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Cleanup 3: move dispatch stuff from CharStyle to Collapsable
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@19654 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -183,37 +183,7 @@ void InsetCharStyle::getDrawFont(Font & font) const
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void InsetCharStyle::doDispatch(Cursor & cur, FuncRequest & cmd)
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void InsetCharStyle::doDispatch(Cursor & cur, FuncRequest & cmd)
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{
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{
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switch (cmd.action) {
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InsetCollapsable::doDispatch(cur, cmd);
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case LFUN_MOUSE_RELEASE:
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if (cmd.button() == mouse_button::button3)
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if (internalStatus() == Open)
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setStatus(cur, Collapsed);
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else
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setStatus(cur, Open);
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else
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InsetCollapsable::doDispatch(cur, cmd);
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break;
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case LFUN_INSET_TOGGLE:
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if (cmd.argument() == "open")
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setStatus(cur, Open);
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else if (cmd.argument() == "close")
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setStatus(cur, Collapsed);
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else if (cmd.argument() == "toggle" || cmd.argument().empty())
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if (internalStatus() == Open)
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setStatus(cur, Collapsed);
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else
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setStatus(cur, Open);
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else // if assign or anything else
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cur.undispatched();
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cur.dispatched();
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break;
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default:
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InsetCollapsable::doDispatch(cur, cmd);
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break;
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}
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}
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}
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@ -495,9 +495,19 @@ void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd)
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case LFUN_MOUSE_RELEASE:
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case LFUN_MOUSE_RELEASE:
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if (cmd.button() == mouse_button::button3) {
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if (cmd.button() == mouse_button::button3) {
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// Open the Inset configuration dialog
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if (decoration() == Conglomerate) {
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showInsetDialog(&cur.bv());
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break;
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if (internalStatus() == Open)
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setStatus(cur, Collapsed);
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else
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setStatus(cur, Open);
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break;
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} else {
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// Open the Inset
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// configuration dialog
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showInsetDialog(&cur.bv());
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break;
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}
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}
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}
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if (decoration() == Minimalistic) {
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if (decoration() == Minimalistic) {
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@ -538,11 +548,11 @@ void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd)
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else if (cmd.argument() == "close")
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else if (cmd.argument() == "close")
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setStatus(cur, Collapsed);
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setStatus(cur, Collapsed);
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else if (cmd.argument() == "toggle" || cmd.argument().empty())
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else if (cmd.argument() == "toggle" || cmd.argument().empty())
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if (isOpen()) {
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if (internalStatus() == Open) {
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setStatus(cur, Collapsed);
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setStatus(cur, Collapsed);
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cur.top().forwardPos();
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if (geometry() == ButtonOnly)
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}
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cur.top().forwardPos();
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else
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} else
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setStatus(cur, Open);
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setStatus(cur, Open);
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else // if assign or anything else
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else // if assign or anything else
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cur.undispatched();
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cur.undispatched();
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