From 60ca300e1d398d2288a8a7b53c4458b28867d210 Mon Sep 17 00:00:00 2001 From: Jean-Marc Lasgouttes Date: Wed, 31 Oct 2001 15:19:49 +0000 Subject: [PATCH] skak support, John's ERT fixes, loclae blunder fix git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@2955 a592a061-630c-0410-9148-cb99ea01b6c8 --- lib/ChangeLog | 21 + lib/Makefile.am | 2 +- lib/external_templates | 12 +- lib/scripts/fen2ascii.py | 48 ++ lib/scripts/fen2latex.py | 33 +- lib/tex/lyxskak.sty | 1575 ++++++++++++++++++++++++++++++++++++ src/ChangeLog | 9 + src/LaTeXFeatures.C | 4 +- src/LaTeXFeatures.h | 2 +- src/gettext.C | 2 +- src/insets/ChangeLog | 10 + src/insets/insetert.C | 66 +- src/insets/insetert.h | 17 +- src/insets/insetexternal.C | 2 + 14 files changed, 1719 insertions(+), 84 deletions(-) create mode 100644 lib/scripts/fen2ascii.py create mode 100644 lib/tex/lyxskak.sty diff --git a/lib/ChangeLog b/lib/ChangeLog index 0388752c68..dc6ccecba6 100644 --- a/lib/ChangeLog +++ b/lib/ChangeLog @@ -1,3 +1,9 @@ +2001-10-30 Kayvan A. Sylvan + + * external_templates: Fix up the help message for ChessDiagram + again (referring to the new lyxskak.sty). Reworked the LaTeX + output to use skak.sty \loadgame{file} feature. + 2001-10-30 John Levon * Makefile.am: remove BUGS.lyx mention @@ -6,6 +12,21 @@ * ui/default.ui: remove Known Bugs entry +2001-10-28 Kayvan A. Sylvan + + * scripts/fen2latex.py: Simplified greatly. Now uses skak. + + * scripts/fen2ascii.py: New file added. Makes a nice ascii + representation of the chess position. + +2001-10-28 Kayvan A. Sylvan + + * external_templates: Changed comment to inform user to use skak + package instead of the very old chess.sty for external chess + material. Added the -mode EditPosition flag to the "xboard" + invocation. Fixed the invocation of fen2ascii (which did *not* + exist, even though it was referenced). + 2001-10-24 José Matos * layouts/db_lyxmacros.inc: diff --git a/lib/Makefile.am b/lib/Makefile.am index 921f3e04eb..4fe8e74f91 100644 --- a/lib/Makefile.am +++ b/lib/Makefile.am @@ -19,7 +19,7 @@ KBD = kbd/*.kmap kbd/*.cdef LAYOUT = layouts/*.layout layouts/*.inc LYXSCRIPTS = configure configure.cmd scripts/* TEMPL = templates/*.lyx -TEXSUPPORT = tex/*.cls +TEXSUPPORT = tex/*.cls tex/*.sty UI = ui/*.ui configure: configure.m4 diff --git a/lib/external_templates b/lib/external_templates index 82510b6ce8..91efbb8d66 100644 --- a/lib/external_templates +++ b/lib/external_templates @@ -99,21 +99,21 @@ Template ChessDiagram remember to middle and right click to insert new material in the board. In order for this to work, you have to - install the lyxchess.sty which is bundled - with LyX, and the chess.sty from CTAN. + put the bundled lyxskak.sty in a place + that TeX will find it, and you will need + to install the skak package from CTAN. HelpTextEnd FileFilter "*.fen" ViewCommand "xboard -lpf $$FName" - EditCommand "xboard -lpf $$FName" + EditCommand "xboard -lpf $$FName -mode EditPosition" AutomaticProduction true Format LaTeX - Product "$$Contents(\"$$Basename.tex\")" - UpdateCommand "python $$Sysdir/scripts/fen2latex.py $$FName $$Basename.tex" + Product "\\loadgame{$$FPath/$$Basename}\\showboard" Requirement "chess" FormatEnd Format Ascii Product "$$Contents(\"$$Basename.asc\")" - UpdateCommand "python $$Sysdir/scripts/fen2ascii.py $$FName $$Basename.tex" + UpdateCommand "python $$Sysdir/scripts/fen2ascii.py $$FName $$Basename.asc" FormatEnd Format DocBook Product "[Chess: $$Basename]" diff --git a/lib/scripts/fen2ascii.py b/lib/scripts/fen2ascii.py new file mode 100644 index 0000000000..b363e0b1b0 --- /dev/null +++ b/lib/scripts/fen2ascii.py @@ -0,0 +1,48 @@ +#!/usr/bin/python +# +# Copyright (C) 2001 The LyX Team. +# +# This file is distributed under the GPL license. +# +# This script will convert a chess position in the FEN +# format to an ascii representation of the position. +# + +import sys,string,os + +os.close(0) +os.close(1) +sys.stdin = open(sys.argv[1],"r") +sys.stdout = open(sys.argv[2],"w") + +line = sys.stdin.readline() +if line[-1] == '\n': + line = line[:-1] + +line=string.split(line,' ')[0] +comp=string.split(line,'/') + +cont=1 +margin= " "*6 + +print margin+' +'+"-"*15+'+' +for i in range(8): + + cont = cont + 1 + tmp="" + for j in comp[i]: + if j>='0' and j <= '9': + for k in range(int(j)): + cont = cont + 1 + x, mod = divmod(cont,2) + if mod : tmp = tmp + '| ' + else : tmp = tmp + '|*' + else : + tmp = tmp + '|' + j + cont = cont + 1 + + row = 8 - i + print margin, row, tmp+"|" + +print margin+' +'+"-"*15+'+' +print margin+' a b c d e f g h ' diff --git a/lib/scripts/fen2latex.py b/lib/scripts/fen2latex.py index bca7b17d83..eb5d426a65 100644 --- a/lib/scripts/fen2latex.py +++ b/lib/scripts/fen2latex.py @@ -1,11 +1,11 @@ #!/usr/bin/python # -# Copyright (C) 2000 The LyX Team. +# Copyright (C) 2001 The LyX Team. # # This file is distributed under the GPL license. # # This script will convert a chess position in the FEN -# format to a chunk of LaTeX to be used with the chess.sty +# format to a chunk of LaTeX to be used with the skak.sty # style. import sys,string,os @@ -19,33 +19,6 @@ line = sys.stdin.readline() if line[-1] == '\n': line = line[:-1] -line=string.split(line,' ')[0] -comp=string.split(line,'/') - -first = 1 -cont=1 -margin= " "*6 - -for i in range(8): - - cont = cont + 1 - tmp="" - for j in comp[i]: - if j>='0' and j <= '9': - for k in range(int(j)): - cont = cont + 1 - x, mod = divmod(cont,2) - if mod : tmp = tmp + ' ' - else : tmp = tmp + '*' - else : - tmp = tmp + j - cont = cont + 1 - - if first: - first = 0 - print "\\board{"+tmp+"}" - else : - print margin+"{"+tmp+"}" - +print "\\fenboard{"+line+"}" print "\\showboard%" diff --git a/lib/tex/lyxskak.sty b/lib/tex/lyxskak.sty new file mode 100644 index 0000000000..a2b90a50f2 --- /dev/null +++ b/lib/tex/lyxskak.sty @@ -0,0 +1,1575 @@ +% based on skak.sty +% modified to work with older babel versions +\NeedsTeXFormat{LaTeX2e} +\ProvidesPackage{lyxskak} + +\DeclareOption{tiny}{\AtEndOfClass{\tinyboard}} +\DeclareOption{small}{\AtEndOfClass{\smallboard}} +\DeclareOption{normal}{\AtEndOfClass{\normalboard}} +\DeclareOption{large}{\AtEndOfClass{\largeboard}} +\DeclareOption{notation}{\AtEndOfClass{\notationOn}} +\DeclareOption{mover}{\AtEndOfClass{\showmoverOn}} +\DeclareOption{moveroff}{\AtEndOfClass{\showmoverOff}} +\DeclareOption{notationoff}{\AtEndOfClass{\notationOff}} +\DeclareOption{ps}{\def\ps@on{\True}} +\DeclareOption{psoff}{\def\ps@on{\False}} +\DeclareOption{english}{\AtEndOfClass{\skaklanguage[english]}} +\DeclareOption{styleA}{\AtEndOfClass{\styleA}} +\DeclareOption{styleB}{\AtEndOfClass{\styleB}} +\ExecuteOptions{notation,normal,psoff,english,moveroff,styleB} +\ProcessOptions +%\AtBeginDocument{\skaklanguage{english}} + +\RequirePackage{lambda,ifthen,calc} +% Now, we rename the ifthenelse here as skak@ifthenelse and then use that +% this is to co-exist with older babel.sty that redefine ifthenelse! +\let\skak@ifthenelse\ifthenelse +\ps@on{\RequirePackage{pstricks,pst-node}\SpecialCoor% + \newpsstyle{psskak}{arrowinset=0,nodesep=.25,armA=.75,arrowsize=.2 1, + linearc=.2,arrowlength=1.25,linewidth=0.04, + doubleline=true,doublesep=.06}}{} + + + +% list related functions +\def\IsNil#1{#1{\False}{\True}} + +\def\Member#1#2#3% ('a -> 'a -> bool) -> 'a -> 'a list -> bool + {#3{\MemberA{#1}{#2}}{\False}} +\def\MemberA#1#2#3#4% + {#1{#2}{#3}% + {\True}% + {\Member{#1}{#2}{#4}}} + +% Explode: string -> char list +\def\Explode#1{\EqStr{Z}{#1}{\Nil}{\ExplodeA#1Z}} +\def\ExplodeA#1#2Z{\EqStr{Z}{#2}% + {\Singleton{#1}}% + {\Cons{#1}{\ExplodeA#2Z}}} + +\def\BoolToString#1{% bool -> string +#1{True}{False}} + +% the basic manipulation of the board +\def\Set#1#2{% square -> piece -> unit +\expandafter\xdef\csname#1\endcsname{#2}} +\def\Get#1{% square -> piece +\csname#1\endcsname} + +\def\StoreBool#1#2{% + \expandafter\def\csname#1\endcsname{#2}} +\def\GetBool#1{% + \csname#1\endcsname} + + +\def\PieceNames{\Listize[K,Q,R,B,N]} +\def\FileNames{\Listize[a,b,c,d,e,f,g,h]} +\def\RankNames{\Listize[1,2,3,4,5,6,7,8]} + +%% what pieces to show +%\def\ShowOnlyList{\Listize[K,Q,R,B,N,P,k,q,r,b,n,p]} + +\def\showonly#1{\expandafter\def\csname ShowOnlyList\endcsname{\Listize[#1]}} +\def\showall{\showonly{K,Q,R,B,N,P,k,q,r,b,n,p}} +\showall + +\def\showonlywhite{\showonly{K,Q,R,B,N,P}} +\def\showonlyblack{\showonly{k,q,r,b,n,p}} +\def\showonlypawns{\showonly{p,P}} + +%%% +\def\TeXifx#1#2#3% + {#1\def\next{#2}\else\def\next{#3}\fi + \next} +\def\EqStr#1#2{% % has to be changed + \TeXif{\if#1#2}} +\def\EqPiece#1#2{\TeXif{\if#1#2}} + + +\def\RankOf(#1){\Second{#1}} +\def\FileOf(#1){\First{#1}} + +\def\EqSquare#1#2{% + \skak@ifthenelse{\equal{#1}{#2}}{\True}{\False}} + +%% is this really necessary???? +\def\MySecond(#1#2){#2} +\def\MyFirst(#1#2){#1} + +\def\MyEqual#1#2{% string -> string -> bool + \xdef\arga{#1}\xdef\argb{#2}% + \TeXif{\ifx\arga\argb }} +% \skak@ifthenelse{\equal{#1}{#2}}{\True}{\False}} + +\def\MyEqualB#1#2#3#4{% + \skak@ifthenelse{\equal{#1}{#2}}{#3}{#4}} + +\def\myrightfile#1#2{% filediscriminator -> square -> bool + \Member{\MyEqual}{#2}{\File{#1}}} + +\def\RightRank(#1){%square -> bool + \EqStr{\RankDiscriminator}{Z}% + {\True}% +% {\EqStr{\RankDiscriminator}{\Second{#1}}}} +% {\expandafter\EqStr{\RankDiscriminator}{\MySecond(#1)}}} + {\Member{\MyEqual}{#1}{\Rank{\RankDiscriminator}}}} +\def\RightFile(#1){%square -> bool + \EqStr{\FileDiscriminator}{Z}% + {\True}% + {\Member{\MyEqual}{#1}{\File{\FileDiscriminator}}}} + +% {\myrightfile{\FileDiscriminator}{#1}}} + +% {\expandafter\EqStr{\FileDiscriminator}{\FileOf(#1)}}} +% {\edef\myhelper{\MyFirst(#1)}\Unlistize{\Explode{#1Z}}% +% (rf-test\myhelper)\EqStr{\FileDiscriminator}{\myhelper}}} +%% {(rf-test)\EqStr{\FileDiscriminator}{\MyFirst(#1)}}} + + +\def\Glue#1#2% 'a -> 'b -> 'ab , eg. a -> 1 -> a1 +{#1#2} + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%% adding ornaments to a board %%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +% usefull when adding ps arrows: +% set@fileangle: from -> to -> angle -> unit +\def\set@fileangle#1#2#3{% + \expandafter\xdef\csname fileangle.#1.#2\endcsname{#3}} +\def\get@fileangle#1#2{\ifx\csname fileangle.#1.#2\endcsname\relax + \errmessage{Files #1 and #2 does not belong to a valid knight move}% + \else \csname fileangle.#1.#2\endcsname\fi} +\def\set@rankangle#1#2#3{% + \expandafter\xdef\csname rankangle.#1.#2\endcsname{#3}} +\def\get@rankangle#1#2{\ifx\csname rankangle.#1.#2\endcsname\relax% + \errmessage{Ranks #1 and #2 does not belong to a valid knight move}% + \else \csname rankangle.#1.#2\endcsname\fi} + +\def\testfileangle{fileangles:\get@fileangle{a}{b},\get@fileangle{h}{f}} +\def\testrankangle{rankangles:\get@rankangle{1}{3},\get@rankangle{4}{5}} + +% a file to ... +\set@fileangle{a}{b}{0}\set@fileangle{a}{c}{0} +% b file to ... +\set@fileangle{b}{a}{0}\set@fileangle{b}{c}{0}\set@fileangle{b}{d}{0} +% c file to ... +\set@fileangle{c}{a}{180}\set@fileangle{c}{b}{0} +\set@fileangle{c}{d}{0}\set@fileangle{c}{e}{0} +% d file to ... +\set@fileangle{d}{b}{180}\set@fileangle{d}{c}{0} +\set@fileangle{d}{e}{0}\set@fileangle{d}{f}{0} +% e file to ... +\set@fileangle{e}{c}{180}\set@fileangle{e}{d}{0} +\set@fileangle{e}{f}{0}\set@fileangle{e}{g}{0} +% f file to ... +\set@fileangle{f}{d}{180}\set@fileangle{f}{e}{0} +\set@fileangle{f}{g}{0}\set@fileangle{f}{h}{0} +% g file to ... +\set@fileangle{g}{e}{180}\set@fileangle{g}{f}{0}\set@fileangle{g}{h}{0} +% h file to ... +\set@fileangle{h}{f}{180}\set@fileangle{h}{g}{0} + +% 1st rank to ... +\set@rankangle{1}{2}{0}\set@rankangle{1}{3}{90} +% 2nd rank to ... +\set@rankangle{2}{1}{0}\set@rankangle{2}{3}{0}\set@rankangle{2}{4}{90} +% 3rd rank to ... +\set@rankangle{3}{1}{270}\set@rankangle{3}{2}{0} +\set@rankangle{3}{4}{0}\set@rankangle{3}{5}{90} +% 4th rank to ... +\set@rankangle{4}{2}{270}\set@rankangle{4}{3}{0} +\set@rankangle{4}{5}{0}\set@rankangle{4}{6}{90} +% 5th rank to ... +\set@rankangle{5}{3}{270}\set@rankangle{5}{4}{0} +\set@rankangle{5}{6}{0}\set@rankangle{5}{7}{90} +% 6th rank to ... +\set@rankangle{6}{4}{270}\set@rankangle{6}{5}{0} +\set@rankangle{6}{7}{0}\set@rankangle{6}{8}{90} +% 7th rank to ... +\set@rankangle{7}{5}{270}\set@rankangle{7}{6}{0}\set@rankangle{7}{8}{0} +% 8th rank to ... +\set@rankangle{8}{6}{270}\set@rankangle{8}{7}{0} + +% PSTricks addon that allows hollow arrowheads +\ps@on{% +\edef\pst@arrowtable{\pst@arrowtable,<|-|>} +\def\tx@ArrowTriangleA{ArrowTriangleA } +\def\tx@ArrowTriangleB{ArrowTriangleB } +\@namedef{psas@|>}{% + /ArrowTriangleA { CLW dup 3.5 div SLW mul add dup 2 div /w ED mul dup + /h ED mul /a ED + 0 h a sub moveto w h L 0 0 L w neg h L 0 h a sub L + gsave 1 setgray fill grestore gsave + stroke grestore } def + \psk@arrowinset \psk@arrowlength \psk@arrowsize + \tx@ArrowTriangleA} +\@namedef{psas@<|}{% + /ArrowTriangle { CLW dup 2 div SLW mul add dup 2 div + /w ED mul dup /h ED mul /a ED + { 0 h T 1 -1 scale } if w neg h moveto 0 0 L w h L w neg a neg + rlineto w neg a rlineto w 0 rmoveto gsave stroke grestore } def + true \psk@arrowinset \psk@arrowlength \psk@arrowsize + \tx@ArrowTriangleB} +% end of PSTricks addon +} +{} + +\newcounter{ps@knightangle} \newcounter{ps@inverse} +\def\printknightmove#1#2{% + \setcounter{ps@knightangle}{\get@fileangle{\First#1}{\First#2}+% + \get@rankangle{\Second#1}{\Second#2} + \value{ps@inverse}}% + \ncdiagg[style=psskak,angleA=\arabic{ps@knightangle}]{-|>}{#1}{#2}} + +\def\printarrow#1#2{\ncline[style=psskak]{-|>}{#1}{#2}} + +\def\ps@highlightsquare#1{% + \pscustom[linewidth=.06]{\translate(#1)\psframe(-.5,-.5)(.5,.5)}} + +\def\highlight#1{% comma separated list eg, \highlight{a1,b4,d4} + \Apply{\ps@highlightsquare}{\Listize[#1]}} +%%%%% end of adding ornaments to a board %%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%% support for other languages %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +% \uc@king queen rook bishop knight pawn holds the letters +% representinng the pieces in the current language +% \skak@currentPieceNames : char list, holds the current piece names +% \def\skak@pieceToEnglish#1{% string -> string, (pgn(curr. lang) -> pgn(eng)) +% \skak@piece@toEnglish(#1Z)} +\def\skak@piece@toEnglish#1{% + \EqPiece{#1}{\uc@king}% + {K}% + {\EqPiece{#1}{\uc@queen}% + {Q}% + {\EqPiece{#1}{\uc@rook}% + {R}% + {\EqPiece{#1}{\uc@bishop}% + {B}% + {\EqPiece{#1}{\uc@knight}% + {N}% + {\errmessage{not a valid piece name in the current language:#1}}}}}}} +% \EqPiece{Z}{#2}% +% {}% done +% {\skak@pgn@toEnglish(#2)}} + +\def\skak@englishToEnglish#1{#1} + +\def\skak@definepieces#1#2#3#4#5#6{% + \edef\uc@king{#1} + \edef\uc@queen{#2} + \edef\uc@rook{#3} + \edef\uc@bishop{#4} + \edef\uc@knight{#5} + \edef\uc@pawn{#6}} + +\def\newskaklanguage#1#2{% + \expandafter\xdef\csname skaklanguage.#1\endcsname{#2}} + +\newcommand{\skaklanguage}[1][english]{% +%\def\skaklanguage#1{% + \def\currentlanguage{#1}% + \skak@ifthenelse{\equal{#1}{english}}% + {\let\skak@pieceToEnglish=\skak@englishToEnglish% + \def\PieceNames{\Listize[K,Q,R,B,N]}} + {\edef\temp@lang{\csname skaklanguage.#1\endcsname} + \expandafter\skak@definepieces\temp@lang% + \let\skak@pieceToEnglish=\skak@piece@toEnglish% + \def\PieceNames{% + \Listize[\uc@king,\uc@queen,\uc@rook,\uc@bishop,\uc@knight]}}} + + +\def\showskaklanguage{% + (\uc@king)(\uc@queen)(\uc@rook)(\uc@bishop)(\uc@knight)(\uc@pawn)} + +%%%%% end of language support %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%% parsing macros %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +\def\IsPieceName#1{\Member{\EqPiece}{#1}\PieceNames} +\def\IsFile#1% char -> bool +{\Member{\EqStr}{#1}\FileNames} +\def\IsRank#1% char -> bool +{\Member{\EqStr}{#1}\RankNames} +\def\IsCapture#1% char -> bool +{\EqStr{#1}{x}} +\def\IsPromotion#1% char -> bool +{\EqStr{#1}{=}} +\def\IsDash#1% char -> bool +{\EqStr{#1}{-}} +\def\IsO#1% char -> bool +{\EqStr{#1}{O}} + +\def\File#1% file -> square list, eg. a -> [a1,a2,...,a8] +{\Map{\Glue{#1}}{\RankNames}} +\def\Rank#1% rank -> square list, eg. 1 -> [a1,b1,...,h1] +{\Map{\Twiddle\Glue{#1}}{\FileNames}} + + +% Compose: ('b -> 'c) -> ('a -> 'b) -> ('a -> c') +% Second: 'a -> 'b -> 'b +% f: 'a -> unit +% Compose Second f: 'a -> ('a -> 'b -> unit) +% \def\Apply#1#2% ('a -> unit) -> ('a list -> unit) +% {\Force{\Map{#1}{#2}}} +% \def\Force#1{#1\ForceA{}} +% \def\ForceA#1{#1\Foldr\DoIt{}} +% \def\DoIt#1#2{#1#2} + +\def\Sideeffect#1#2#3{% ('a -> unit) -> ('a -> 'b -> unit) + #1{#2}#3} + +\def\Apply#1#2{% ('a -> unit) -> 'a list -> unit + \Foldr{\Sideeffect{#1}}{\relax}{#2}} + + +\def\EmptyBoard% +{\Apply{\Twiddle\Set{E}}{\Rank{1}} +\Apply{\Twiddle\Set{E}}{\Rank{2}} +\Apply{\Twiddle\Set{E}}{\Rank{3}} +\Apply{\Twiddle\Set{E}}{\Rank{4}} +\Apply{\Twiddle\Set{E}}{\Rank{5}} +\Apply{\Twiddle\Set{E}}{\Rank{6}} +\Apply{\Twiddle\Set{E}}{\Rank{7}} +\Apply{\Twiddle\Set{E}}{\Rank{8}}} + + +\def\FenConvert#1{% + \EqStr{8}{#1}% + {EEEEEEEE}% + {\EqStr{7}{#1}% + {EEEEEEE}% + {\EqStr{6}{#1}% + {EEEEEE}% + {\EqStr{5}{#1}% + {EEEEE}% + {\EqStr{4}{#1}% + {EEEE}% + {\EqStr{3}{#1}% + {EEE}% + {\EqStr{2}{#1}% + {EE}% + {\EqStr{1}{#1}% + {E}% + {#1}}}}}}}}} + + +\def\ParseFenRank#1{\ParseFenRankA(#1Z)} +\def\ParseFenRankA(#1#2){% + \EqStr{Z}{#1}% + {}% + {\FenConvert{#1}\ParseFenRankA(#2)}} + +\def\SetCheckKing#1#2{% square -> piece -> unit + \EqStr{K}{#2}% + {\edef\WhiteKingSquare{#1}}% + {\EqStr{k}{#2}% + {\edef\BlackKingSquare{#1}}% + {}}% + \Set{#1}{#2}} + +\def\InitRank#1#2#3#4#5#6#7#8#9{% + \SetCheckKing{a#9}{#1}% + \SetCheckKing{b#9}{#2}% + \SetCheckKing{c#9}{#3}% + \SetCheckKing{d#9}{#4}% + \SetCheckKing{e#9}{#5}% + \SetCheckKing{f#9}{#6}% + \SetCheckKing{g#9}{#7}% + \SetCheckKing{h#9}{#8}} + +\def\SetRank#1#2{% rank -> fenrank -> unit + \edef\pap{\ParseFenRank{#2}}% + \expandafter\InitRank\pap#1} + + +\def\InitBoard(#1/#2/#3/#4/#5/#6/#7/#8){% + \SetRank{8}{#1}% + \SetRank{7}{#2}% + \SetRank{6}{#3}% + \SetRank{5}{#4}% + \SetRank{4}{#5}% + \SetRank{3}{#6}% + \SetRank{2}{#7}% + \SetRank{1}{#8}% + } + +\def\WhiteCastling{-} +\def\BlackCastling{-} + +\def\ExtractWhiteCastling#1{\def\tempCastling{-}% +\ExtractWhiteCastlingA(#1Z)% +\edef\WhiteCastling{\tempCastling}} +\def\ExtractWhiteCastlingA(#1#2){% + \EqStr{Z}{#1}% + {}% + {\Or{\EqPiece{K}{#1}}{\EqPiece{Q}{#1}}% + {\EqStr{-}{\tempCastling}% + {\edef\tempCastling{#1}\ExtractWhiteCastlingA(#2)}% + {\edef\tempCastling{\tempCastling#1}}}% + {\ExtractWhiteCastlingA(#2)}}} + +\def\ExtractBlackCastling#1{\def\tmpCastling{-}% +\ExtractBlackCastlingA(#1Z)% +\edef\BlackCastling{\tmpCastling}} +\def\ExtractBlackCastlingA(#1#2){% + \EqStr{Z}{#1}% + {}% + {\Or{\EqPiece{k}{#1}}{\EqPiece{q}{#1}}% + {\EqStr{-}{\tmpCastling}% + {\edef\tmpCastling{#1}\ExtractBlackCastlingA(#2)}% + {\edef\tmpCastling{\tmpCastling#1}}}% + {\ExtractBlackCastlingA(#2)}}} + +\newcounter{halfmove} +\newcounter{move} +\def\fenboard#1{\FenBoard#1)} +\def\FenBoard#1 #2 #3 #4 #5 #6){% + \InitBoard(#1)% + \def\WhiteToMove{\EqStr{w}{#2}}% + \ExtractWhiteCastling{#3}%} + \ExtractBlackCastling{#3}%} + \def\EnPassantSquare{#4}% + \setcounter{halfmove}{#5}% + \setcounter{move}{#6}} + + +\newcounter{helpgobble} +\def\PieceToFen#1{% + \EqPiece{E}{#1}% + {1}{#1}} + +\def\Fen@RawRank#1{\PieceToFen{\Get{a#1}}\PieceToFen{\Get{b#1}}% + \PieceToFen{\Get{c#1}}\PieceToFen{\Get{d#1}}% + \PieceToFen{\Get{e#1}}\PieceToFen{\Get{f#1}}% + \PieceToFen{\Get{g#1}}\PieceToFen{\Get{h#1}}} + +\def\PrintCastling{% + \EqStr{-}{\WhiteCastling}% + {\BlackCastling}% + {\WhiteCastling% + \EqStr{-}{\BlackCastling}% + {-}% + {\BlackCastling}}} + + +\def\Fen@handlenumbers#1#2#3#4#5#6#7#8{\setcounter{helpgobble}{0}% + \Fen@handleA(#1#2#3#4#5#6#7#8Z)} +\def\Fen@handleA(#1#2){% + \EqStr{Z}{#1}% + {\ifnum0=\thehelpgobble% + \else\edef\temp@rank{\temp@rank\arabic{helpgobble}}\fi}% + {\EqPiece{1}{#1}% + {\stepcounter{helpgobble}\Fen@handleA(#2)}% + {\ifnum0=\thehelpgobble\edef\temp@rank{\temp@rank#1}\Fen@handleA(#2)% + \else\edef\temp@rank{\temp@rank\arabic{helpgobble}#1}% + \setcounter{helpgobble}{0}\Fen@handleA(#2)\fi}}} + + +\def\Fen@Rank#1{\edef\temp@rank{}\edef\temp@rankA{\Fen@RawRank{#1}}% + \expandafter\Fen@handlenumbers\temp@rankA} + +\def\Fen@calculate{% + \Fen@Rank{8}\edef\temp@board{\temp@rank/}% + \Fen@Rank{7}\edef\temp@board{\temp@board\temp@rank/}% + \Fen@Rank{6}\edef\temp@board{\temp@board\temp@rank/}% + \Fen@Rank{5}\edef\temp@board{\temp@board\temp@rank/}% + \Fen@Rank{4}\edef\temp@board{\temp@board\temp@rank/}% + \Fen@Rank{3}\edef\temp@board{\temp@board\temp@rank/}% + \Fen@Rank{2}\edef\temp@board{\temp@board\temp@rank/}% + \Fen@Rank{1}\edef\temp@board{\temp@board\temp@rank}% + \edef\temp@board{\temp@board\space\WhiteToMove{w}{b}}% + \edef\temp@board{\temp@board\space\PrintCastling\space\EnPassantSquare}% + \edef\temp@board{\temp@board\space\arabic{halfmove}\space\arabic{move}}} + + +\def\boardasfen{\Fen@calculate\temp@board} % if someone wants fen in + % their document + + +%%%%% manipulation of the board state +% the special out-of-bounds square +\Set{Offboard}{X} % note: no piece is named X + +\def\EnPassantSquare{-}% updated by ExecuteMove + + +\def\WhiteToMove{\True} + +\def\WhiteKingSquare% unit -> square +{e1} +\def\BlackKingSquare% unit -> square +{e8} +\def\KingSquare#1{% bool -> square +#1\WhiteKingSquare\BlackKingSquare} +\def\SetKingSquare#1#2{% bool -> square -> unit + #1{\xdef\WhiteKingSquare{#2}}{\xdef\BlackKingSquare{#2}}} + + +% neighbours of a square +\def\SetNeighbour#1#2#3% direction -> square -> square -> unit, #2's + % neighbour in direction #1 is #3 +{\expandafter\xdef\csname#1.#2\endcsname{#3}} +\def\GetNeighbour#1#2% direction -> square -> square +{\csname#1.#2\endcsname} +% all the hard work: +% first we deal with the board boarder ;-) +\def\FF#1#2{\SetNeighbour{#1}{#2}{Offboard}} + +\def\ForwardDirection#1% bool -> direction; up for white, down for black +{#1{up}{down}} +\def\BackwardDirection#1% bool -> direction +{#1{down}{up}} +\def\LeftDirection#1% bool -> direction +{#1{left}{right}} +\def\RightDirection#1% bool -> direction +{#1{right}{left}} + + +\Apply{\FF{left}}{\File{a}} +\Apply{\FF{upleft}}{\File{a}} +\Apply{\FF{downleft}}{\File{a}} +\Apply{\FF{right}}{\File{h}} +\Apply{\FF{upright}}{\File{h}} +\Apply{\FF{downright}}{\File{h}} +\Apply{\FF{up}}{\Rank{8}} +\Apply{\FF{upleft}}{\Rank{8}} +\Apply{\FF{upright}}{\Rank{8}} +\Apply{\FF{down}}{\Rank{1}} +\Apply{\FF{downleft}}{\Rank{1}} +\Apply{\FF{downright}}{\Rank{1}} + + +\def\SetUpNeighbour#1#2#3% direction -> rank -> rank -> unit +{\SetNeighbour{#1}{a#2}{a#3}% + \SetNeighbour{#1}{b#2}{b#3}% + \SetNeighbour{#1}{c#2}{c#3}% + \SetNeighbour{#1}{d#2}{d#3}% + \SetNeighbour{#1}{e#2}{e#3}% + \SetNeighbour{#1}{f#2}{f#3}% + \SetNeighbour{#1}{g#2}{g#3}% + \SetNeighbour{#1}{h#2}{h#3}} +\let\SetDownNeighbour=\SetUpNeighbour% +\SetUpNeighbour{up}{1}{2} +\SetUpNeighbour{up}{2}{3} +\SetUpNeighbour{up}{3}{4} +\SetUpNeighbour{up}{4}{5} +\SetUpNeighbour{up}{5}{6} +\SetUpNeighbour{up}{6}{7} +\SetUpNeighbour{up}{7}{8} +\SetDownNeighbour{down}{2}{1} +\SetDownNeighbour{down}{3}{2} +\SetDownNeighbour{down}{4}{3} +\SetDownNeighbour{down}{5}{4} +\SetDownNeighbour{down}{6}{5} +\SetDownNeighbour{down}{7}{6} +\SetDownNeighbour{down}{8}{7} + + + +\def\SetUpRightNeighbour#1#2#3% direction -> rank -> rank -> unit +{\SetNeighbour{#1}{a#2}{b#3}% + \SetNeighbour{#1}{b#2}{c#3}% + \SetNeighbour{#1}{c#2}{d#3}% + \SetNeighbour{#1}{d#2}{e#3}% + \SetNeighbour{#1}{e#2}{f#3}% + \SetNeighbour{#1}{f#2}{g#3}% + \SetNeighbour{#1}{g#2}{h#3}% + \SetNeighbour{#1}{h#2}{Offboard}} +\let\SetDownRightNeighbour=\SetUpRightNeighbour +\SetUpRightNeighbour{upright}{1}{2} +\SetUpRightNeighbour{upright}{2}{3} +\SetUpRightNeighbour{upright}{3}{4} +\SetUpRightNeighbour{upright}{4}{5} +\SetUpRightNeighbour{upright}{5}{6} +\SetUpRightNeighbour{upright}{6}{7} +\SetUpRightNeighbour{upright}{7}{8} +\SetDownRightNeighbour{downright}{2}{1} +\SetDownRightNeighbour{downright}{3}{2} +\SetDownRightNeighbour{downright}{4}{3} +\SetDownRightNeighbour{downright}{5}{4} +\SetDownRightNeighbour{downright}{6}{5} +\SetDownRightNeighbour{downright}{7}{6} +\SetDownRightNeighbour{downright}{8}{7} + + + +\def\SetUpLeftNeighbour#1#2#3% direction -> rank -> rank -> unit +{\SetNeighbour{#1}{a#2}{Offboard}% + \SetNeighbour{#1}{b#2}{a#3}% + \SetNeighbour{#1}{c#2}{b#3}% + \SetNeighbour{#1}{d#2}{c#3}% + \SetNeighbour{#1}{e#2}{d#3}% + \SetNeighbour{#1}{f#2}{e#3}% + \SetNeighbour{#1}{g#2}{f#3}% + \SetNeighbour{#1}{h#2}{g#3}} +\let\SetDownLeftNeighbour=\SetUpLeftNeighbour +\SetUpLeftNeighbour{upleft}{1}{2} +\SetUpLeftNeighbour{upleft}{2}{3} +\SetUpLeftNeighbour{upleft}{3}{4} +\SetUpLeftNeighbour{upleft}{4}{5} +\SetUpLeftNeighbour{upleft}{5}{6} +\SetUpLeftNeighbour{upleft}{6}{7} +\SetUpLeftNeighbour{upleft}{7}{8} +\SetDownLeftNeighbour{downleft}{2}{1} +\SetDownLeftNeighbour{downleft}{3}{2} +\SetDownLeftNeighbour{downleft}{4}{3} +\SetDownLeftNeighbour{downleft}{5}{4} +\SetDownLeftNeighbour{downleft}{6}{5} +\SetDownLeftNeighbour{downleft}{7}{6} +\SetDownLeftNeighbour{downleft}{8}{7} + + +\def\SetLeftNeighbour#1#2#3% direction -> file -> file -> unit +{\SetNeighbour{#1}{#21}{#31}% + \SetNeighbour{#1}{#22}{#32}% + \SetNeighbour{#1}{#23}{#33}% + \SetNeighbour{#1}{#24}{#34}% + \SetNeighbour{#1}{#25}{#35}% + \SetNeighbour{#1}{#26}{#36}% + \SetNeighbour{#1}{#27}{#37}% + \SetNeighbour{#1}{#28}{#38}} +\let\SetRightNeighbour=\SetLeftNeighbour +\SetLeftNeighbour{left}{b}{a} +\SetLeftNeighbour{left}{c}{b} +\SetLeftNeighbour{left}{d}{c} +\SetLeftNeighbour{left}{e}{d} +\SetLeftNeighbour{left}{f}{e} +\SetLeftNeighbour{left}{g}{f} +\SetLeftNeighbour{left}{h}{g} +\SetRightNeighbour{right}{a}{b} +\SetRightNeighbour{right}{b}{c} +\SetRightNeighbour{right}{c}{d} +\SetRightNeighbour{right}{d}{e} +\SetRightNeighbour{right}{e}{f} +\SetRightNeighbour{right}{f}{g} +\SetRightNeighbour{right}{g}{h} + + + +% the knight needs special attention +\def\KnightSquares#1% square -> square list +{\csname#1.knight\endcsname} + +\def\SetKnightSquares#1#2% square -> square list -> unit +{\expandafter\def\csname#1.knight\endcsname{#2}} + +% a file +\SetKnightSquares{a1}{\Listize[b3,c2]} +\SetKnightSquares{a2}{\Listize[b4,c3,c1]} +\SetKnightSquares{a3}{\Listize[b5,c4,c2,b1]} +\SetKnightSquares{a4}{\Listize[b6,c5,c3,b2]} +\SetKnightSquares{a5}{\Listize[b7,c6,c4,b3]} +\SetKnightSquares{a6}{\Listize[b8,c7,c5,b4]} +\SetKnightSquares{a7}{\Listize[c8,c6,b5]} +\SetKnightSquares{a8}{\Listize[c7,b6]} +% b file +\SetKnightSquares{b1}{\Listize[a3,c3,d2]} +\SetKnightSquares{b2}{\Listize[a4,c4,d3,d1]} +\SetKnightSquares{b3}{\Listize[a5,c5,d4,d2,a1,c1]} +\SetKnightSquares{b4}{\Listize[a6,c6,d5,d3,a2,c2]} +\SetKnightSquares{b5}{\Listize[a7,c7,d6,d4,a3,c3]} +\SetKnightSquares{b6}{\Listize[a8,c8,d7,d5,a5,c5]} +\SetKnightSquares{b7}{\Listize[d8,d6,a5,c5]} +\SetKnightSquares{b8}{\Listize[d7,a6,c6]} +% c file +\SetKnightSquares{c1}{\Listize[a2,b3,d3,e2]} +\SetKnightSquares{c2}{\Listize[a1,a3,b4,d4,e3,e1]} +\SetKnightSquares{c3}{\Listize[a2,a4,b1,b5,d1,d5,e2,e4]} +\SetKnightSquares{c4}{\Listize[a3,a5,b2,b6,d2,d6,e3,e5]} +\SetKnightSquares{c5}{\Listize[a4,a6,b3,b7,d3,d7,e4,e6]} +\SetKnightSquares{c6}{\Listize[a5,a7,b4,b8,d4,d8,e5,e7]} +\SetKnightSquares{c7}{\Listize[a6,a8,b5,d5,e6,e8]} +\SetKnightSquares{c8}{\Listize[a7,b6,d6,e7]} +% d file +\SetKnightSquares{d1}{\Listize[b2,c3,e3,f2]} +\SetKnightSquares{d2}{\Listize[b1,b3,c4,e4,f3,f1]} +\SetKnightSquares{d3}{\Listize[b2,b4,c1,c5,e1,e5,f2,f4]} +\SetKnightSquares{d4}{\Listize[b3,b5,c2,c6,e2,e6,f3,f5]} +\SetKnightSquares{d5}{\Listize[b4,b6,c3,c7,e3,e7,f4,f6]} +\SetKnightSquares{d6}{\Listize[b5,b7,c4,c8,e4,e8,f5,f7]} +\SetKnightSquares{d7}{\Listize[b6,b8,c5,e5,f6,f8]} +\SetKnightSquares{d8}{\Listize[b7,c6,e6,f7]} +% e file +\SetKnightSquares{e1}{\Listize[c2,d3,f3,g2]} +\SetKnightSquares{e2}{\Listize[c1,c3,d4,f4,g3,g1]} +\SetKnightSquares{e3}{\Listize[c2,c4,d1,d5,f1,f5,g2,g4]} +\SetKnightSquares{e4}{\Listize[c3,c5,d2,d6,f2,f6,g3,g5]} +\SetKnightSquares{e5}{\Listize[c4,c6,d3,d7,f3,f7,g4,g6]} +\SetKnightSquares{e6}{\Listize[c5,c7,d4,d8,f4,f8,g5,g7]} +\SetKnightSquares{e7}{\Listize[c6,c8,d5,f5,g6,g8]} +\SetKnightSquares{e8}{\Listize[c7,d6,f6,g7]} +% f file +\SetKnightSquares{f1}{\Listize[d2,e3,g3,h2]} +\SetKnightSquares{f2}{\Listize[d1,d3,e4,g4,h3,h1]} +\SetKnightSquares{f3}{\Listize[d2,d4,e1,e5,g1,g5,h2,h4]} +\SetKnightSquares{f4}{\Listize[d3,d5,e2,e6,g2,g6,h3,h5]} +\SetKnightSquares{f5}{\Listize[d4,d6,e3,e7,g3,g7,h4,h6]} +\SetKnightSquares{f6}{\Listize[d5,d7,e4,e8,g4,g8,h5,h7]} +\SetKnightSquares{f7}{\Listize[d6,d8,e5,g5,h6,h8]} +\SetKnightSquares{f8}{\Listize[d7,e6,g6,h7]} +% g file +\SetKnightSquares{g1}{\Listize[h3,f3,e2]} +\SetKnightSquares{g2}{\Listize[h4,f4,e3,e1]} +\SetKnightSquares{g3}{\Listize[h5,f5,e4,e2,h1,f1]} +\SetKnightSquares{g4}{\Listize[h6,f6,e5,e3,h2,f2]} +\SetKnightSquares{g5}{\Listize[h7,f7,e6,e4,h3,f3]} +\SetKnightSquares{g6}{\Listize[h8,f8,e7,e5,h4,f4]} +\SetKnightSquares{g7}{\Listize[e8,e6,h5,f5]} +\SetKnightSquares{g8}{\Listize[h6,f6,e7]} +% h file +\SetKnightSquares{h1}{\Listize[g3,f2]} +\SetKnightSquares{h2}{\Listize[g4,f3,f1]} +\SetKnightSquares{h3}{\Listize[g5,f4,f2,g1]} +\SetKnightSquares{h4}{\Listize[g6,f5,f3,g2]} +\SetKnightSquares{h5}{\Listize[g7,f6,f4,g3]} +\SetKnightSquares{h6}{\Listize[g8,f7,f5,g4]} +\SetKnightSquares{h7}{\Listize[f8,f6,g5]} +\SetKnightSquares{h8}{\Listize[f7,g6]} + + +% % finding the neighbours of a square, used when the king moves... +% \def\Neighbours#1% square -> square list +% {\Map{\Twiddle\GetNeighbour{#1}}% +% {\Listize[left,upleft,up,upright,right,downright,down,downleft]}} + +% StringToTokens: string -> string list, cut at spaces +\def\StringToTokens#1% +{\skak@ifthenelse{\equal{#1}{}}{\Nil}{\StrToTokens(#1 )}} +\def\StrToTokens (#1 #2){% + \EqStr{#1}{}% + {\Nil}% + \Cons{#1}{\EqStr{#2}{} {\Nil} {\StrToTokens(#2)}}} + +\def\BlackPiece#1% char -> piece +{\EqStr{#1}{K}% + {k}% + {\EqStr{#1}{Q}% + {q}% + {\EqStr{#1}{R}% + {r}% + {\EqStr{#1}{B}% + {b}% + {\EqStr{#1}{N}% + {n}% + {p}}}}}} + +\def\PieceNameToPiece#1#2% piecename -> bool -> piece +{#2{#1}{\BlackPiece{#1}}} + +% setting up variables for ParseMove +\def\ParseMoveInit{% + \gdef\MoveToRank{Z}\gdef\MoveToFile{Z}% + \gdef\RankDiscriminator{Z}\gdef\FileDiscriminator{Z}% + \gdef\PieceNameToMove{Z}% + \gdef\Capture{\False}% + \gdef\Promotion{\False}\gdef\PromotionPieceName{Z}% + \gdef\Castling{\False}\gdef\LongCastling{\False}} + +\def\ParseMove#1{% string -> unit + \ParseMoveA(#1)} + +\def\ParseMoveA(#1#2){% char -> string -> unit + \IsPieceName{#1}% + {\gdef\PieceNameToMove{\skak@pieceToEnglish{#1}}% + \gdef\PieceToMove{\PieceNameToPiece{\PieceNameToMove}{\WhiteToMove}}% + \ParseCoordinates(#2Z)% + \gdef\MoveTo{\MoveToFile\MoveToRank}}% + {\IsO{#1}% + {\def\Castling{\True}% + \ParseCastling(#2Z)}% + {\ParseCoordinates(#1#2Z)% + \gdef\MoveTo{\MoveToFile\MoveToRank}}}} + +\def\FirstChar(#1#2){#1} + +\def\ParseCoordinates(#1#2){% char -> string -> unit + \EqStr{Z}{#1}% + {}% we are done! + {\IsFile{#1}% + {\EqStr{\MoveToFile}{Z}% + {}% first File name in move so nothing to do + {\xdef\FileDiscriminator{\MoveToFile}}% + \gdef\MoveToFile{#1}% + \ParseCoordinates(#2)}% + {\IsRank{#1}% + {\EqStr{\MoveToRank}{Z}% + {}% + {\gdef\RankDiscriminator{\MoveToRank}}% + \gdef\MoveToRank{#1}% + \ParseCoordinates(#2)}% + {\IsCapture{#1}% + {\gdef\Capture{\True}% + \ParseCoordinates(#2)}% + {\IsPromotion{#1}% + {\def\Promotion{\True}% + \gdef\PromotionPieceName{\skak@pieceToEnlish{\FirstChar(#2)}}}}% + {}% no more information is of interest + }}}} + +% help for \ParseCastling +\def\ParseCastlingA(#1#2#3){% + \MyEqualB{#1#2}{-O}% + {\gdef\LongCastling{\True}}% + {}} + +\def\ParseCastling(-O#1){% strip the first -O, at least Z is left + \ParseCastlingA(#1VW)} + +% \def\ParseCastling(-O#1#2){% +% \EqStr{#1}{Z}% +% {}% +% {\def\LongCastling{\True}}} + + +% for testing purposes +\def\ShowParseInfo% +{ %MoveTo: \MoveTo + MoveToRank: \MoveToRank, MoveToFile: \MoveToFile, \\ + RankDiscriminator: \RankDiscriminator, FileDiscriminator: + \FileDiscriminator, \\ Promotion: \BoolToString{\Promotion}, + PromotionPieceName: \PromotionPieceName + Capture: \BoolToString{\Capture}, \\ + PieceNameToMove: \PieceNameToMove, \\ + Castling: \BoolToString{\Castling}, + LongCastling: \BoolToString{\LongCastling}} + +% castling, with preparation for eg, FisheRandom +%\def\WhiteShortRook{h1} +%\def\WhiteLongRook{a1} +%\def\BlackShortRook{h8} +%\def\WhiteLong +\def\FirstRank#1{% bool -> rank + #1{1}{8}} +\def\CastleKingFile#1{% bool -> file, LongCastling is used as argument + #1{c}{g}} +\def\CastleRookToFile#1{% + #1{d}{f}} +\def\CastleRookFromFile#1{% + #1{a}{h}} + +\def\CastleDone#1{% bool -> unit + #1{\gdef\WhiteCastling{-}}{\gdef\BlackCastling{-}}} + +\def\ExecuteCastling{% relies on \ParseMove + \stepcounter{halfmove}% + \gdef\MoveTo{\CastleKingFile{\LongCastling}\FirstRank{\WhiteToMove}}% + \ExecuteKingMove% + \gdef\MoveTo{\CastleRookToFile{\LongCastling}\FirstRank{\WhiteToMove}}% + \DoTheMove{\CastleRookFromFile{\LongCastling}\FirstRank{\WhiteToMove}}% + \CastleDone{\WhiteToMove}} + + +%%% after ParseMove has gathered info we find the piece to move +% LookFor looks in one direction, stopping if a non-empty square is +% found +\def\LookFor#1#2#3{% (piece -> bool) -> square -> direction -> square list + \LookForA{#1}{\GetNeighbour{#3}{#2}}{#3}} % we have to skip the + % first square!!! +\def\LookForA#1#2#3{% (piece -> bool) -> square -> direction -> square list + #1{\Get{#2}}% + {\Singleton{#2}}% + {\EqPiece{E}{\Get{#2}}% empty square => continue in the given direction + {\LookForA{#1}{\GetNeighbour{#3}{#2}}{#3}}% + {\Nil}}} + + +% IsRightPiece is true if a piece matching #1 is on square#2 +\def\IsRightPiece#1#2{% piece -> square -> bool + \EqPiece{#1}{\Get{#2}}} + +\def\IsRookQueen#1#2{% bool -> piece -> bool + \Or{\EqPiece{#2}{\PieceNameToPiece{R}{#1}}}% + {\EqPiece{#2}{\PieceNameToPiece{Q}{#1}}}% + } +\def\IsBishopQueen#1#2{% bool -> piece -> bool + \Or{\EqPiece{#2}{\PieceNameToPiece{B}{#1}}}% + {\EqPiece{#2}{\PieceNameToPiece{Q}{#1}}}% + } + +% (piece-> bool) -> square -> direction list -> square list +\def\ScanDirections#1#2#3{\Foldr{\Compose\Cat{\LookFor{#1}{#2}}}\Nil{#3}} + + +% relies on the info gathered by ParseMove +\def\FindPieceSquares#1#2{% bool -> square -> square list + \EqPiece{\PieceNameToMove}{R}% + {\ScanDirections% + {\EqPiece{\PieceToMove}}{#2}{\Listize[up,down,left,right]}}% + {\EqPiece{\PieceNameToMove}{B}% + {\ScanDirections% + {\EqPiece{\PieceToMove}}{#2}% + {\Listize[upright,downright,downleft,upleft]}}% + {\EqPiece{\PieceNameToMove}{Q}% + {\ScanDirections% + {\EqPiece{\PieceToMove}}{#2}% + {\Listize[up,down,left,right,upleft,upright,downleft,downright]}}% + {\Filter{\IsRightPiece{\PieceToMove}}{\KnightSquares{#2}}}}}} + +\def\UniqueMove% bool, if the descriminators <> Z +{\And% + {\Not{\EqStr{\RankDiscriminator}{Z}}}% + {\Not{\EqStr{\FileDiscriminator}}{Z}}} + +\def\DoTheMove#1{% move the piece from #1 to \MoveToFile\MoveToRank + \edef\oldpiece{\Get{\MoveToFile\MoveToRank}}% + \Set{\MoveTo}{\Get{#1}}\Set{#1}{E}% + \gdef\MoveFrom{#1}} + +\def\DoTheMoveList#1{\DoTheMove{\Head{#1}}} + +% undoes the move to #1 +\def\UndoMove#1{% square -> unit, relies on \oldpiece and \MoveToFile/Rank +\Set{#1}{\Get{\MoveToFile\MoveToRank}}\Set{\MoveToFile\MoveToRank}{\oldpiece}% +\Or{\EqPiece{\PieceToMove}{K}}{\EqPiece{\PieceToMove}{k}}% + {\SetKingSquare{\WhiteToMove}{#1}}% + {}} + +\def\NoEnemiesFound{% bool +\IsNil{\Cat{\ScanDirections{\IsRookQueen{\Not\WhiteToMove}}% + {\KingSquare{\WhiteToMove}}{\Listize[up,down,left,right]}}% + {\ScanDirections{\IsBishopQueen{\Not\WhiteToMove}}% + {\KingSquare{\WhiteToMove}}% + {\Listize[upleft,downright,downleft,upright]}}}} + +\newboolean{helplegal} + +\def\LegalMove#1{% square -> bool, is the move possible to do? + \DoTheMove{#1}% + \NoEnemiesFound% + {\UndoMove{#1}\True}% + {\UndoMove{#1}\False}}% +% \skak@ifthenelse{\boolean{helplegal}}{\True}{\False}} +% \def\LegalMove#1{% square -> bool, is the move possible to do? +% % \edef\oldpiece{\Get{\MoveToFile\MoveToRank}}% +% \DoTheMove{#1}% +% % \setboolean{helplegal}{\NoEnemiesFound{true}{false}}% +% \gdef\HelpLegal{\NoEnemiesFound} +% \UndoMove{#1}% +% \HelpLegal} +% % \skak@ifthenelse{\boolean{helplegal}}{\True}{\False}} + +% relies on \ParseMove +\def\TrimMoveList#1{% square -> bool +\gdef\trimhelp{#1}%( +\And{\RightRank(\trimhelp)}{\And{\RightFile(\trimhelp)}{\LegalMove{\trimhelp}}}} +%\And{\RightRank(#1)}{\And{\RightFile(#1)}{\LegalMove{#1}}}} + +\def\ExecuteKingMove{% relies on ParseMove, WhiteToMove + \DoTheMove{\KingSquare{\WhiteToMove}}% + \SetKingSquare{\WhiteToMove}{\MoveTo}% + \WhiteToMove% + {\edef\WhiteCastling{-}}% + {\edef\BlackCastling{-}}} + +% % used by UpdateCastling +% \def\RemoveLongCastling{% relies on \WhiteToMove +% \WhiteToMove% +% {\EqStr{KQ}{\WhiteCastling}% +% {\edef\WhiteCastling{K}}% +% {\EqStr{Q}{\WhiteCastling}% +% {\edef\WhiteCastling{-}} +% {}}}% +% {\EqStr{kq}{\BlackCastling}% +% {\edef\BlackCastling{k}}% +% {\EqStr{q}{\BlackCastling}% +% {\edef\BlackCastling{-}}% +% {}}}} + +% used by UpdateCastling +\def\RemoveLongCastling{% relies on \WhiteToMove + \WhiteToMove% + {\skak@ifthenelse{\equal{KQ}{\WhiteCastling}}% + {\gdef\WhiteCastling{K}}% + {\skak@ifthenelse{\equal{Q}{\WhiteCastling}}% + {\gdef\WhiteCastling{-}}% + {}}}% + {\skak@ifthenelse{\equal{kq}{\BlackCastling}}% + {\gdef\BlackCastling{k}}% + {\skak@ifthenelse{\equal{q}{\BlackCastling}}% + {\edef\BlackCastling{-}}% + {}}}}% + +% % used by UpdateCastling +% \def\RemoveShortCastling{% relies on \WhiteToMove +% \WhiteToMove% +% {\skak@ifthenelse{\equal{KQ}{\WhiteCastling}}% +% %\EqStr{KQ}{\WhiteCastling}% +% {\edef\WhiteCastling{Q}}% +% {\EqStr{K}{\WhiteCastling}% +% {\edef\WhiteCastling{-}}% +% {}}}% +% {\skak@ifthenelse{\equal{kq}{\BlackCastling}}% +% %\EqStr{kq}{\BlackCastling}% +% {\edef\BlackCastling{q}}% +% {\EqStr{k}{\BlackCastling}% +% {\edef\BlackCastling{-}}% +% {}}}} + +% used by UpdateCastling +\def\RemoveShortCastling{% relies on \WhiteToMove + \WhiteToMove% + {\skak@ifthenelse{\equal{KQ}{\WhiteCastling}}% + %\EqStr{KQ}{\WhiteCastling}% + {\gdef\WhiteCastling{Q}}% + {\skak@ifthenelse{\equal{K}{\WhiteCastling}} + {\gdef\WhiteCastling{-}}% + {}}}% + {\skak@ifthenelse{\equal{kq}{\BlackCastling}}% + %\EqStr{kq}{\BlackCastling}% + {\gdef\BlackCastling{q}}% + {\EqStr{k}{\BlackCastling}% + {\gdef\BlackCastling{-}}% + {}}}} + +\def\UpdateCastling{% relies on \ParseMove + \EqPiece{R}{\PieceNameToMove}% + { \EqSquare{\MoveFrom}{\CastleRookFromFile{\True}\FirstRank{\WhiteToMove}}% + {\RemoveLongCastling}% + {\EqSquare{\MoveFrom}{\CastleRookFromFile{\False}\FirstRank{\WhiteToMove}}% + {\RemoveShortCastling}% + {}}}% + {}}% non rook moves will not change the castling possibilities + +\def\ExecutePieceMove{% relies on the info gathered by ParseMove + \Capture{\setcounter{halfmove}{0}}{\stepcounter{halfmove}}% + \UniqueMove% + {\DoTheMove{\FileDiscriminator\RankDiscriminator}}% + {\EqPiece{K}{\PieceNameToMove}% + {\ExecuteKingMove}% + {% +% (\Unlistize{\FindPieceSquares{\WhiteToMove}{\MoveTo}},% +% \Unlistize{\Filter{\TrimMoveList}% +% {\FindPieceSquares{\WhiteToMove}{\MoveTo}}})% + \Apply{\DoTheMove}{\Filter{\TrimMoveList}% + {\FindPieceSquares{\WhiteToMove}{\MoveTo}}}}% + } + \UpdateCastling} + +% % for pawn captures and moves +% \newcounter{rankhelp} +% % \def\FromRank{\setcounter{rankhelp}{\MoveToRank}% +% % \addtocounter{rankhelp}{\WhiteToMove{-1}{1}} +% % \arabic{rankhelp}} +\def\FromRank{% + \EqStr{1}{\MoveToRank}% + {\WhiteToMove{0}{2}}% + {\EqStr{2}{\MoveToRank}% + {\WhiteToMove{1}{3}}% + {\EqStr{3}{\MoveToRank}% + {\WhiteToMove{2}{4}}% + {\EqStr{4}{\MoveToRank}% + {\WhiteToMove{3}{5}}% + {\EqStr{5}{\MoveToRank}% + {\WhiteToMove{4}{6}}% + {\EqStr{6}{\MoveToRank}% + {\WhiteToMove{5}{7}}% + {\EqStr{7}{\MoveToRank}% + {\WhiteToMove{6}{8}}% + {\EqStr{8}{\MoveToRank}% + {\WhiteToMove{7}{9}}% + {}}}}}}}}} +\def\InitialRank{\WhiteToMove{2}{7}} + +\def\ExecutePawnMove{% relies on the info obtained by ParseMove + \setcounter{halfmove}{0}% + \Capture% + {\EqPiece{E}{\Get{\MoveTo}}% + {\Set{\MoveToFile\FromRank}{E}}% + {}% + \DoTheMove{\FileDiscriminator\FromRank}% + \def\EnPassantSquare{-}}% + {\EqPiece{E}{\Get{\MoveToFile\FromRank}}% + {\edef\EnPassantSquare{\MoveToFile\FromRank}% two square move + \DoTheMove{\MoveToFile\InitialRank}}% + {\DoTheMove{\MoveToFile\FromRank}% one square move + \def\EnPassantSquare{-}}}% + \Promotion% + {\Set{\MoveTo}{\PieceNameToPiece{\PromotionPieceName}{\WhiteToMove}}}% + {}} + + +\def\MakeMove#1{% string -> unit +% (In MakeMove: WhiteToMove \BoolToString\WhiteToMove) + \ParseMoveInit% + \ParseMove{#1}% + \EqPiece{Z}{\PieceNameToMove}% + {\Castling% + {\gdef\EnPassantSquare{-}\ExecuteCastling}% + {\ExecutePawnMove}}% + {\gdef\EnPassantSquare{-}% + \ExecutePieceMove}% + \WhiteToMove% + {\gdef\WhiteToMove{\False}}% + {\gdef\WhiteToMove{\True}\addtocounter{move}{1}}% +%(End MakeMove: WhiteToMove \BoolToString\WhiteToMove) + } + +% debugging aid +%\def\MakeMove#1{#1} + +\def\mainline{\begingroup\catcode`\#=12 \@mainline} +\def\@mainline#1{\endgroup\gdef\NumberNext{\True}% + \Mainline(#1 Z ){\mainlinestyle\typeset@A{#1}}} + + +\def\hidemoves{\begingroup\catcode`\#=12 \@hidemoves} +\def\@hidemoves#1{\endgroup\def\NumberNext{\True}% + \Mainline(#1 Z )} + + +\newcounter{helpnumber} +\newcounter{helpnumberMove} +% \def\EatNumber#1{\setcounter{helpnumber}{0}\EatNumberA(#1Z)% +% \skak@ifthenelse{\value{move}=\value{helpnumber}}% +% {\def\NumberOK{\True}}% +% {\def\NumberOK{\False}}}% +\def\EatNumber#1{% + \setcounter{helpnumberMove}{\arabic{move}}% + \setcounter{helpnumber}{0}\EatNumberA(#1WXYZ)% + \skak@ifthenelse{\value{helpnumberMove}=\value{helpnumber}}% + {\gdef\NumberOK{\True}}% + {\gdef\NumberOK{\False}}}% +\def\EatNumberA(#1.#2){% + \setcounter{helpnumber}{#1}% + \LookForMove(.#2)% sets \ExpectedColur and \CurrentMove + } + +\def\LookForMove(#1#2#3#4){% + \EqStr{.}{#2}% ... after the move number + {\gdef\ExpectedColour{\False}% + \HandleMove(#4)}% + {\gdef\ExpectedColour{\True}% + \HandleMove(#2#3#4)}}% + +\def\HandleMove(#1XYZ){% executes a move if one is found + \EqStr{W}{#1}% + {}% + {\StripMove(#1)}} +\def\StripMove(#1W){% the execution of a move like 1.e4 + \MakeMoveMainline{#1}} + +\def\MakeMoveMainline#1{% + {\ExpectedColour% + {\WhiteToMove% + {\MakeMove{#1}% + \gdef\ExpectedColour{\False}}% + {\errmessage{mainline: black, not white, to move}}}% + {\WhiteToMove% + {\errmessage{mainline: white, not black, to move}}% + {\MakeMove{#1}\gdef\NumberNext{\True}}}}} + + +\def\Mainline(#1 #2){% + \EqStr{Z}{#1}% + {}% + {\NumberNext% + {\EatNumber{#1}% sets \NumberOK, \ExpectedColour + % executes a move not separated from the + % number with a space, eg, 1.e4 + \NumberOK% + {\gdef\NumberNext{\False}% + \Mainline(#2)}% + {\errmessage{mainline: not the correct move number}}}% + {\MakeMoveMainline{#1}% + \Mainline(#2)}}} + + +%%%%% typesetting +%%% figurine notation +%\input{fig1\@ptsize.clo} +\newcommand{\skakfamily}{\usefont{U}{skak}{m}{n}} +\DeclareTextFontCommand{\textskak}{\skakfamily} + +\def\liftfig#1{\textskak{#1}} + + +\def\styleA@opentypesetting{} +\def\styleA@closetypesetting{} +\def\styleA@whiteopen{.} +\def\styleA@blackopen{. -} +\def\styleA@beforenumber{} +\def\styleA@beforewhite{ } +\def\styleA@afterwhite{} +\def\styleA@beforeblack{, } +\def\styleA@afterblack{ } + +\def\styleA{% +\let\opentypesetting=\styleA@opentypesetting +\let\closetypesetting=\styleA@closetypesetting +\let\whiteopen=\styleA@whiteopen +\let\blackopen=\styleA@blackopen +\let\beforenumber=\styleA@beforenumber +\let\beforewhite=\styleA@beforewhite +\let\afterwhite=\styleA@afterwhite +\let\beforeblack=\styleA@beforeblack +\let\afterblack=\styleA@afterblack +} +%%%% the default style +\styleA + +\def\styleB@opentypesetting{} +\def\styleB@closetypesetting{} +\def\styleB@whiteopen{ } +\def\styleB@blackopen{\ldots} +\def\styleB@beforenumber{} +\def\styleB@beforewhite{} +\def\styleB@afterwhite{ } +\def\styleB@beforeblack{} +\def\styleB@afterblack{ } + +\def\styleB{% +\let\opentypesetting=\styleB@opentypesetting +\let\closetypesetting=\styleB@closetypesetting +\let\whiteopen=\styleB@whiteopen +\let\blackopen=\styleB@blackopen +\let\beforenumber=\styleB@beforenumber +\let\beforewhite=\styleB@beforewhite +\let\afterwhite=\styleB@afterwhite +\let\beforeblack=\styleB@beforeblack +\let\afterblack=\styleB@afterblack +} + +\def\styleC@opentypesetting{% + \begin{tabbing}% + \hspace{.2\linewidth}\=\hspace{.2\linewidth}\=% + \hspace{.2\linewidth}\= \kill} +\def\styleC@closetypesetting{\end{tabbing}} +\def\styleC@whiteopen{} +\def\styleC@blackopen{\>\ldots} +\def\styleC@beforenumber{\>} +\def\styleC@beforewhite{\>} +\def\styleC@afterwhite{} +\def\styleC@beforeblack{\>} +\def\styleC@afterblack{\\} + +\def\styleC{% +\let\opentypesetting=\styleC@opentypesetting +\let\closetypesetting=\styleC@closetypesetting +\let\whiteopen=\styleC@whiteopen +\let\blackopen=\styleC@blackopen +\let\beforenumber=\styleC@beforenumber +\let\beforewhite=\styleC@beforewhite +\let\afterwhite=\styleC@afterwhite +\let\beforeblack=\styleC@beforeblack +\let\afterblack=\styleC@afterblack +} + + + +\def\mainlinestyle{\bfseries}%\let\Fig=\Figb}% could also contain + % definitions of the + % various style options +\def\variationstyle{}%\let\Fig=\Fign} % as with mainlinestyle + + +\def\typeset@number#1{\TypeSetAfterBlack{\afterblack}{}% + \gdef\TypeSetAfterBlack{\True}% + \beforenumber\typeset@numberA(#1WXYZ)}% 22: -> 22\?open +\def\typeset@numberA(#1.#2){% + #1\typeset@numberHandlePeriods(.#2)} +\def\typeset@numberHandlePeriods(#1#2#3#4){% + \EqStr{.}{#2}% ... after the number + {\blackopen\gdef\TypeSetColour{\False}\gdef\TypeSetAfterWhite{\False}% + \typeset@numberHandleMove(#4)}% + {\whiteopen\gdef\TypeSetColour{\True}\gdef\TypeSetAfterWhite{\True}% + \typeset@numberHandleMove(#2#3#4)}} +\def\typeset@numberHandleMove(#1XYZ){% + \EqStr{W}{#1}% + {}% + {\typeset@numberStripMove(#1)}} +\def\typeset@numberStripMove(#1W){% + \typeset@A@move{#1}} + +\def\typeset@A@move#1{% + \TypeSetColour% + {\beforewhite\mbox{\typeset@A@moveA(#1Z)}\gdef\TypeSetColour{\False}}% + {\TypeSetAfterWhite{\afterwhite}{}% + \beforeblack\mbox{\typeset@A@moveA(#1Z)}% + \gdef\TypeSetColour{\True}\gdef\TypeSetNumberNext{\True}}} +\def\typeset@A@moveA(#1#2){% + \EqStr{Z}{#1}% + {}% + {\IsPieceName{#1}% + {\xdef\temp@piece{\skak@pieceToEnglish{#1}}% + \expandafter\liftfig\temp@piece}% + {\EqStr{=}{#1}% + {}% + {\EqStr{x}{#1}% + {\ensuremath{\!\!\:\times\!\!\;}}% + {\EqStr{+}{#1}% + {\ensuremath{\dagger}}% + {#1}}}}% + \typeset@A@moveA(#2)}} + + +\def\typeset@A#1{\gdef\TypeSetNumberNext{\True}% + \gdef\TypeSetAfterBlack{\False}\opentypesetting\typeset@AA(#1 Z )% + \closetypesetting} +\def\typeset@AA(#1 #2){% + \EqStr{Z}{#1}% + {}% + {\TypeSetNumberNext% + {\typeset@number{#1}% sets \TypeSetColour + \gdef\TypeSetNumberNext{\False}% + \typeset@AA(#2)}% + {\typeset@A@move{#1}% + \typeset@AA(#2)}}} + + +\def\variation{\begingroup\catcode`\#=12 \@variation} +\def\@variation#1{\endgroup{\variationstyle\typeset@A{#1}}} + +% typesetting moves with out move number +\def\wmove{\begingroup\catcode`\#=12 \@wmove} +\def\@wmove#1{\endgroup{\variationstyle\typeset@A@moveA(#1Z)}} +\def\bmove{\begingroup\catcode`\#=12 \@bmove} +\def\@bmove#1{\endgroup{\variationstyle\ldots\typeset@A@moveA(#1Z)}} + +%%% +% printing of the board +\newlength{\squarelength} +\newlength{\showlength} +\newlength{\ranklift} + +\def\setup@showboard#1{\font\Skak=skak#1% + \setlength{\squarelength}{#1pt}% + % ps setup + \ps@on{\psset{unit=\the\squarelength} + \edef\ps@squarecenter{(-.5,.5)}} + {} + \notationfont\setlength{\ranklift}{.5\squarelength-.8ex}\normalsize} + + + +\def\tinyboard{\font\notationfont=cmss6\setup@showboard{10}} +\def\smallboard{\font\notationfont=cmss8\setup@showboard{15}} +\def\normalboard{\font\notationfont=cmss10\setup@showboard{20}} +\def\largeboard{\font\notationfont=cmss12\setup@showboard{30}} + +% the default +\normalboard + +\def\ToggleWhiteSquare{% + \WhiteSquare{\def\WhiteSquare{\False}}{\def\WhiteSquare{\True}}} + +\def\WhiteSquarePiece#1{% + \EqPiece{E}{#1}{0}{#1}} + +\def\BlackSquarePiece#1{% + \EqPiece{E}{#1}{Z}% + {\EqPiece{P}{#1}{O}% + {\EqPiece{p}{#1}{o}% + {\EqPiece{R}{#1}{S}% + {\EqPiece{r}{#1}{s}% + {\EqPiece{N}{#1}{M}% + {\EqPiece{n}{#1}{m}% + {\EqPiece{B}{#1}{A}% + {\EqPiece{b}{#1}{a}% + {\EqPiece{Q}{#1}{L}% + {\EqPiece{q}{#1}{l}% + {\EqPiece{K}{#1}{J}{j}}}}}}}}}}}}} + +\def\FilterShowOnly#1{% piece -> piece, shows only the pieces in + % ShowOnlyList + \Member{\EqStr}{#1}{\ShowOnlyList}% + {#1}{E}} + + +\def\Showchar#1{% square -> drawn square + \WhiteSquare% + {\WhiteSquarePiece{\Compose\FilterShowOnly\Get{#1}}}% + {\BlackSquarePiece{\Compose\FilterShowOnly\Get{#1}}}% + \ToggleWhiteSquare% + % ps stuff + \ps@on{\expandafter\pnode\ps@squarecenter{#1}}{}} + +\def\Showrank#1{% rank -> drawn rank +\Skak\Apply{\Showchar}{\Rank{#1}}} + +\def\ShowrankInverse#1{% rank -> drawn rank + \Skak\Apply{\Showchar}{\Reverse{\Rank{#1}}}} +% \Skak\Apply{\Showchar}{\Rank{#1}}} + +\def\ShowMoverWhiteNormal{\pscustom{\translate(h1) +\psline{->}(1,0.25)(1,0.8)% +\psframe(0.84,-0.16)(1.16,0.16)}} + +\def\ShowMoverBlackNormal{% + \pscustom[fillstyle=solid,fillcolor=gray]{\translate(h8)% + \psline{->}(1,-0.25)(1,-0.8)% + \psframe(0.84,-0.16)(1.16,0.16)}} + +\def\ShowMoverWhiteInverse{\pscustom{\translate(a1) +\psline{->}(1,-0.25)(1,-0.8)% +\psframe(0.84,-0.16)(1.16,0.16)}} + +\def\ShowMoverBlackInverse{% + \pscustom[fillstyle=solid,fillcolor=gray]{\translate(a8)% + \psline{->}(1,0.25)(1,0.8)% + \psframe(0.84,-0.16)(1.16,0.16)}} + + + +\def\show@board{% + \def\WhiteSquare{\True} + \vbox{\offinterlineskip + \hrule height1pt + \hbox{\vrule width1pt + \vbox{\hbox{\Showrank{8}}\ToggleWhiteSquare + \hbox{\Showrank{7}}\ToggleWhiteSquare + \hbox{\Showrank{6}}\ToggleWhiteSquare + \hbox{\Showrank{5}}\ToggleWhiteSquare + \hbox{\Showrank{4}}\ToggleWhiteSquare + \hbox{\Showrank{3}}\ToggleWhiteSquare + \hbox{\Showrank{2}}\ToggleWhiteSquare + \hbox{\Showrank{1}}}% + \vrule width1pt} + \hrule height1pt} + \setcounter{ps@inverse}{0} + \ShowMover + {\WhiteToMove + {\ShowMoverWhiteNormal} + {\ShowMoverBlackNormal}} + {} +} + +\def\show@board@inverse{% + \def\WhiteSquare{\True} + \vbox{\offinterlineskip + \hrule height1pt + \hbox{\vrule width1pt + \vbox{\hbox{\ShowrankInverse{1}}\ToggleWhiteSquare + \hbox{\ShowrankInverse{2}}\ToggleWhiteSquare + \hbox{\ShowrankInverse{3}}\ToggleWhiteSquare + \hbox{\ShowrankInverse{4}}\ToggleWhiteSquare + \hbox{\ShowrankInverse{5}}\ToggleWhiteSquare + \hbox{\ShowrankInverse{6}}\ToggleWhiteSquare + \hbox{\ShowrankInverse{7}}\ToggleWhiteSquare + \hbox{\ShowrankInverse{8}}}% + \vrule width1pt} + \hrule height1pt} + \setcounter{ps@inverse}{180} + \ShowMover + {\WhiteToMove + {\ShowMoverWhiteInverse} + {\ShowMoverBlackInverse}} + {} +} + +\def\ShowrankNumber#1{% +\makebox[0pt][r]{% + \raisebox{\ranklift}[0cm][0cm]{% + \makebox[\squarelength][r]{\notationfont#1\hspace*{.1\squarelength}}}}} + +\def\ShowrankWithNumber#1{\ShowrankNumber{#1}% +\vrule width1pt \Showrank{#1}\vrule width1pt} + +\def\ShowrankInverseWithNumber#1{\ShowrankNumber{#1}% + \vrule width1pt\ShowrankInverse{#1}\vrule width1pt} + + +\def\Showfile#1{\hbox to \squarelength{\hfil\notationfont#1\hfil}} +\def\Showfiles{\hfil\Showfile{a}\Showfile{b}\Showfile{c}\Showfile{d}% + \Showfile{e}\Showfile{f}\Showfile{g}\Showfile{h}\hfil} +\def\Showfiles@inverse{\hfil\Showfile{h}\Showfile{g}\Showfile{f}\Showfile{e}% + \Showfile{d}\Showfile{c}\Showfile{b}\Showfile{a}\hfil} + +\def\show@board@notation{% + \def\WhiteSquare{\True}% + \vbox{\offinterlineskip% + \hrule height1pt + \hbox{\ShowrankWithNumber{8}}\ToggleWhiteSquare + \hbox{\ShowrankWithNumber{7}}\ToggleWhiteSquare + \hbox{\ShowrankWithNumber{6}}\ToggleWhiteSquare + \hbox{\ShowrankWithNumber{5}}\ToggleWhiteSquare + \hbox{\ShowrankWithNumber{4}}\ToggleWhiteSquare + \hbox{\ShowrankWithNumber{3}}\ToggleWhiteSquare + \hbox{\ShowrankWithNumber{2}}\ToggleWhiteSquare + \hbox{\ShowrankWithNumber{1}}\ToggleWhiteSquare + \hrule height1pt + \vspace*{.1\squarelength} + \hbox{\Showfiles}} + \setcounter{ps@inverse}{0} + \ShowMover + {\WhiteToMove + {\ShowMoverWhiteNormal} + {\ShowMoverBlackNormal}} + {} +} + +\def\show@board@notation@inverse{% + \def\WhiteSquare{\True}% + \vbox{\offinterlineskip% + \hrule height1pt + \hbox{\ShowrankInverseWithNumber{1}}\ToggleWhiteSquare + \hbox{\ShowrankInverseWithNumber{2}}\ToggleWhiteSquare + \hbox{\ShowrankInverseWithNumber{3}}\ToggleWhiteSquare + \hbox{\ShowrankInverseWithNumber{4}}\ToggleWhiteSquare + \hbox{\ShowrankInverseWithNumber{5}}\ToggleWhiteSquare + \hbox{\ShowrankInverseWithNumber{6}}\ToggleWhiteSquare + \hbox{\ShowrankInverseWithNumber{7}}\ToggleWhiteSquare + \hbox{\ShowrankInverseWithNumber{8}}\ToggleWhiteSquare + \hrule height1pt + \vspace*{.1\squarelength} + \hbox{\Showfiles@inverse}} + \setcounter{ps@inverse}{180} + \ShowMover + {\WhiteToMove + {\ShowMoverWhiteInverse} + {\ShowMoverBlackInverse}} + {} +} + +% on the fly configuration +\def\notationOn{\let\showboard=\show@board@notation% + \let\showinverseboard=\show@board@notation@inverse} +\def\notationOff{\let\showboard=\show@board% + \let\showinverseboard=\show@board@inverse} + +\def\showmoverOn{\def\ShowMover{\True}} +\def\showmoverOff{\def\ShowMover{\False}} + + +\def\newgame{% +\fenboard{rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1}} + + +%%%% storing and loading of games +\newtoks\store@toks +\def\savegame#1{% writes the board as fen to #1.fen + \newwrite\skakstore% + \immediate\openout\skakstore=#1.fen% + \Fen@calculate% + \immediate\write\skakstore{\temp@board}% + \immediate\closeout\skakstore} + +% loading a board from a fen file is also possible +% the file #1.fen should contain nothing but a fen of +% a game +\def\loadgame#1{% + \def\load@read{}% + \newread\load@in% + \openin\load@in=#1.fen\relax% + \read\load@in to \load@read% + \closein\load@in% + \expandafter\FenBoard\load@read)} + +%%% temporary storing of a game position, without resorting to files +% \def\storegame#1{\Fen@calculate% +% \def#1{\temp@board}} +% \def\restoregame#1{\expandafter\FenBoard#1)} +\def\storegame#1{\Fen@calculate% + \expandafter\xdef\csname chessgame.#1\endcsname{\temp@board}} +\def\restoregame#1{% + \edef\restore@temp{\csname chessgame.#1\endcsname} + \expandafter\FenBoard\restore@temp)} + +% end skak.sty + + + diff --git a/src/ChangeLog b/src/ChangeLog index 5a603c4403..586d6cd26b 100644 --- a/src/ChangeLog +++ b/src/ChangeLog @@ -7,6 +7,15 @@ * lyx_main.C: change ref to known bugs +2001-10-30 Kayvan A. Sylvan + + * LaTeXFeatures.C (getPackages): Use lyxskak.sty now instead + to work around older babel problems. + +2001-10-28 Kayvan A. Sylvan + + * LaTeXFeatures.[hC]: Now uses skak.sty for chess material. + 2001-10-24 Juergen Vigna * tabular-old.C (ReadOld): below variable changes reflected. diff --git a/src/LaTeXFeatures.C b/src/LaTeXFeatures.C index 0f4d8dd2fa..f9f2e3638f 100644 --- a/src/LaTeXFeatures.C +++ b/src/LaTeXFeatures.C @@ -189,9 +189,9 @@ string const LaTeXFeatures::getPackages() const // packages << "\\usepackage{algorithm}\n"; //} - // lyxchess.sty + // lyxskak.sty --- newer chess support based on skak.sty if (chess) { - packages << "\\usepackage{lyxchess}\n"; + packages << "\\usepackage[ps,mover]{lyxskak}\n"; } // setspace.sty diff --git a/src/LaTeXFeatures.h b/src/LaTeXFeatures.h index be168ffef2..3f8005eef6 100644 --- a/src/LaTeXFeatures.h +++ b/src/LaTeXFeatures.h @@ -94,7 +94,7 @@ struct LaTeXFeatures { /// bool prettyref; // prettyref.sty /// - bool chess; // chess.sty + bool chess; // skak.sty (new chess support) /// bool natbib; // natbib.sty /// diff --git a/src/gettext.C b/src/gettext.C index b80792ac22..506178db8c 100644 --- a/src/gettext.C +++ b/src/gettext.C @@ -71,10 +71,10 @@ void gettext_init(string const & localedir) void locale_init() { + setlocale(LC_NUMERIC, "C"); } void gettext_init(string const &) { - setlocale(LC_NUMERIC, "C"); } #endif diff --git a/src/insets/ChangeLog b/src/insets/ChangeLog index 161b91e941..ace8d765b4 100644 --- a/src/insets/ChangeLog +++ b/src/insets/ChangeLog @@ -1,3 +1,13 @@ +2001-10-30 John Levon + + * insetert.h: + * insetert.C: fix some problems + +2001-10-30 Kayvan A. Sylvan + + * insetexternal.C (doSubstitution): Added $$FPath token + to list of usable substitutions in external inset templates. + 2001-10-24 Juergen Vigna * insettabular.C: use new ltType struct for setting longtable diff --git a/src/insets/insetert.C b/src/insets/insetert.C index 7a4f5b4a47..f1bef0a34f 100644 --- a/src/insets/insetert.C +++ b/src/insets/insetert.C @@ -238,16 +238,25 @@ void InsetERT::setFont(BufferView *, LyXFont const &, bool, bool selectall) } -void InsetERT::edit(BufferView * bv, int x, int y, unsigned int button) +void InsetERT::updateStatus(BufferView * bv, bool swap) const { - InsetCollapsable::edit(bv, x, y, button); if (status_ != Inlined) { if (collapsed_) { - status(0, Collapsed); + status(bv, swap ? Open : Collapsed); } else { - status(0, Open); + status(bv, swap ? Collapsed : Open); } } +} + + +void InsetERT::edit(BufferView * bv, int x, int y, unsigned int button) +{ + if (button == 3) + return; + + InsetCollapsable::edit(bv, x, y, button); + updateStatus(0); set_latex_font(bv); } @@ -263,13 +272,7 @@ Inset::EDITABLE InsetERT::editable() const void InsetERT::edit(BufferView * bv, bool front) { InsetCollapsable::edit(bv, front); - if (status_ != Inlined) { - if (collapsed_) { - status(0, Collapsed); - } else { - status(0, Open); - } - } + updateStatus(0); set_latex_font(bv); } @@ -280,33 +283,22 @@ void InsetERT::insetButtonRelease(BufferView * bv, int x, int y, int button) showInsetDialog(bv); return; } - if ((x >= 0) && (x < button_length) && - (y >= button_top_y) && (y <= button_bottom_y)) - { -// if (collapsed_) { -// setLabel(_("ERT")); -// } else { -// setLabel(get_new_label()); -// } - if (collapsed_) { - status(bv, Open); -// collapsed_ = false; -// inset.insetButtonRelease(bv, 0, 0, button); -// inset.setUpdateStatus(bv, InsetText::FULL); -// bv->updateInset(this, true); - } else { - status(bv, Collapsed); -// collapsed_ = true; -// bv->unlockInset(this); -// bv->updateInset(this, true); - } - } else if (!collapsed_ && (y > button_bottom_y)) { + + if (status_ != Inlined && (x >= 0) && (x < button_length) && + (y >= button_top_y) && (y <= button_bottom_y)) { + updateStatus(bv, true); + } else { LyXFont font(LyXFont::ALL_SANE); - int yy = ascent(bv, font) + y - - (ascent_collapsed() + - descent_collapsed() + - inset.ascent(bv, font)); - inset.insetButtonRelease(bv, x, yy, button); + int yy = ascent(bv, font) + y - inset.ascent(bv, font); + + // inlined is special - the text appears above + // button_bottom_y + if (status_ == Inlined) { + inset.insetButtonRelease(bv, x, yy, button); + } else if (!collapsed_ && (y > button_bottom_y)) { + yy -= (ascent_collapsed() + descent_collapsed()); + inset.insetButtonRelease(bv, x, yy, button); + } } } diff --git a/src/insets/insetert.h b/src/insets/insetert.h index 655953f502..4c63335f8b 100644 --- a/src/insets/insetert.h +++ b/src/insets/insetert.h @@ -24,7 +24,10 @@ /** A collapsable text inset for LaTeX insertions. To write full ert (including styles and other insets) in a given - space. + space. + + Note that collapsed_ encompasses both the inline and collapsed button + versions of this inset. */ class InsetERT : public InsetCollapsable { public: @@ -93,6 +96,10 @@ public: /// bool isOpen() const { return status_ == Open || status_ == Inlined; } /// + bool inlined() const { return status_ == Inlined; } + /// + ERTStatus status() const { return status_; } + /// void open(BufferView *); /// void close(BufferView *) const; @@ -100,8 +107,6 @@ public: bool allowSpellcheck() { return false; } string const selectNextWordToSpellcheck(BufferView *, float &) const; /// - bool inlined() const { return status_ == Inlined; } - /// int ascent(BufferView *, LyXFont const &) const; /// int descent(BufferView *, LyXFont const &) const; @@ -109,9 +114,7 @@ public: int width(BufferView *, LyXFont const &) const; /// void draw(BufferView *, const LyXFont &, int , float &, bool) const; - /// - ERTStatus status() const { return status_; } - /// + /// set the status of the inset void status(BufferView *, ERTStatus const st) const; /// bool showInsetDialog(BufferView *) const; @@ -125,6 +128,8 @@ private: void setButtonLabel() const; /// void set_latex_font(BufferView *); + /// update status on button + void updateStatus(BufferView *, bool = false) const; /// mutable ERTStatus status_; diff --git a/src/insets/insetexternal.C b/src/insets/insetexternal.C index d1765de1fa..6870de8fb8 100644 --- a/src/insets/insetexternal.C +++ b/src/insets/insetexternal.C @@ -235,9 +235,11 @@ string const InsetExternal::doSubstitution(Buffer const * buffer, { string result; string const basename = ChangeExtension(params_.filename, string()); + string const filepath = OnlyPath(MakeAbsPath(params_.filename)); result = subst(s, "$$FName", params_.filename); result = subst(result, "$$Basename", basename); result = subst(result, "$$Parameters", params_.parameters); + result = subst(result, "$$FPath", filepath); result = ReplaceEnvironmentPath(result); result = subst(result, "$$Tempname", tempname_); result = subst(result, "$$Sysdir", system_lyxdir);