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INSTALL.cmake
181
INSTALL.cmake
@ -1,76 +1,122 @@
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=========================
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Building LyX with CMake
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=========================
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For all builds:
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- CMake 2.4 or CVS version from www.cmake.org
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- install Qt 4 and make sure qmake 4 is found
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(add the folder with qmake to the environment variable PATH)
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- by default it builds the Qt4 frontend
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- with GNUWIN32_DIR you could point to your gnuwin32 packages
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(eg. -DGNUWIN32_DIR=c:\gnuwin32) by default it searches in your
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program folder
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Building Visual C++ 2005 project files:
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- install Visual C++ 2005
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- install Platform SDK 2005, "Core" and "Web Workshop"
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- add include and library paths of the SDK to the IDE search paths,
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menu: Tools->Options->VC++ directories->Library files + Include files
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- install zlib (www.zlib.net) into %ProgramFiles%/GnuWin32/include+lib
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or %ProgramFiles%/zlib/include+lib
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- create a build directory, e.g. .../trunk/../build
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- call in the build directory 'cmake ..\trunk\development\cmake'
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- start lyx.sln
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- Warnings:
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The default warning level of the msvc cmake builds is now /W4.
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The cmake option
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-DDISABLEWALL=1
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switches to /W3,
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-DWALL=1
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re enables /W4.
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To disable a specific warning add it to MSVC_W_DISABLE of
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cmake/CMakeLists.txt. To make the warning an error add it
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to MSVC_W_ERROR of the same file.
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TIPS: - rename Microsoft Visual Studio 8\VC\vcpackages\feacp.dll
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to disable Intellisense
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- the Release build links much faster
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- for the 'Debug' and 'Release' build all precompiled headers are enabled
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to compile without pch (to check if all necessary headers are included)
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* use 'MinSizeRel' which only precompiles the STL and Boost headers
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* use 'RelWithDebInfo' which does not use any precompiled headers
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July, 2007
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Building with GCC/Linux:
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- create a build directory, e.g. .../trunk/../build
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- call in the build directory 'cmake ..\trunk\development\cmake'
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Building with GCC/Windows (Win2k only works with MSYS, XP?):
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- install zlib (www.zlib.net) into %ProgramFiles%/GnuWin32/include+lib
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- create a build directory, e.g. .../trunk/../build
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- call: export QMAKESPEC=win32-g++ (MSYS) or set QMAKESPEC=win32-g++ (CMD)
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- call in the build directory 'cmake ..\trunk\development\cmake'
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All systems
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===========
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* CMake 2.4 or CVS version from www.cmake.org
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* Install Qt 4 and make sure qmake 4 is found
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(add the folder with qmake to the environment variable PATH).
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* Faster build process: with file merging enabled compilation
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is up to 5 times faster: '-Dmerge=1'.
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To force a complete regeneration of the created files use
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'-Dmerge_rebuild=1'.
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Windows only
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=============
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Install the windows supplementary modules
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* as described in INSTALL.scons
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* install win32libs with the 'KDE on Windows' installer
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http://download.cegit.de/kde-windows/installer/
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(there are also Qt packages for msvc and mingw)
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If cmake couldn't find these modules set GNUWIN32_DIR, eg.
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-DGNUWIN32_DIR=c:\gnuwin32. By default cmake searches in your
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program folder
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Building Visual C++ 2005 project files
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--------------------------------------
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* install Visual C++ 2005
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* install Platform SDK 2005, "Core" and "Web Workshop"
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* add include and library paths of the SDK to the IDE search paths.
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Menu entry: Tools->Options->'VC++ directories'->'Library files' and 'Include files'
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* create a build directory, e.g. ..\trunk\..\build
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* call in the build directory 'cmake ..\trunk\development\cmake'
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* start lyx.sln
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* Warnings: The default warning level of the msvc cmake builds
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is /W3. To enable /W4 use
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'-DWALL=1 '
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and
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'-DDISABLEWALL=1'
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switches back to to /W3,
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To disable a specific warning add it to MSVC_W_DISABLE in
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cmake/CMakeLists.txt. To make the warning an error add it
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to MSVC_W_ERROR.
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Some tips:
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* rename Microsoft Visual Studio 8\VC\vcpackages\feacp.dll
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t o disable Intellisense
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* the Release build links much faster
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* for the 'Debug' and 'Release' build all precompiled headers are enabled
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to compile without pch (non file merge mode) This is usefull to check
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if all necessary headers are included.
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* use 'MinSizeRel' which only precompiles the STL and Boost headers
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* use 'RelWithDebInfo' which does not use any precompiled headers
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GCC/Windows (Win2k only works with MSYS, XP?)
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----------------------------------------------
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* create a build directory, e.g. .../trunk/../build
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* call: export QMAKESPEC=win32-g++ (MSYS) or set QMAKESPEC=win32-g++ (CMD)
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* call in the build directory 'cmake ..\trunk\development\cmake'
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Building with GCC/Linux
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------------------------
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* create a build directory, e.g. .../trunk/../build
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* call in the build directory 'cmake ..\trunk\development\cmake'
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* compiler and linker options could be suppressd by '-Dquiet=1'
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Building with Xcode/Mac
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-----------------------
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* create a build directory, e.g. .../trunk/../build
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* call in the build directory 'cmake .../trunk/development/cmake -G Xcode'
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* open .../trunk/../build/lyx-qt4.xcodeproj
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Some tips:
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* Xcode prefers UTF8 when opening source files, though LyX usually uses
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Latin1. To fix that select all source files in Xcode and click "Get Info"
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in the context menu. Change the encoding to Latin1.
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* You can run and debug LyX from Xcode. For LyX to find its resources, there
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are two possibilities:
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a) Put a resource directory, e.g. a link to the lib directory of the
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source tree, at .../trunk/../build/bin/Resources
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b) Select the lyx-qt4 executable in Xcode, click on "Get Info" in the
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context menu and add "-sysdir a_valid_LyX_resource_directory"
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pointing e.g. to a valid Contents/Resources of a LyX.app directory.
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* LyX on Mac doesn't look for fonts in the resource directory if the
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executable is not in an .app bundle. Instead you have to create a
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symbolic link to the fonts directory in the place where the executable
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is: ln -s .../trunk/lib/fonts .../trunk/../build/bin/Debug/
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If you don't do that math character will not show up correctly.
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* CMake properly finds the Qt4 library bundles from Trolltech's binary
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Qt4 package for Mac. So no need to compile Qt on your own.
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Building with Xcode/Mac:
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- create a build directory, e.g. .../trunk/../build
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- call in the build directory 'cmake .../trunk/development/cmake -G Xcode'
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- open .../trunk/../build/lyx-qt4.xcodeproj
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TIPS: - Xcode prefers UTF8 when opening source files, though LyX usually uses
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Latin1. To fix that select all source files in Xcode and click "Get Info"
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in the context menu. Change the encoding to Latin1.
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- You can run and debug LyX from Xcode. For LyX to find its resources, there
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are two possibilities:
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a) Put a resource directory, e.g. a link to the lib directory of the
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source tree, at .../trunk/../build/bin/Resources
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b) Select the lyx-qt4 executable in Xcode, click on "Get Info" in the
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context menu and add "-sysdir a_valid_LyX_resource_directory"
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pointing e.g. to a valid Contents/Resources of a LyX.app directory.
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- LyX on Mac doesn't look for fonts in the resource directory if the
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executable is not in an .app bundle. Instead you have to create a
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symbolic link to the fonts directory in the place where the executable
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is: ln -s .../trunk/lib/fonts .../trunk/../build/bin/Debug/
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If you don't do that math character will not show up correctly.
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- CMake properly finds the Qt4 library bundles from Trolltech's binary
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Qt4 package for Mac. So no need to compile Qt on your own.
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To generate other build files call 'cmake'
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@ -79,4 +125,5 @@ which shows a list of possibilities.
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The build process tries to find aspell on Windows
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in %ProgramFiles%/GnuWin32/ and in /usr/ or in /usr/local
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under Linux. If it is not found the support is disabled.
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under Linux. If it could not find aspell, spell checking
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will be disabled.
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