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Avoid rounding issue when painting selection
This issue was already addressed in the all_sel case. It only happens
at specific zoom and jusification values.
Fixes part of #8883.
(cherry picked from commit 71563835c7
)
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parent
04efc84abc
commit
8fef81a373
@ -687,8 +687,9 @@ void RowPainter::paintSelection() const
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double x2 = e.pos2x(to);
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double x2 = e.pos2x(to);
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if (x1 > x2)
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if (x1 > x2)
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swap(x1, x2);
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swap(x1, x2);
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pi_.pain.fillRectangle(int(x + x1), y1, int(x2 - x1), y2 - y1,
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// the 3rd argument is written like that to avoid rounding issues
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Color_selection);
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pi_.pain.fillRectangle(int(x + x1), y1, int(x2 + x) - int(x1 + x),
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y2 - y1, Color_selection);
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}
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}
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x += e.full_width();
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x += e.full_width();
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}
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}
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@ -69,6 +69,8 @@ What's new
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- Fix glacial performance with ancient Hebrew text on macOS.
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- Fix glacial performance with ancient Hebrew text on macOS.
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- Fix hole in selection for some zoom and justification values (bug 8883).
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- Fix potential crash when cursor enters an inset (bug 10691).
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- Fix potential crash when cursor enters an inset (bug 10691).
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