing on the right of the button is not larger than the left one. Fixes bug #10147.
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@ -579,7 +579,7 @@ void GuiPainter::buttonText(int x, int y, docstring const & str,
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static int const d = Inset::TEXT_TO_INSET_OFFSET / 2;
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static int const d = Inset::TEXT_TO_INSET_OFFSET / 2;
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button(x + d, y - ascent, width - d, descent + ascent, mouseHover);
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button(x + d, y - ascent, width - Inset::TEXT_TO_INSET_OFFSET, descent + ascent, mouseHover);
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text(x + Inset::TEXT_TO_INSET_OFFSET, y, str, font);
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text(x + Inset::TEXT_TO_INSET_OFFSET, y, str, font);
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}
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}
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