split inset -> inset + updatableinset

git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@6212 a592a061-630c-0410-9148-cb99ea01b6c8
This commit is contained in:
André Pönitz 2003-02-20 17:39:48 +00:00
parent b99a5acc7f
commit 5246fc5583
11 changed files with 415 additions and 376 deletions

View File

@ -35,6 +35,7 @@
#include "insets/insetcommand.h" // ChangeRefs #include "insets/insetcommand.h" // ChangeRefs
#include "insets/inseterror.h" #include "insets/inseterror.h"
#include "insets/updatableinset.h"
#include "support/FileInfo.h" #include "support/FileInfo.h"
#include "support/filetools.h" #include "support/filetools.h"

View File

@ -3,7 +3,7 @@
#include "InsetList.h" #include "InsetList.h"
#include "debug.h" #include "debug.h"
#include "insets/inset.h" #include "insets/updatableinset.h"
#include <algorithm> #include <algorithm>
@ -19,7 +19,8 @@ struct MatchIt {
/// used by lower_bound and upper_bound /// used by lower_bound and upper_bound
inline inline
int operator()(InsetList::InsetTable const & a, int operator()(InsetList::InsetTable const & a,
InsetList::InsetTable const & b) const { InsetList::InsetTable const & b) const
{
return a.pos < b.pos; return a.pos < b.pos;
} }
}; };

View File

@ -11,7 +11,6 @@
#include <config.h> #include <config.h>
#include "bufferview_funcs.h" #include "bufferview_funcs.h"
#include "frontends/LyXView.h"
#include "BufferView.h" #include "BufferView.h"
#include "paragraph.h" #include "paragraph.h"
#include "lyxfont.h" #include "lyxfont.h"
@ -24,10 +23,13 @@
#include "author.h" #include "author.h"
#include "changes.h" #include "changes.h"
#include "frontends/LyXView.h"
#include "frontends/Alert.h" #include "frontends/Alert.h"
#include "support/lstrings.h" #include "support/lstrings.h"
#include "insets/updatableinset.h"
#include "BoostFormat.h" #include "BoostFormat.h"
void emph(BufferView * bv) void emph(BufferView * bv)
@ -143,11 +145,11 @@ void fontSize(BufferView * bv, string const & size)
// Returns the current font and depth as a message. // Returns the current font and depth as a message.
string const currentState(BufferView * bv) string const currentState(BufferView * bv)
{ {
ostringstream state;
if (!bv->available()) if (!bv->available())
return string(); return string();
ostringstream state;
LyXText * text = bv->getLyXText(); LyXText * text = bv->getLyXText();
Buffer * buffer = bv->buffer(); Buffer * buffer = bv->buffer();
LyXCursor const & c(text->cursor); LyXCursor const & c(text->cursor);

View File

@ -84,7 +84,9 @@ libinsets_la_SOURCES = \
insettoc.C \ insettoc.C \
insettoc.h \ insettoc.h \
inseturl.C \ inseturl.C \
inseturl.h inseturl.h \
updatableinset.C \
updatableinset.h
# insetlist.C \ # insetlist.C \
# insetlist.h \ # insetlist.h \
# insetsection.h \ # insetsection.h \

View File

@ -17,18 +17,14 @@
#include "inset.h" #include "inset.h"
#include "BufferView.h" #include "BufferView.h"
#include "debug.h"
#include "funcrequest.h" #include "funcrequest.h"
#include "gettext.h" #include "gettext.h"
#include "lyxcursor.h"
#include "lyxfont.h" #include "lyxfont.h"
#include "lyxtext.h" #include "lyxtext.h"
#include "WordLangTuple.h"
#include "frontends/Painter.h" #include "frontends/Painter.h"
#include "frontends/mouse_state.h" #include "frontends/mouse_state.h"
#include "support/lstrings.h"
#include "support/lstrings.h" #include "support/lstrings.h"
using std::endl; using std::endl;
@ -161,214 +157,3 @@ int Inset::latexTextWidth(BufferView * bv) const
return bv->workWidth(); return bv->workWidth();
} }
// some stuff for inset locking
UpdatableInset::UpdatableInset()
: Inset(), cursor_visible_(false), block_drawing_(false)
{}
UpdatableInset::UpdatableInset(UpdatableInset const & in, bool same_id)
: Inset(in, same_id), cursor_visible_(false), block_drawing_(false)
{}
void UpdatableInset::insetUnlock(BufferView *)
{
lyxerr[Debug::INFO] << "Inset Unlock" << endl;
}
// An updatable inset is highly editable by definition
Inset::EDITABLE UpdatableInset::editable() const
{
return HIGHLY_EDITABLE;
}
void UpdatableInset::toggleInsetCursor(BufferView *)
{}
void UpdatableInset::showInsetCursor(BufferView *, bool)
{}
void UpdatableInset::hideInsetCursor(BufferView *)
{}
void UpdatableInset::fitInsetCursor(BufferView *) const
{}
void UpdatableInset::edit(BufferView *, int, int, mouse_button::state)
{}
void UpdatableInset::edit(BufferView *, bool)
{}
void UpdatableInset::draw(BufferView *, LyXFont const &,
int /* baseline */, float & x,
bool/*cleared*/) const
{
x += float(scx);
// ATTENTION: don't do the following here!!!
// top_x = int(x);
// top_baseline = baseline;
}
void UpdatableInset::scroll(BufferView * bv, float s) const
{
LyXFont font;
if (!s) {
scx = 0;
return;
}
int const workW = bv->workWidth();
int const tmp_top_x = top_x - scx;
if (tmp_top_x > 0 &&
(tmp_top_x + width(bv, font)) < workW)
return;
if (s > 0 && top_x > 0)
return;
// int mx_scx=abs((width(bv,font) - bv->workWidth())/2);
//int const save_scx = scx;
scx = int(s * workW / 2);
// if (!display())
// scx += 20;
if ((tmp_top_x + scx + width(bv, font)) < (workW / 2)) {
scx += (workW / 2) - (tmp_top_x + scx + width(bv, font));
}
// bv->updateInset(const_cast<UpdatableInset *>(this), false);
}
void UpdatableInset::scroll(BufferView * bv, int offset) const
{
if (offset > 0) {
if (!scx && top_x >= 20)
return;
if ((top_x + offset) > 20)
scx = 0;
// scx += offset - (top_x - scx + offset - 20);
else
scx += offset;
} else {
LyXFont const font;
if (!scx && (top_x + width(bv, font)) < (bv->workWidth() - 20))
return;
if ((top_x - scx + offset + width(bv, font)) < (bv->workWidth() - 20)) {
scx = bv->workWidth() - width(bv, font) - top_x + scx - 20;
} else {
scx += offset;
}
}
// bv->updateInset(const_cast<UpdatableInset *>(this), false);
}
/// An updatable inset could handle lyx editing commands
Inset::RESULT UpdatableInset::localDispatch(FuncRequest const & ev)
{
if (ev.action == LFUN_MOUSE_RELEASE)
return (editable() == IS_EDITABLE) ? DISPATCHED : UNDISPATCHED;
if (!ev.argument.empty() && ev.action == LFUN_SCROLL_INSET) {
if (ev.argument.find('.') != ev.argument.npos) {
float const xx = static_cast<float>(strToDbl(ev.argument));
scroll(ev.view(), xx);
} else {
int const xx = strToInt(ev.argument);
scroll(ev.view(), xx);
}
ev.view()->updateInset(this, false);
return DISPATCHED;
}
return UNDISPATCHED;
}
int UpdatableInset::getMaxWidth(BufferView * bv, UpdatableInset const *) const
{
int w;
if (owner()) {
w = static_cast<UpdatableInset*>
(owner())->getMaxWidth(bv, this);
} else {
w = bv->text->workWidth(bv, const_cast<UpdatableInset *>(this));
}
if (w < 0) {
return -1;
}
// check for margins left/right and extra right margin "const 5"
if ((w - ((2 * TEXT_TO_INSET_OFFSET) + 5)) >= 0)
w -= (2 * TEXT_TO_INSET_OFFSET) + 5;
if (topx_set && owner()) {
w -= top_x;
w += owner()->x();
} else if (owner()) {
// this is needed as otherwise we might have a too large inset if
// its top_x afterwards changes to LeftMargin so we try to put at
// least the default margin as top_x
w -= 20;
}
if (w < 10) {
w = 10;
}
return w;
}
LyXCursor const & Inset::cursor(BufferView * bv) const
{
if (owner())
return owner()->getLyXText(bv, false)->cursor;
return bv->text->cursor;
}
WordLangTuple const
UpdatableInset::selectNextWordToSpellcheck(BufferView *bv, float & value) const
{
// we have to unlock ourself in this function by default!
bv->unlockInset(const_cast<UpdatableInset *>(this));
value = 0;
return WordLangTuple();
}
bool UpdatableInset::nextChange(BufferView * bv, lyx::pos_type &)
{
// we have to unlock ourself in this function by default!
bv->unlockInset(const_cast<UpdatableInset *>(this));
return false;
}
bool UpdatableInset::searchForward(BufferView * bv, string const &,
bool, bool)
{
// we have to unlock ourself in this function by default!
bv->unlockInset(const_cast<UpdatableInset *>(this));
return false;
}
bool UpdatableInset::searchBackward(BufferView * bv, string const &,
bool, bool)
{
// we have to unlock ourself in this function by default!
bv->unlockInset(const_cast<UpdatableInset *>(this));
return false;
}

View File

@ -378,158 +378,6 @@ bool Inset::checkInsertChar(LyXFont &)
return false; return false;
} }
// Updatable Insets. These insets can be locked and receive
// directly user interaction. Currently used only for mathed.
// Note that all pure methods from Inset class are pure here too.
// [Alejandro 080596]
/** Extracted from Matthias notes:
*
* An inset can simple call LockInset in it's edit call and *ONLY*
* in it's edit call.
*
* Unlocking is either done by LyX or the inset itself with a
* UnlockInset-call
*
* During the lock, all button and keyboard events will be modified
* and send to the inset through the following inset-features. Note that
* Inset::insetUnlock will be called from inside UnlockInset. It is meant
* to contain the code for restoring the menus and things like this.
*
* If a inset wishes any redraw and/or update it just has to call
* updateInset(this).
*
* It's is completly irrelevant, where the inset is. UpdateInset will
* find it in any paragraph in any buffer.
* Of course the_locking_inset and the insets in the current paragraph/buffer
* are checked first, so no performance problem should occur.
*/
class UpdatableInset : public Inset {
public:
///
UpdatableInset();
///
UpdatableInset(UpdatableInset const & in, bool same_id = false);
/// check if the font of the char we want inserting is correct
/// and modify it if it is not.
virtual bool checkInsertChar(LyXFont &);
///
virtual EDITABLE editable() const;
///
virtual void toggleInsetCursor(BufferView *);
///
virtual void showInsetCursor(BufferView *, bool show = true);
///
virtual void hideInsetCursor(BufferView *);
///
virtual void fitInsetCursor(BufferView *) const;
///
virtual void getCursorPos(BufferView *, int &, int &) const {}
///
virtual void insetUnlock(BufferView *);
///
virtual void edit(BufferView *, int x, int y, mouse_button::state button);
///
virtual void edit(BufferView *, bool front = true);
///
virtual void draw(BufferView *, LyXFont const &,
int baseline, float & x, bool cleared) const;
///
virtual bool insertInset(BufferView *, Inset *) { return false; }
///
virtual UpdatableInset * getLockingInset() const {
return const_cast<UpdatableInset *>(this);
}
///
virtual UpdatableInset * getFirstLockingInsetOfType(Inset::Code c)
{ return (c == lyxCode()) ? this : 0; }
///
virtual int insetInInsetY() const { return 0; }
///
virtual bool updateInsetInInset(BufferView *, Inset *)
{ return false; }
///
virtual bool lockInsetInInset(BufferView *, UpdatableInset *)
{ return false; }
///
virtual bool unlockInsetInInset(BufferView *, UpdatableInset *,
bool /*lr*/ = false)
{ return false; }
/// An updatable inset could handle lyx editing commands
virtual RESULT localDispatch(FuncRequest const & cmd);
///
bool isCursorVisible() const { return cursor_visible_; }
///
virtual int getMaxWidth(BufferView * bv, UpdatableInset const *) const;
///
int scroll(bool recursive = true) const {
// We need this method to not clobber the real method in Inset
return Inset::scroll(recursive);
}
///
virtual bool showInsetDialog(BufferView *) const { return false; }
///
virtual void nodraw(bool b) const {
block_drawing_ = b;
}
///
virtual bool nodraw() const {
return block_drawing_;
}
///
// needed for spellchecking text
///
virtual bool allowSpellcheck() const { return false; }
///
virtual WordLangTuple const
selectNextWordToSpellcheck(BufferView *, float & value) const;
///
virtual void selectSelectedWord(BufferView *) {}
///
virtual void toggleSelection(BufferView *, bool /*kill_selection*/) {}
/// find the next change in the inset
virtual bool nextChange(BufferView * bv, lyx::pos_type & length);
///
// needed for search/replace functionality
///
virtual bool searchForward(BufferView *, string const &,
bool = true, bool = false);
///
virtual bool searchBackward(BufferView *, string const &,
bool = true, bool = false);
protected:
///
void toggleCursorVisible() const {
cursor_visible_ = !cursor_visible_;
}
///
void setCursorVisible(bool b) const {
cursor_visible_ = b;
}
/// scrolls to absolute position in bufferview-workwidth * sx units
void scroll(BufferView *, float sx) const;
/// scrolls offset pixels
void scroll(BufferView *, int offset) const;
private:
///
mutable bool cursor_visible_;
///
mutable bool block_drawing_;
};
inline
bool UpdatableInset::checkInsertChar(LyXFont &)
{
return true;
}
/** /**
* returns true if pointer argument is valid * returns true if pointer argument is valid
* and points to an editable inset * and points to an editable inset

View File

@ -13,7 +13,7 @@
#define INSETTEXT_H #define INSETTEXT_H
#include "inset.h" #include "updatableinset.h"
#include "LString.h" #include "LString.h"
#include "LColor.h" #include "LColor.h"
#include "ParagraphList.h" #include "ParagraphList.h"

222
src/insets/updatableinset.C Normal file
View File

@ -0,0 +1,222 @@
#include "updatableinset.h"
#include "BufferView.h"
#include "funcrequest.h"
#include "debug.h"
#include "lyxfont.h"
#include "WordLangTuple.h"
#include "lyxtext.h"
#include "support/lstrings.h"
// some stuff for inset locking
UpdatableInset::UpdatableInset()
: Inset(), cursor_visible_(false), block_drawing_(false)
{}
UpdatableInset::UpdatableInset(UpdatableInset const & in, bool same_id)
: Inset(in, same_id), cursor_visible_(false), block_drawing_(false)
{}
void UpdatableInset::insetUnlock(BufferView *)
{
lyxerr[Debug::INFO] << "Inset Unlock" << endl;
}
// An updatable inset is highly editable by definition
Inset::EDITABLE UpdatableInset::editable() const
{
return HIGHLY_EDITABLE;
}
void UpdatableInset::toggleInsetCursor(BufferView *)
{}
void UpdatableInset::showInsetCursor(BufferView *, bool)
{}
void UpdatableInset::hideInsetCursor(BufferView *)
{}
void UpdatableInset::fitInsetCursor(BufferView *) const
{}
void UpdatableInset::edit(BufferView *, int, int, mouse_button::state)
{}
void UpdatableInset::edit(BufferView *, bool)
{}
void UpdatableInset::draw(BufferView *, LyXFont const &,
int /* baseline */, float & x,
bool/*cleared*/) const
{
x += float(scx);
// ATTENTION: don't do the following here!!!
// top_x = int(x);
// top_baseline = baseline;
}
void UpdatableInset::scroll(BufferView * bv, float s) const
{
LyXFont font;
if (!s) {
scx = 0;
return;
}
int const workW = bv->workWidth();
int const tmp_top_x = top_x - scx;
if (tmp_top_x > 0 &&
(tmp_top_x + width(bv, font)) < workW)
return;
if (s > 0 && top_x > 0)
return;
// int mx_scx=abs((width(bv,font) - bv->workWidth())/2);
//int const save_scx = scx;
scx = int(s * workW / 2);
// if (!display())
// scx += 20;
if ((tmp_top_x + scx + width(bv, font)) < (workW / 2)) {
scx += (workW / 2) - (tmp_top_x + scx + width(bv, font));
}
// bv->updateInset(const_cast<UpdatableInset *>(this), false);
}
void UpdatableInset::scroll(BufferView * bv, int offset) const
{
if (offset > 0) {
if (!scx && top_x >= 20)
return;
if ((top_x + offset) > 20)
scx = 0;
// scx += offset - (top_x - scx + offset - 20);
else
scx += offset;
} else {
LyXFont const font;
if (!scx && (top_x + width(bv, font)) < (bv->workWidth() - 20))
return;
if ((top_x - scx + offset + width(bv, font)) < (bv->workWidth() - 20)) {
scx = bv->workWidth() - width(bv, font) - top_x + scx - 20;
} else {
scx += offset;
}
}
// bv->updateInset(const_cast<UpdatableInset *>(this), false);
}
/// An updatable inset could handle lyx editing commands
Inset::RESULT UpdatableInset::localDispatch(FuncRequest const & ev)
{
if (ev.action == LFUN_MOUSE_RELEASE)
return (editable() == IS_EDITABLE) ? DISPATCHED : UNDISPATCHED;
if (!ev.argument.empty() && ev.action == LFUN_SCROLL_INSET) {
if (ev.argument.find('.') != ev.argument.npos) {
float const xx = static_cast<float>(strToDbl(ev.argument));
scroll(ev.view(), xx);
} else {
int const xx = strToInt(ev.argument);
scroll(ev.view(), xx);
}
ev.view()->updateInset(this, false);
return DISPATCHED;
}
return UNDISPATCHED;
}
int UpdatableInset::getMaxWidth(BufferView * bv, UpdatableInset const *) const
{
int w;
if (owner()) {
w = static_cast<UpdatableInset*>
(owner())->getMaxWidth(bv, this);
} else {
w = bv->text->workWidth(bv, const_cast<UpdatableInset *>(this));
}
if (w < 0) {
return -1;
}
// check for margins left/right and extra right margin "const 5"
if ((w - ((2 * TEXT_TO_INSET_OFFSET) + 5)) >= 0)
w -= (2 * TEXT_TO_INSET_OFFSET) + 5;
if (topx_set && owner()) {
w -= top_x;
w += owner()->x();
} else if (owner()) {
// this is needed as otherwise we might have a too large inset if
// its top_x afterwards changes to LeftMargin so we try to put at
// least the default margin as top_x
w -= 20;
}
if (w < 10) {
w = 10;
}
return w;
}
LyXCursor const & Inset::cursor(BufferView * bv) const
{
if (owner())
return owner()->getLyXText(bv, false)->cursor;
return bv->text->cursor;
}
WordLangTuple const
UpdatableInset::selectNextWordToSpellcheck(BufferView *bv, float & value) const
{
// we have to unlock ourself in this function by default!
bv->unlockInset(const_cast<UpdatableInset *>(this));
value = 0;
return WordLangTuple();
}
bool UpdatableInset::nextChange(BufferView * bv, lyx::pos_type &)
{
// we have to unlock ourself in this function by default!
bv->unlockInset(const_cast<UpdatableInset *>(this));
return false;
}
bool UpdatableInset::searchForward(BufferView * bv, string const &,
bool, bool)
{
// we have to unlock ourself in this function by default!
bv->unlockInset(const_cast<UpdatableInset *>(this));
return false;
}
bool UpdatableInset::searchBackward(BufferView * bv, string const &,
bool, bool)
{
// we have to unlock ourself in this function by default!
bv->unlockInset(const_cast<UpdatableInset *>(this));
return false;
}

178
src/insets/updatableinset.h Normal file
View File

@ -0,0 +1,178 @@
// -*- C++ -*-
/**
* \file insetupdatable.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Alejandro Aguilar Sierra
* \author Jürgen Vigna
* \author Lars Gullik Bjønnes
* \author Matthias Ettrich
*
* Full author contact details are available in file CREDITS
*/
#ifndef UPDATABLEINSET_H
#define UPDATABLEINSET_H
// Updatable Insets. These insets can be locked and receive
// directly user interaction. Currently used only for mathed.
// Note that all pure methods from Inset class are pure here too.
// [Alejandro 080596]
#include "inset.h"
/** Extracted from Matthias notes:
*
* An inset can simple call LockInset in it's edit call and *ONLY*
* in it's edit call.
*
* Unlocking is either done by LyX or the inset itself with a
* UnlockInset-call
*
* During the lock, all button and keyboard events will be modified
* and send to the inset through the following inset-features. Note that
* Inset::insetUnlock will be called from inside UnlockInset. It is meant
* to contain the code for restoring the menus and things like this.
*
* If a inset wishes any redraw and/or update it just has to call
* updateInset(this).
*
* It's is completly irrelevant, where the inset is. UpdateInset will
* find it in any paragraph in any buffer.
* Of course the_locking_inset and the insets in the current paragraph/buffer
* are checked first, so no performance problem should occur.
*/
class UpdatableInset : public Inset {
public:
///
UpdatableInset();
///
UpdatableInset(UpdatableInset const & in, bool same_id = false);
/// check if the font of the char we want inserting is correct
/// and modify it if it is not.
virtual bool checkInsertChar(LyXFont &);
///
virtual EDITABLE editable() const;
///
virtual void toggleInsetCursor(BufferView *);
///
virtual void showInsetCursor(BufferView *, bool show = true);
///
virtual void hideInsetCursor(BufferView *);
///
virtual void fitInsetCursor(BufferView *) const;
///
virtual void getCursorPos(BufferView *, int &, int &) const {}
///
virtual void insetUnlock(BufferView *);
///
virtual void edit(BufferView *, int x, int y, mouse_button::state button);
///
virtual void edit(BufferView *, bool front = true);
///
virtual void draw(BufferView *, LyXFont const &,
int baseline, float & x, bool cleared) const;
///
virtual bool insertInset(BufferView *, Inset *) { return false; }
///
virtual UpdatableInset * getLockingInset() const {
return const_cast<UpdatableInset *>(this);
}
///
virtual UpdatableInset * getFirstLockingInsetOfType(Inset::Code c)
{ return (c == lyxCode()) ? this : 0; }
///
virtual int insetInInsetY() const { return 0; }
///
virtual bool updateInsetInInset(BufferView *, Inset *)
{ return false; }
///
virtual bool lockInsetInInset(BufferView *, UpdatableInset *)
{ return false; }
///
virtual bool unlockInsetInInset(BufferView *, UpdatableInset *,
bool /*lr*/ = false)
{ return false; }
/// An updatable inset could handle lyx editing commands
virtual RESULT localDispatch(FuncRequest const & cmd);
///
bool isCursorVisible() const { return cursor_visible_; }
///
virtual int getMaxWidth(BufferView * bv, UpdatableInset const *) const;
///
int scroll(bool recursive = true) const {
// We need this method to not clobber the real method in Inset
return Inset::scroll(recursive);
}
///
virtual bool showInsetDialog(BufferView *) const { return false; }
///
virtual void nodraw(bool b) const {
block_drawing_ = b;
}
///
virtual bool nodraw() const {
return block_drawing_;
}
///
// needed for spellchecking text
///
virtual bool allowSpellcheck() const { return false; }
///
virtual WordLangTuple const
selectNextWordToSpellcheck(BufferView *, float & value) const;
///
virtual void selectSelectedWord(BufferView *) {}
///
virtual void toggleSelection(BufferView *, bool /*kill_selection*/) {}
/// find the next change in the inset
virtual bool nextChange(BufferView * bv, lyx::pos_type & length);
///
// needed for search/replace functionality
///
virtual bool searchForward(BufferView *, string const &,
bool = true, bool = false);
///
virtual bool searchBackward(BufferView *, string const &,
bool = true, bool = false);
///
BufferView * view() const;
///
void setView(BufferView * bv) const;
protected:
///
void toggleCursorVisible() const {
cursor_visible_ = !cursor_visible_;
}
///
void setCursorVisible(bool b) const {
cursor_visible_ = b;
}
/// scrolls to absolute position in bufferview-workwidth * sx units
void scroll(BufferView *, float sx) const;
/// scrolls offset pixels
void scroll(BufferView *, int offset) const;
private:
///
mutable bool cursor_visible_;
///
mutable bool block_drawing_;
};
inline
bool UpdatableInset::checkInsertChar(LyXFont &)
{
return true;
}
#endif

View File

@ -14,7 +14,7 @@
#define INSET_FORMULABASE_H #define INSET_FORMULABASE_H
#include "insets/inset.h" #include "insets/updatableinset.h"
#include "frontends/mouse_state.h" #include "frontends/mouse_state.h"
#include "lyxfont.h" #include "lyxfont.h"

View File

@ -13,7 +13,7 @@
#include "lyxtext.h" #include "lyxtext.h"
#include "BufferView.h" #include "BufferView.h"
#include "buffer.h" #include "buffer.h"
#include "insets/inset.h" #include "insets/updatableinset.h"
#include "debug.h" #include "debug.h"
#include "support/LAssert.h" #include "support/LAssert.h"