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traversing math tables should be at least as fast as for ordinary table by
now... git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@3732 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -945,6 +945,7 @@ void MathCursor::touch()
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void MathCursor::normalize()
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void MathCursor::normalize()
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{
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{
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#if 0
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// rebreak
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// rebreak
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{
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{
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MathIterator it = ibegin(formula()->par().nucleus());
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MathIterator it = ibegin(formula()->par().nucleus());
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@ -953,6 +954,7 @@ void MathCursor::normalize()
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if (it.par()->asBoxInset())
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if (it.par()->asBoxInset())
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it.par()->asBoxInset()->rebreak();
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it.par()->asBoxInset()->rebreak();
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}
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}
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#endif
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if (idx() >= par()->nargs()) {
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if (idx() >= par()->nargs()) {
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lyxerr << "this should not really happen - 1: "
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lyxerr << "this should not really happen - 1: "
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@ -1,26 +0,0 @@
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#include <config.h>
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#include "math_diminset.h"
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MathDimInset::MathDimInset()
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: MathInset(), width_(0), ascent_(0), descent_(0)
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{}
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int MathDimInset::ascent() const
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{
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return ascent_;
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}
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int MathDimInset::descent() const
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{
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return descent_;
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}
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int MathDimInset::width() const
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{
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return width_;
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}
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@ -8,13 +8,14 @@
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class MathDimInset : public MathInset {
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class MathDimInset : public MathInset {
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public:
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public:
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MathDimInset();
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/// not sure whether the initialization is really necessary
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///
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MathDimInset() : width_(0), ascent_(0), descent_(0) {}
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int ascent() const;
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/// read ascent value (should be inline according to gprof)
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///
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int ascent() const { return ascent_; }
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int descent() const;
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/// read descent
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///
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int descent() const { return descent_; }
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int width() const;
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/// read width
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int width() const { return width_; }
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protected:
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protected:
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///
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///
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@ -78,14 +78,16 @@ void MathXArray::draw(Painter & pain, int x, int y) const
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yo_ = y;
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yo_ = y;
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drawn_ = true;
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drawn_ = true;
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if (data_.empty()) {
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const_iterator it = begin(), et = end();
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if (it == et) {
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pain.rectangle(x, y - ascent_, width_, height(), LColor::mathline);
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pain.rectangle(x, y - ascent_, width_, height(), LColor::mathline);
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return;
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return;
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}
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}
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for (const_iterator it = begin(); it != end(); ++it) {
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for (; it != et; ++it) {
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MathInset const * p = it->nucleus();
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MathInset const * p = it->nucleus();
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MathScriptInset const * q = (it + 1 == end()) ? 0 : asScript(it);
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MathScriptInset const * q = (it + 1 == et) ? 0 : asScript(it);
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if (q) {
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if (q) {
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q->draw(p, pain, x, y);
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q->draw(p, pain, x, y);
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x += q->width2(p);
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x += q->width2(p);
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