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Avoid crash when trying to handle FitCursor
It is better to handle SinglePar before FitCursor, since the later requires correct metrics at cursor position. Fixes bug #11139 and probably #11125.
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@ -477,7 +477,8 @@ string flagsAsString(Update::flags flags)
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return string((flags & Update::FitCursor) ? "FitCursor " : "")
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+ ((flags & Update::Force) ? "Force " : "")
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+ ((flags & Update::ForceDraw) ? "ForceDraw " : "")
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+ ((flags & Update::SinglePar) ? "SinglePar " : "");
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+ ((flags & Update::SinglePar) ? "SinglePar " : "")
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+ ((flags & Update::Decoration) ? "Decoration " : "");
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}
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}
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@ -503,6 +504,16 @@ void BufferView::processUpdateFlags(Update::flags flags)
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updateMetrics(flags);
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}
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// Detect whether we can only repaint a single paragraph.
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// We handle this before FitCursor because the later will require
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// correct metrics at cursor position.
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if (!(flags & Update::ForceDraw)) {
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if (singleParUpdate())
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flags = flags | Update::SinglePar;
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else
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updateMetrics(flags);
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}
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// Then make sure that the screen contains the cursor if needed
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if (flags & Update::FitCursor) {
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if (needsFitCursor()) {
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@ -513,14 +524,6 @@ void BufferView::processUpdateFlags(Update::flags flags)
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flags = flags & ~Update::FitCursor;
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}
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// Finally detect whether we can only repaint a single paragraph
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if (!(flags & Update::ForceDraw)) {
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if (singleParUpdate())
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flags = flags | Update::SinglePar;
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else
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updateMetrics(flags);
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}
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// Add flags to the the update flags. These will be reset to None
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// after the redraw is actually done
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d->update_flags_ = d->update_flags_ | flags;
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