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Restructure processFuncRequest* function family:
- move a comment back from to GuiApplication to GuiView.cpp, so we have the comment in the place where we decide to process the func request asynchronously; - rename dispatchDelayed to processFuncRequestAsync to have the same terminology as in the other processFuncRequest* methods; - introduce a new function processFuncRequest to complete the set of processFuncRequest* methods. It is strange that for the normal processFuncRequest one should suddenly use lyx::dispatch. Besides, I think it is good that the whole GUI will dispatch funcRequests through GuiApplication::processFuncRequest from now on; - use the slotProcessFuncRequestQueue to relay to processFuncRequestQueue; - properly camelBump addToFuncRequestQueue; - group the implementation of the processFuncRequest* functions; - document the side-effect of processFuncRequestAsync. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@35784 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -1428,7 +1428,7 @@ void GuiApplication::dispatch(FuncRequest const & cmd, DispatchResult & dr)
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GuiView * gv = currentView();
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if (gv && gv->currentBufferView())
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// cancel any selection
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lyx::dispatch(FuncRequest(LFUN_MARK_OFF));
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processFuncRequest(FuncRequest(LFUN_MARK_OFF));
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dr.setMessage(from_ascii(N_("Cancel")));
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break;
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}
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@ -1776,33 +1776,46 @@ void GuiApplication::processKeySym(KeySymbol const & keysym, KeyModifier state)
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if (func.action() == LFUN_SELF_INSERT) {
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if (encoded_last_key != 0) {
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docstring const arg(1, encoded_last_key);
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lyx::dispatch(FuncRequest(LFUN_SELF_INSERT, arg,
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processFuncRequest(FuncRequest(LFUN_SELF_INSERT, arg,
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FuncRequest::KEYBOARD));
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LYXERR(Debug::KEY, "SelfInsert arg[`" << to_utf8(arg) << "']");
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}
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} else
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lyx::dispatch(func);
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processFuncRequest(func);
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}
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void GuiApplication::dispatchDelayed(FuncRequest const & func)
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void GuiApplication::processFuncRequest(FuncRequest const & func)
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{
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addtoFuncRequestQueue(func);
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lyx::dispatch(func);
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}
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void GuiApplication::processFuncRequestAsync(FuncRequest const & func)
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{
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addToFuncRequestQueue(func);
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processFuncRequestQueueAsync();
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}
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void GuiApplication::addtoFuncRequestQueue(FuncRequest const & func)
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void GuiApplication::processFuncRequestQueue()
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{
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d->func_request_queue_.push(func);
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while (!d->func_request_queue_.empty()) {
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processFuncRequest(d->func_request_queue_.front());
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d->func_request_queue_.pop();
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}
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}
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void GuiApplication::processFuncRequestQueueAsync()
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{
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// We perform the events asynchronously. This prevents potential
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// problems in case the BufferView is closed within an event.
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QTimer::singleShot(0, this, SLOT(processFuncRequestQueue()));
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QTimer::singleShot(0, this, SLOT(slotProcessFuncRequestQueue()));
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}
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void GuiApplication::addToFuncRequestQueue(FuncRequest const & func)
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{
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d->func_request_queue_.push(func);
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}
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@ -1827,7 +1840,7 @@ void GuiApplication::resetGui()
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gv->resetDialogs();
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}
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lyx::dispatch(FuncRequest(LFUN_SCREEN_FONT_UPDATE));
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processFuncRequest(FuncRequest(LFUN_SCREEN_FONT_UPDATE));
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}
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@ -1987,15 +2000,6 @@ void GuiApplication::setGuiLanguage()
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}
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void GuiApplication::processFuncRequestQueue()
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{
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while (!d->func_request_queue_.empty()) {
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lyx::dispatch(d->func_request_queue_.front());
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d->func_request_queue_.pop();
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}
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}
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void GuiApplication::execBatchCommands()
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{
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setGuiLanguage();
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@ -2145,7 +2149,8 @@ bool GuiApplication::event(QEvent * e)
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// commands are not executed here yet and the gui is not ready
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// therefore.
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QFileOpenEvent * foe = static_cast<QFileOpenEvent *>(e);
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dispatchDelayed(FuncRequest(LFUN_FILE_OPEN, qstring_to_ucs4(foe->file())));
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FuncRequest const fr(LFUN_FILE_OPEN, qstring_to_ucs4(foe->file()));
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processFuncRequestAsync(fr);
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e->accept();
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return true;
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}
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@ -144,10 +144,21 @@ public:
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/// return the status bar state string
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docstring viewStatusMessage();
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/// add a func request to the queue for later procession
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void addtoFuncRequestQueue(FuncRequest const &);
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/// process the func request in the queue asynchronously
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/// \name Methods to process FuncRequests
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//@{
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/// process the func request
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void processFuncRequest(FuncRequest const &);
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/// add a func request to the queue and process it asynchronously
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/// \note As a side-effect this will also process the
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/// func requests that were added to the queue before.
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void processFuncRequestAsync(FuncRequest const &);
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/// process the func requests in the queue
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void processFuncRequestQueue();
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/// process the func requests in the queue asynchronously
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void processFuncRequestQueueAsync();
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/// add a func request to the queue for later processing
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void addToFuncRequestQueue(FuncRequest const &);
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//@}
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/// goto a bookmark
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/// openFile: whether or not open a file if the file is not opened
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@ -165,7 +176,7 @@ private Q_SLOTS:
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///
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void onLastWindowClosed();
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///
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void processFuncRequestQueue();
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void slotProcessFuncRequestQueue() { processFuncRequestQueue(); }
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private:
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///
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@ -176,8 +187,6 @@ private:
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void setGuiLanguage();
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///
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void reconfigure(std::string const & option);
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/// add a func request to the queue and process it asynchronously
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void dispatchDelayed(FuncRequest const &);
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/// This GuiView is the one receiving Clipboard and Selection
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/// events
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@ -795,10 +795,12 @@ void GuiView::dropEvent(QDropEvent * event)
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cmd = FuncRequest(LFUN_FILE_OPEN, file);
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}
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// add the functions to the queue
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guiApp->addtoFuncRequestQueue(cmd);
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guiApp->addToFuncRequestQueue(cmd);
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event->accept();
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}
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// now process the collected functions
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// now process the collected functions. We perform the events
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// asynchronously. This prevents potential problems in case the
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// BufferView is closed within an event.
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guiApp->processFuncRequestQueueAsync();
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}
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