mirror of
https://git.lyx.org/repos/lyx.git
synced 2024-11-25 10:58:52 +00:00
Get rid of GuiMath layer.
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@25064 a592a061-630c-0410-9148-cb99ea01b6c8
This commit is contained in:
parent
f7f385f73b
commit
655f66b700
@ -722,7 +722,6 @@ src_frontends_qt4_header_files = Split('''
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GuiLabel.h
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GuiListings.h
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GuiLog.h
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GuiMath.h
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GuiMathMatrix.h
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GuiNomencl.h
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GuiNote.h
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@ -812,7 +811,6 @@ src_frontends_qt4_files = Split('''
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GuiLabel.cpp
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GuiListings.cpp
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GuiLog.cpp
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GuiMath.cpp
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GuiMathMatrix.cpp
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GuiNomencl.cpp
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GuiNote.cpp
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@ -17,16 +17,27 @@
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#include "GuiView.h"
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#include "qt_helpers.h"
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#include "FontEnums.h"
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#include "FontInfo.h"
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#include "FuncRequest.h"
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#include "support/gettext.h"
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#include "support/docstring.h"
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#include <QPixmap>
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#include <QCheckBox>
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#include <QListWidgetItem>
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#include <map>
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#include <string>
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using namespace std;
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namespace lyx {
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namespace frontend {
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namespace {
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static char const * latex_delimiters[] = {
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"(", ")", "{", "}", "[", "]",
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"lceil", "rceil", "lfloor", "rfloor", "langle", "rangle",
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@ -64,13 +75,94 @@ static QString fix_name(QString const & str, bool big)
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return "\\" + str;
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}
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struct MathSymbol {
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MathSymbol(char_type uc = '?', unsigned char fc = 0,
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FontFamily ff = SYMBOL_FAMILY)
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: unicode(uc), fontcode(fc), fontfamily(ff)
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{}
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char_type unicode;
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unsigned char fontcode;
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FontFamily fontfamily;
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};
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namespace lyx {
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namespace frontend {
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/// TeX-name / Math-symbol map.
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static map<std::string, MathSymbol> math_symbols_;
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/// Math-symbol / TeX-name map.
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/// This one is for fast search, it contains the same data as
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/// \c math_symbols_.
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static map<char_type, string> tex_names_;
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void initMathSymbols()
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{
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// FIXME: Ideally, those unicode codepoints would be defined
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// in "lib/symbols". Unfortunately, some of those are already
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// defined with non-unicode ids for use within mathed.
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// FIXME 2: We should fill-in this map with the parsed "symbols"
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// file done in MathFactory.cpp.
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math_symbols_["("] = MathSymbol('(');
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math_symbols_[")"] = MathSymbol(')');
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math_symbols_["{"] = MathSymbol('{');
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math_symbols_["}"] = MathSymbol('}');
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math_symbols_["["] = MathSymbol('[');
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math_symbols_["]"] = MathSymbol(']');
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math_symbols_["|"] = MathSymbol('|');
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math_symbols_["/"] = MathSymbol('/', 54, CMSY_FAMILY);
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math_symbols_["backslash"] = MathSymbol('\\', 110, CMSY_FAMILY);
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math_symbols_["lceil"] = MathSymbol(0x2308, 100, CMSY_FAMILY);
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math_symbols_["rceil"] = MathSymbol(0x2309, 101, CMSY_FAMILY);
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math_symbols_["lfloor"] = MathSymbol(0x230A, 98, CMSY_FAMILY);
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math_symbols_["rfloor"] = MathSymbol(0x230B, 99, CMSY_FAMILY);
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math_symbols_["langle"] = MathSymbol(0x2329, 104, CMSY_FAMILY);
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math_symbols_["rangle"] = MathSymbol(0x232A, 105, CMSY_FAMILY);
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math_symbols_["uparrow"] = MathSymbol(0x2191, 34, CMSY_FAMILY);
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math_symbols_["Uparrow"] = MathSymbol(0x21D1, 42, CMSY_FAMILY);
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math_symbols_["updownarrow"] = MathSymbol(0x2195, 108, CMSY_FAMILY);
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math_symbols_["Updownarrow"] = MathSymbol(0x21D5, 109, CMSY_FAMILY);
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math_symbols_["downarrow"] = MathSymbol(0x2193, 35, CMSY_FAMILY);
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math_symbols_["Downarrow"] = MathSymbol(0x21D3, 43, CMSY_FAMILY);
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math_symbols_["downdownarrows"] = MathSymbol(0x21CA, 184, MSA_FAMILY);
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math_symbols_["downharpoonleft"] = MathSymbol(0x21C3, 188, MSA_FAMILY);
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math_symbols_["downharpoonright"] = MathSymbol(0x21C2, 186, MSA_FAMILY);
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math_symbols_["vert"] = MathSymbol(0x007C, 106, CMSY_FAMILY);
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math_symbols_["Vert"] = MathSymbol(0x2016, 107, CMSY_FAMILY);
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map<string, MathSymbol>::const_iterator it = math_symbols_.begin();
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map<string, MathSymbol>::const_iterator end = math_symbols_.end();
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for (; it != end; ++it)
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tex_names_[it->second.unicode] = it->first;
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}
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/// \return the math unicode symbol associated to a TeX name.
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MathSymbol const & mathSymbol(string tex_name)
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{
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map<string, MathSymbol>::const_iterator it =
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math_symbols_.find(tex_name);
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static MathSymbol unknown_symbol;
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if (it == math_symbols_.end())
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return unknown_symbol;
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return it->second;
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}
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/// \return the TeX name associated to a math unicode symbol.
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string const & texName(char_type math_symbol)
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{
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map<char_type, string>::const_iterator it =
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tex_names_.find(math_symbol);
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static string empty_string;
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if (it == tex_names_.end())
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return empty_string;
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return it->second;
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}
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} // anon namespace
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GuiDelimiter::GuiDelimiter(GuiView & lv)
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: GuiMath(lv, "mathdelimiter", qt_("Math Delimiter"))
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: GuiDialog(lv, "mathdelimiter", qt_("Math Delimiter"))
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{
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setupUi(this);
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@ -81,6 +173,8 @@ GuiDelimiter::GuiDelimiter(GuiView & lv)
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leftLW->setViewMode(QListView::IconMode);
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rightLW->setViewMode(QListView::IconMode);
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initMathSymbols();
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typedef map<char_type, QListWidgetItem *> ListItems;
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ListItems list_items;
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// The last element is the empty one.
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@ -185,11 +279,11 @@ void GuiDelimiter::updateTeXCode(int size)
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void GuiDelimiter::on_insertPB_clicked()
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{
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if (sizeCO->currentIndex() == 0)
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dispatchFunc(LFUN_MATH_DELIM, fromqstr(tex_code_));
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dispatch(FuncRequest(LFUN_MATH_DELIM, fromqstr(tex_code_)));
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else {
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QString command = '"' + tex_code_ + '"';
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command.replace(' ', "\" \"");
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dispatchFunc(LFUN_MATH_BIGDELIM, fromqstr(command));
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dispatch(FuncRequest(LFUN_MATH_BIGDELIM, fromqstr(command)));
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}
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}
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@ -12,7 +12,8 @@
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#ifndef GUIDELIMITERDIALOG_H
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#define GUIDELIMITERDIALOG_H
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#include "GuiMath.h"
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#include "GuiDialog.h"
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#include "ui_DelimiterUi.h"
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class QListWidgetItem;
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@ -20,13 +21,18 @@ class QListWidgetItem;
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namespace lyx {
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namespace frontend {
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class GuiDelimiter : public GuiMath, public Ui::DelimiterUi
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class GuiDelimiter : public GuiDialog, public Ui::DelimiterUi
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{
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Q_OBJECT
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public:
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GuiDelimiter(GuiView & lv);
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bool initialiseParams(std::string const &) { return true; }
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void clearParams() {}
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void dispatchParams() {}
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bool isBufferDependent() const { return true; }
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public Q_SLOTS:
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void on_leftLW_itemActivated(QListWidgetItem *);
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void on_rightLW_itemActivated(QListWidgetItem *);
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@ -1,99 +0,0 @@
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/**
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* \file GuiMath.cpp
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Angus Leeming
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*
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* Full author contact details are available in file CREDITS.
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*/
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#include <config.h>
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#include "GuiMath.h"
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#include "FuncRequest.h"
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#include "support/debug.h"
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using namespace std;
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namespace lyx {
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namespace frontend {
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GuiMath::GuiMath(GuiView & lv, QString const & name, QString const & title)
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: GuiDialog(lv, name, title)
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{
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// FIXME: Ideally, those unicode codepoints would be defined
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// in "lib/symbols". Unfortunately, some of those are already
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// defined with non-unicode ids for use within mathed.
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// FIXME 2: We should fill-in this map with the parsed "symbols"
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// file done in MathFactory.cpp.
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math_symbols_["("] = MathSymbol('(');
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math_symbols_[")"] = MathSymbol(')');
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math_symbols_["{"] = MathSymbol('{');
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math_symbols_["}"] = MathSymbol('}');
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math_symbols_["["] = MathSymbol('[');
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math_symbols_["]"] = MathSymbol(']');
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math_symbols_["|"] = MathSymbol('|');
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math_symbols_["/"] = MathSymbol('/', 54, CMSY_FAMILY);
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math_symbols_["backslash"] = MathSymbol('\\', 110, CMSY_FAMILY);
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math_symbols_["lceil"] = MathSymbol(0x2308, 100, CMSY_FAMILY);
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math_symbols_["rceil"] = MathSymbol(0x2309, 101, CMSY_FAMILY);
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math_symbols_["lfloor"] = MathSymbol(0x230A, 98, CMSY_FAMILY);
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math_symbols_["rfloor"] = MathSymbol(0x230B, 99, CMSY_FAMILY);
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math_symbols_["langle"] = MathSymbol(0x2329, 104, CMSY_FAMILY);
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math_symbols_["rangle"] = MathSymbol(0x232A, 105, CMSY_FAMILY);
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math_symbols_["uparrow"] = MathSymbol(0x2191, 34, CMSY_FAMILY);
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math_symbols_["Uparrow"] = MathSymbol(0x21D1, 42, CMSY_FAMILY);
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math_symbols_["updownarrow"] = MathSymbol(0x2195, 108, CMSY_FAMILY);
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math_symbols_["Updownarrow"] = MathSymbol(0x21D5, 109, CMSY_FAMILY);
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math_symbols_["downarrow"] = MathSymbol(0x2193, 35, CMSY_FAMILY);
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math_symbols_["Downarrow"] = MathSymbol(0x21D3, 43, CMSY_FAMILY);
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math_symbols_["downdownarrows"] = MathSymbol(0x21CA, 184, MSA_FAMILY);
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math_symbols_["downharpoonleft"] = MathSymbol(0x21C3, 188, MSA_FAMILY);
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math_symbols_["downharpoonright"] = MathSymbol(0x21C2, 186, MSA_FAMILY);
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math_symbols_["vert"] = MathSymbol(0x007C, 106, CMSY_FAMILY);
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math_symbols_["Vert"] = MathSymbol(0x2016, 107, CMSY_FAMILY);
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map<string, MathSymbol>::const_iterator it = math_symbols_.begin();
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map<string, MathSymbol>::const_iterator end = math_symbols_.end();
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for (; it != end; ++it)
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tex_names_[it->second.unicode] = it->first;
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}
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void GuiMath::dispatchFunc(FuncCode action, string const & arg) const
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{
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dispatch(FuncRequest(action, arg));
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}
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MathSymbol const & GuiMath::mathSymbol(string tex_name) const
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{
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map<string, MathSymbol>::const_iterator it =
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math_symbols_.find(tex_name);
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static MathSymbol unknown_symbol;
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if (it == math_symbols_.end())
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return unknown_symbol;
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return it->second;
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}
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string const & GuiMath::texName(char_type math_symbol) const
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{
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map<char_type, string>::const_iterator it =
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tex_names_.find(math_symbol);
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static string empty_string;
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if (it == tex_names_.end())
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return empty_string;
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return it->second;
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}
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} // namespace frontend
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} // namespace lyx
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@ -1,70 +0,0 @@
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// -*- C++ -*-
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/**
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* \file GuiMath.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Angus Leeming
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef GUIMATH_H
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#define GUIMATH_H
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#include "GuiDialog.h"
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#include "FuncCode.h"
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#include "FontEnums.h"
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#include <map>
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#include <string>
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namespace lyx {
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namespace frontend {
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struct MathSymbol {
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MathSymbol(char_type uc = '?', unsigned char fc = 0,
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FontFamily ff = SYMBOL_FAMILY)
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: unicode(uc), fontcode(fc), fontfamily(ff)
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{}
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char_type unicode;
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unsigned char fontcode;
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FontFamily fontfamily;
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};
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class GuiMath : public GuiDialog
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{
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public:
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GuiMath(GuiView & lv, QString const & name, QString const & title);
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/// Nothing to initialise in this case.
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bool initialiseParams(std::string const &) { return true; }
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void clearParams() {}
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void dispatchParams() {}
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bool isBufferDependent() const { return true; }
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/// dispatch an LFUN
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void dispatchFunc(FuncCode action,
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std::string const & arg = std::string()) const;
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/// \return the math unicode symbol associated to a TeX name.
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MathSymbol const & mathSymbol(std::string tex_name) const;
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/// \return the TeX name associated to a math unicode symbol.
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std::string const & texName(char_type math_symbol) const;
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private:
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/// TeX-name / Math-symbol map.
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std::map<std::string, MathSymbol> math_symbols_;
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/// Math-symbol / TeX-name map.
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/// This one is for fast search, it contains the same data as
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/// \c math_symbols_.
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std::map<char_type, std::string> tex_names_;
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};
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} // namespace frontend
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} // namespace lyx
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#endif // GUIMATH_H
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#include "EmptyTable.h"
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#include "qt_helpers.h"
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#include "FuncRequest.h"
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#include <QLineEdit>
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#include <QPushButton>
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#include <QSpinBox>
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@ -25,7 +27,7 @@ namespace lyx {
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namespace frontend {
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GuiMathMatrix::GuiMathMatrix(GuiView & lv)
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: GuiMath(lv, "mathmatrix", qt_("Math Matrix"))
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: GuiDialog(lv, "mathmatrix", qt_("Math Matrix"))
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{
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setupUi(this);
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@ -90,7 +92,7 @@ void GuiMathMatrix::slotOK()
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int const ny = rowsSB->value();
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string const str = fromqstr(
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QString("%1 %2 %3 %4").arg(nx).arg(ny).arg(c).arg(sh));
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dispatchFunc(LFUN_MATH_MATRIX, str);
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dispatch(FuncRequest(LFUN_MATH_MATRIX, str));
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close();
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}
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@ -14,21 +14,25 @@
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#ifndef GUIMATHMATRIX_H
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#define GUIMATHMATRIX_H
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#include "GuiMath.h"
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#include "ui_MathMatrixUi.h"
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#include "GuiDialog.h"
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#include <QDialog>
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#include "ui_MathMatrixUi.h"
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namespace lyx {
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namespace frontend {
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class GuiMathMatrix : public GuiMath, public Ui::MathMatrixUi
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class GuiMathMatrix : public GuiDialog, public Ui::MathMatrixUi
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{
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Q_OBJECT
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public:
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GuiMathMatrix(GuiView & lv);
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bool initialiseParams(std::string const &) { return true; }
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void clearParams() {}
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void dispatchParams() {}
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bool isBufferDependent() const { return true; }
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public Q_SLOTS:
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void slotOK();
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void slotClose();
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@ -93,7 +93,6 @@ SOURCEFILES = \
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GuiLabel.cpp \
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GuiListings.cpp \
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GuiLog.cpp \
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GuiMath.cpp \
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GuiMathMatrix.cpp \
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GuiNomencl.cpp \
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GuiNote.cpp \
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@ -146,7 +145,6 @@ NOMOCHEADER = \
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GuiIdListModel.h \
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GuiImage.h \
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GuiKeySymbol.h \
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GuiMath.h \
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GuiPainter.h \
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LaTeXHighlighter.h \
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qt_i18n.h \
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