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Consider known latex text macros (basically the logos) in convertaTeXCommands()
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@ -614,23 +614,30 @@ docstring Encodings::fromLaTeXCommand(docstring const & cmd, int cmdtype,
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}
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docstring Encodings::convertLaTeXCommands(docstring const & str, bool const for_xhtml)
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/// text macros we can convert beyond unicodesymbols
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char const * const known_text_macros[] = {"LyX", "TeX", "LaTeXe", "LaTeX", ""};
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char const * const known_text_macros_out[] = {"LyX", "TeX", "LaTeX2e", "LaTeX", ""};
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docstring Encodings::convertLaTeXCommands(docstring const & str, bool const literal_math)
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{
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docstring val = str;
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docstring ret;
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docstring mret;
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docstring cret;
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bool scanning_cmd = false;
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bool scanning_math = false;
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bool is_section = false;
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bool escaped = false; // used to catch \$, etc.
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bool skip_space = false;
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while (!val.empty()) {
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char_type const ch = val[0];
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// if we're scanning math, we collect everything until we
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// find an unescaped $, and then try to convert this piecewise.
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if (scanning_math) {
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if (for_xhtml) {
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if (literal_math) {
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// with xhtml, we output everything until we
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// find an unescaped $, at which point we break out.
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if (escaped)
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@ -688,6 +695,7 @@ docstring Encodings::convertLaTeXCommands(docstring const & str, bool const for_
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continue;
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}
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if (isAlphaASCII(ch)) {
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cret += ch;
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is_section = false;
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val = val.substr(1);
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escaped = false;
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@ -703,6 +711,17 @@ docstring Encodings::convertLaTeXCommands(docstring const & str, bool const for_
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scanning_cmd = false;
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}
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// check if it's a know text macro
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// If so, output and skip the following space
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if (!cret.empty()) {
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int const n = findToken(known_text_macros, to_ascii(cret));
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if (n != -1) {
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ret += known_text_macros_out[n];
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skip_space = true;
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}
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cret.clear();
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}
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// was the last character a \? If so, then this is something like:
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// \\ or \$, so we'll just output it. That's probably not always right...
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if (escaped) {
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@ -728,6 +747,13 @@ docstring Encodings::convertLaTeXCommands(docstring const & str, bool const for_
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continue;
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}
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if (isSpace(ch) && skip_space) {
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val = val.substr(1);
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skip_space = false;
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continue;
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}
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skip_space = false;
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// Change text mode accents in the form
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// {\v a} to \v{a} (see #9340).
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// FIXME: This is a sort of mini-tex2lyx.
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@ -780,6 +806,14 @@ docstring Encodings::convertLaTeXCommands(docstring const & str, bool const for_
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escaped = true;
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val = val.substr(1);
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}
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// check if it's a know text macro
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// If so, output and skip the following space
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if (!cret.empty()) {
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int const n = findToken(known_text_macros, to_ascii(cret));
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if (n != -1)
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ret += known_text_macros_out[n];
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}
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return ret;
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}
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@ -352,7 +352,7 @@ public:
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/// converts a string containing LaTeX commands into unicode
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/// for display.
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static docstring convertLaTeXCommands(docstring const & str,
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bool const for_xhtml = false);
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bool const literal_math = false);
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///
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enum LatexCmd {
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///
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@ -266,7 +266,11 @@ void InsetIndex::latex(otexstream & ios, OutputParams const & runparams_in) cons
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// We do this on all levels.
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// We don't do it if the level already contains a '@', though.
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// We use a somewhat "plain" representation for this
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docstring const spart = Encodings::convertLaTeXCommands(thislevel);
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docstring spart = Encodings::convertLaTeXCommands(thislevel);
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// if convertLaTeXCommands() returns nothing, we fall back
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// to the command name without backslash
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if (trim(spart).empty())
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spart = ltrim(thislevel, "\\");
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processLatexSorting(os, runparams, thislevel, spart, escape_char);
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}
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} else {
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