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Improve drawing of math roots (\sqrt and \root)
This is preliminary work to make roots look more like in TeX output: * correct font size for root order * set minimum size of the root from the max ascent descent of the font. This is what TeX does. * fix drawing, and in particular horizontal size. More needs to be done, in particular: * handle zooming and dpi correctly by removing hardcoded pixel values. * factor the code for the two types of roots in one.
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@ -15,6 +15,7 @@
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#include "MathData.h"
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#include "MathStream.h"
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#include "MathSupport.h"
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#include "Cursor.h"
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#include "LaTeXFeatures.h"
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@ -42,27 +43,44 @@ Inset * InsetMathRoot::clone() const
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void InsetMathRoot::metrics(MetricsInfo & mi, Dimension & dim) const
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{
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Changer dummy = mi.base.changeEnsureMath();
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cellsMetrics(mi);
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Dimension const & dim0 = cell(0).dimension(*mi.base.bv);
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Dimension const & dim1 = cell(1).dimension(*mi.base.bv);
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dim.asc = max(dim0.ascent() + 5, dim1.ascent()) + 2;
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dim.des = max(dim0.descent() - 5, dim1.descent()) + 2;
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dim.wid = dim0.width() + dim1.width() + 10;
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Dimension dim0;
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{
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Changer script = mi.base.font.changeStyle(LM_ST_SCRIPTSCRIPT);
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cell(0).metrics(mi, dim0);
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// make sure that the dim is high enough for any character
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Dimension fontDim;
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math_font_max_dim(mi.base.font, fontDim.asc, fontDim.des);
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dim0 += fontDim;
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}
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Dimension dim1;
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cell(1).metrics(mi, dim1);
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// make sure that the dim is high enough for any character
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Dimension fontDim;
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math_font_max_dim(mi.base.font, fontDim.asc, fontDim.des);
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dim1 += fontDim;
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dim.asc = max(dim0.ascent() + 5, dim1.ascent()) + 1;
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dim.des = max(dim0.descent() - 5, dim1.descent());
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dim.wid = dim0.width() + dim1.width() + 4;
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}
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void InsetMathRoot::draw(PainterInfo & pi, int x, int y) const
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{
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Changer dummy = pi.base.changeEnsureMath();
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Dimension const & dim0 = cell(0).dimension(*pi.base.bv);
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int const w = dim0.width();
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// the "exponent"
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cell(0).draw(pi, x, y - 5 - dim0.descent());
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// the "base"
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cell(1).draw(pi, x + w + 8, y);
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Dimension const dim = dimension(*pi.base.bv);
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int const a = dim.ascent();
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int const d = dim.descent();
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Dimension const & dim0 = cell(0).dimension(*pi.base.bv);
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int const w = dim0.width();
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// the "exponent"
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{
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Changer script = pi.base.font.changeStyle(LM_ST_SCRIPTSCRIPT);
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cell(0).draw(pi, x, y + (d - a)/2 - dim0.descent());
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}
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// the "base"
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cell(1).draw(pi, x + w + 4, y);
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int xp[4];
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int yp[4];
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pi.pain.line(x + dim.width(), y - a + 1,
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@ -14,6 +14,7 @@
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#include "MathData.h"
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#include "MathStream.h"
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#include "MathSupport.h"
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#include "LaTeXFeatures.h"
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#include "MetricsInfo.h"
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@ -39,9 +40,13 @@ void InsetMathSqrt::metrics(MetricsInfo & mi, Dimension & dim) const
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{
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Changer dummy = mi.base.changeEnsureMath();
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cell(0).metrics(mi, dim);
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dim.asc += 4;
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dim.des += 2;
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dim.wid += 12;
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// make sure that the dim is high enough for any character
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Dimension fontDim;
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math_font_max_dim(mi.base.font, fontDim.asc, fontDim.des);
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dim += fontDim;
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// Some room for the decoration
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dim.asc += 1;
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dim.wid += 7;
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}
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