git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@19047 a592a061-630c-0410-9148-cb99ea01b6c8
This commit is contained in:
Peter Kümmel 2007-07-11 18:31:47 +00:00
parent cadae06897
commit 6295190087

View File

@ -1,76 +1,122 @@
=========================
Building LyX with CMake
=========================
For all builds:
- CMake 2.4 or CVS version from www.cmake.org
- install Qt 4 and make sure qmake 4 is found
(add the folder with qmake to the environment variable PATH)
- by default it builds the Qt4 frontend
- with GNUWIN32_DIR you could point to your gnuwin32 packages
(eg. -DGNUWIN32_DIR=c:\gnuwin32) by default it searches in your
program folder
Building Visual C++ 2005 project files:
- install Visual C++ 2005
- install Platform SDK 2005, "Core" and "Web Workshop"
- add include and library paths of the SDK to the IDE search paths,
menu: Tools->Options->VC++ directories->Library files + Include files
- install zlib (www.zlib.net) into %ProgramFiles%/GnuWin32/include+lib
or %ProgramFiles%/zlib/include+lib
- create a build directory, e.g. .../trunk/../build
- call in the build directory 'cmake ..\trunk\development\cmake'
- start lyx.sln
- Warnings:
The default warning level of the msvc cmake builds is now /W4.
The cmake option
-DDISABLEWALL=1
switches to /W3,
-DWALL=1
re enables /W4.
To disable a specific warning add it to MSVC_W_DISABLE of
cmake/CMakeLists.txt. To make the warning an error add it
to MSVC_W_ERROR of the same file.
TIPS: - rename Microsoft Visual Studio 8\VC\vcpackages\feacp.dll
to disable Intellisense
- the Release build links much faster
- for the 'Debug' and 'Release' build all precompiled headers are enabled
to compile without pch (to check if all necessary headers are included)
* use 'MinSizeRel' which only precompiles the STL and Boost headers
* use 'RelWithDebInfo' which does not use any precompiled headers
July, 2007
Building with GCC/Linux:
- create a build directory, e.g. .../trunk/../build
- call in the build directory 'cmake ..\trunk\development\cmake'
Building with GCC/Windows (Win2k only works with MSYS, XP?):
- install zlib (www.zlib.net) into %ProgramFiles%/GnuWin32/include+lib
- create a build directory, e.g. .../trunk/../build
- call: export QMAKESPEC=win32-g++ (MSYS) or set QMAKESPEC=win32-g++ (CMD)
- call in the build directory 'cmake ..\trunk\development\cmake'
All systems
===========
* CMake 2.4 or CVS version from www.cmake.org
* Install Qt 4 and make sure qmake 4 is found
(add the folder with qmake to the environment variable PATH).
* Faster build process: with file merging enabled compilation
is up to 5 times faster: '-Dmerge=1'.
To force a complete regeneration of the created files use
'-Dmerge_rebuild=1'.
Windows only
=============
Install the windows supplementary modules
* as described in INSTALL.scons
* install win32libs with the 'KDE on Windows' installer
http://download.cegit.de/kde-windows/installer/
(there are also Qt packages for msvc and mingw)
If cmake couldn't find these modules set GNUWIN32_DIR, eg.
-DGNUWIN32_DIR=c:\gnuwin32. By default cmake searches in your
program folder
Building Visual C++ 2005 project files
--------------------------------------
* install Visual C++ 2005
* install Platform SDK 2005, "Core" and "Web Workshop"
* add include and library paths of the SDK to the IDE search paths.
Menu entry: Tools->Options->'VC++ directories'->'Library files' and 'Include files'
* create a build directory, e.g. ..\trunk\..\build
* call in the build directory 'cmake ..\trunk\development\cmake'
* start lyx.sln
* Warnings: The default warning level of the msvc cmake builds
is /W3. To enable /W4 use
'-DWALL=1 '
and
'-DDISABLEWALL=1'
switches back to to /W3,
To disable a specific warning add it to MSVC_W_DISABLE in
cmake/CMakeLists.txt. To make the warning an error add it
to MSVC_W_ERROR.
Some tips:
* rename Microsoft Visual Studio 8\VC\vcpackages\feacp.dll
t o disable Intellisense
* the Release build links much faster
* for the 'Debug' and 'Release' build all precompiled headers are enabled
to compile without pch (non file merge mode) This is usefull to check
if all necessary headers are included.
* use 'MinSizeRel' which only precompiles the STL and Boost headers
* use 'RelWithDebInfo' which does not use any precompiled headers
GCC/Windows (Win2k only works with MSYS, XP?)
----------------------------------------------
* create a build directory, e.g. .../trunk/../build
* call: export QMAKESPEC=win32-g++ (MSYS) or set QMAKESPEC=win32-g++ (CMD)
* call in the build directory 'cmake ..\trunk\development\cmake'
Building with GCC/Linux
------------------------
* create a build directory, e.g. .../trunk/../build
* call in the build directory 'cmake ..\trunk\development\cmake'
* compiler and linker options could be suppressd by '-Dquiet=1'
Building with Xcode/Mac
-----------------------
* create a build directory, e.g. .../trunk/../build
* call in the build directory 'cmake .../trunk/development/cmake -G Xcode'
* open .../trunk/../build/lyx-qt4.xcodeproj
Some tips:
* Xcode prefers UTF8 when opening source files, though LyX usually uses
Latin1. To fix that select all source files in Xcode and click "Get Info"
in the context menu. Change the encoding to Latin1.
* You can run and debug LyX from Xcode. For LyX to find its resources, there
are two possibilities:
a) Put a resource directory, e.g. a link to the lib directory of the
source tree, at .../trunk/../build/bin/Resources
b) Select the lyx-qt4 executable in Xcode, click on "Get Info" in the
context menu and add "-sysdir a_valid_LyX_resource_directory"
pointing e.g. to a valid Contents/Resources of a LyX.app directory.
* LyX on Mac doesn't look for fonts in the resource directory if the
executable is not in an .app bundle. Instead you have to create a
symbolic link to the fonts directory in the place where the executable
is: ln -s .../trunk/lib/fonts .../trunk/../build/bin/Debug/
If you don't do that math character will not show up correctly.
* CMake properly finds the Qt4 library bundles from Trolltech's binary
Qt4 package for Mac. So no need to compile Qt on your own.
Building with Xcode/Mac:
- create a build directory, e.g. .../trunk/../build
- call in the build directory 'cmake .../trunk/development/cmake -G Xcode'
- open .../trunk/../build/lyx-qt4.xcodeproj
TIPS: - Xcode prefers UTF8 when opening source files, though LyX usually uses
Latin1. To fix that select all source files in Xcode and click "Get Info"
in the context menu. Change the encoding to Latin1.
- You can run and debug LyX from Xcode. For LyX to find its resources, there
are two possibilities:
a) Put a resource directory, e.g. a link to the lib directory of the
source tree, at .../trunk/../build/bin/Resources
b) Select the lyx-qt4 executable in Xcode, click on "Get Info" in the
context menu and add "-sysdir a_valid_LyX_resource_directory"
pointing e.g. to a valid Contents/Resources of a LyX.app directory.
- LyX on Mac doesn't look for fonts in the resource directory if the
executable is not in an .app bundle. Instead you have to create a
symbolic link to the fonts directory in the place where the executable
is: ln -s .../trunk/lib/fonts .../trunk/../build/bin/Debug/
If you don't do that math character will not show up correctly.
- CMake properly finds the Qt4 library bundles from Trolltech's binary
Qt4 package for Mac. So no need to compile Qt on your own.
To generate other build files call 'cmake'
@ -79,4 +125,5 @@ which shows a list of possibilities.
The build process tries to find aspell on Windows
in %ProgramFiles%/GnuWin32/ and in /usr/ or in /usr/local
under Linux. If it is not found the support is disabled.
under Linux. If it could not find aspell, spell checking
will be disabled.