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* insettext.C (frame_x,y,w,h): replace member with automatic variables
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@7505 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -19,6 +19,8 @@
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* insettext.C (localDispatch): merge cases with default branch
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* insettext.C (frame_x,y,w,h): replace member with automatic variables
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2003-08-04 André Pönitz <poenitz@gmx.net>
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* insettext.[Ch] (updateLocal): remove 'what' argument by assuimng it
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@ -173,7 +173,6 @@ void InsetText::init(InsetText const * ins)
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drawTextYOffset = 0;
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locked = false;
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old_par = paragraphs.end();
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last_drawn_width = -1;
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sstate.cursor.par(paragraphs.end());
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in_insetAllowed = false;
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}
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@ -321,9 +320,6 @@ void InsetText::draw(PainterInfo & pi, int x, int baseline) const
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top_baseline = baseline;
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top_y = baseline - dim_.asc;
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if (last_drawn_width != dim_.wid)
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last_drawn_width = dim_.wid;
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if (the_locking_inset && cpar() == inset_par && cpos() == inset_pos) {
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inset_x = cix() - x + drawTextXOffset;
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inset_y = ciy() + drawTextYOffset;
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@ -363,16 +359,16 @@ void InsetText::draw(PainterInfo & pi, int x, int baseline) const
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void InsetText::drawFrame(Painter & pain, int x) const
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{
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static int const ttoD2 = TEXT_TO_INSET_OFFSET / 2;
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frame_x = x + ttoD2;
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frame_y = top_baseline - dim_.asc + ttoD2;
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frame_w = dim_.wid - TEXT_TO_INSET_OFFSET;
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frame_h = dim_.asc + dim_.des - TEXT_TO_INSET_OFFSET;
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int const ttoD2 = TEXT_TO_INSET_OFFSET / 2;
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int const frame_x = x + ttoD2;
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int const frame_y = top_baseline - dim_.asc + ttoD2;
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int const frame_w = dim_.wid - TEXT_TO_INSET_OFFSET;
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int const frame_h = dim_.asc + dim_.des - TEXT_TO_INSET_OFFSET;
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pain.rectangle(frame_x, frame_y, frame_w, frame_h, frame_color);
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}
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void InsetText::updateLocal(BufferView * bv, bool mark_dirty)
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void InsetText::updateLocal(BufferView * bv, bool /*mark_dirty*/)
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{
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if (!bv)
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return;
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@ -381,15 +377,11 @@ void InsetText::updateLocal(BufferView * bv, bool mark_dirty)
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collapseParagraphs(bv);
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text_.partialRebreak();
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bool flag = mark_dirty || text_.selection.set();
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if (!text_.selection.set())
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text_.selection.cursor = text_.cursor;
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bv->fitCursor();
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if (flag)
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bv->updateInset();
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bv->updateInset();
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bv->owner()->view_state_changed();
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bv->owner()->updateMenubar();
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bv->owner()->updateToolbar();
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@ -308,8 +308,6 @@ private:
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UpdatableInset * the_locking_inset;
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///
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mutable ParagraphList::iterator old_par;
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///
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mutable int last_drawn_width;
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/// some funny 'temporarily saved state'
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mutable TextCursor sstate;
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@ -317,10 +315,6 @@ private:
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///
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// to remember old painted frame dimensions to clear it on the right spot!
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///
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mutable int frame_x;
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mutable int frame_y;
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mutable int frame_w;
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mutable int frame_h;
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mutable bool in_insetAllowed;
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///
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// these are used to check for mouse movement in Motion selection code
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