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Fix display of bindings for StaticMenuButton
This requires to add a parameter to GuiToolbar::addItem so that it is possble to make a difference between toolbar buttons and menu items. The long-term solution is to rely on the menu backend for such things. Fixes bug #12004.
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@ -142,17 +142,23 @@ void GuiToolbar::setVisibility(int visibility)
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}
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Action * GuiToolbar::addItem(ToolbarItem const & item)
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Action * GuiToolbar::addItem(ToolbarItem const & item, bool menu)
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{
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QString text = toqstr(item.label);
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QString tooltip = text;
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// Get the keys bound to this action, but keep only the
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// first one later
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KeyMap::Bindings bindings = theTopLevelKeymap().findBindings(*item.func);
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if (!bindings.empty())
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text += " [" + toqstr(bindings.begin()->print(KeySequence::ForGui)) + "]";
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if (!bindings.empty()) {
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QString binding = toqstr(bindings.begin()->print(KeySequence::ForGui));
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if (menu)
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text += '\t' + binding;
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else
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tooltip += " [" + binding + "]";
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}
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Action * act = new Action(item.func, getIcon(*item.func, false), text,
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text, this);
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tooltip, this);
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if (item.type == ToolbarItem::BIDICOMMAND)
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act->setRtlIcon(getIcon(*item.func, false, true));
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@ -277,7 +283,7 @@ void StaticMenuButton::initialize()
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ToolbarInfo::item_iterator const end = tbinfo->items.end();
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for (; it != end; ++it)
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if (!getStatus(*it->func).unknown())
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m->add(bar_->addItem(*it));
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m->add(bar_->addItem(*it, true));
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setMenu(m);
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}
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@ -169,8 +169,9 @@ public:
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///
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GuiCommandBuffer * commandBuffer() { return command_buffer_; }
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///
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Action * addItem(ToolbarItem const & item);
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/// add item to toolbar.
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/// \param menu : when true, the item is for a menu entry, not a button.
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Action * addItem(ToolbarItem const & item, bool menu = false);
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///
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GuiView const & owner() { return owner_; }
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