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Internationalise the language names in the character dialog's combox.
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@4086 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -1,3 +1,12 @@
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2002-04-29 Angus Leeming <a.leeming@ic.ac.uk>
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* character.[Ch] (getLanguageData): returns a vector<LanguagePair>
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where LanguagePair is a display string and an identifying string.
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The display string is internationalised.
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* ControlCharacter.C (getLanguage, setLanguage): Do not internationalise
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the identifying strings, "No change" and "Reset".
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2002-04-25 Herbert Voss <voss@lyx.org>
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* ControlSendto.C (allFormats): don't add the graphics extensions to the
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@ -220,16 +220,16 @@ string ControlCharacter::getLanguage() const
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{
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if (font_.get() && font_->language())
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return font_->language()->lang();
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return _("No change");
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return "No change";
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}
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void ControlCharacter::setLanguage(string const & val)
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{
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if (val == _("No change"))
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if (val == "No change")
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font_->setLanguage(ignore_language);
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else if (val == _("Reset"))
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else if (val == "Reset")
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font_->setLanguage(lv_.buffer()->params.language);
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else
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@ -176,17 +176,19 @@ vector<ColorPair> const getColorData()
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}
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vector<string> const getLanguageData()
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vector<LanguagePair> const getLanguageData()
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{
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vector<string> langs(languages.size() + 2);
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vector<LanguagePair> langs(languages.size() + 2);
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langs[0] = _("No change");
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langs[1] = _("Reset");
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langs[0].first = N_("No change"); langs[0].second = "No change";
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langs[1].first = N_("Reset"); langs[1].second = "Reset";
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vector<string>::size_type i = 1;
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vector<string>::size_type i = 2;
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for (Languages::const_iterator cit = languages.begin();
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cit != languages.end(); ++cit) {
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langs[++i] = cit->second.lang();
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langs[i].first = cit->second.display();
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langs[i].second = cit->second.lang();
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++i;
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}
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return langs;
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@ -50,21 +50,23 @@ namespace character {
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typedef std::pair<string, FONT_STATE> BarPair;
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///
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typedef std::pair<string, LColor::color> ColorPair;
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///
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typedef std::pair<string, string> LanguagePair;
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///
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std::vector<FamilyPair> const getFamilyData();
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std::vector<FamilyPair> const getFamilyData();
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///
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std::vector<SeriesPair> const getSeriesData();
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std::vector<SeriesPair> const getSeriesData();
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///
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std::vector<ShapePair> const getShapeData();
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std::vector<ShapePair> const getShapeData();
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///
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std::vector<SizePair> const getSizeData();
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std::vector<SizePair> const getSizeData();
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///
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std::vector<BarPair> const getBarData();
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std::vector<BarPair> const getBarData();
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///
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std::vector<ColorPair> const getColorData();
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std::vector<ColorPair> const getColorData();
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///
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std::vector<string> const getLanguageData();
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std::vector<LanguagePair> const getLanguageData();
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} // namespace character
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@ -1,3 +1,10 @@
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2002-04-29 Angus Leeming <a.leeming@ic.ac.uk>
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* FormCharacter.h: store a vector<string> lang_ of language identifiers.
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* FormCharacter.C: changes associated with character::getLanguageData
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returning a vector<LanguagePair> rather than a vector<string>.
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2002-04-26 John Levon <moz@compsoc.man.ac.uk>
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* FormMathsPanel.C: translate Close
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@ -47,21 +47,22 @@ void FormCharacter::build()
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{
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dialog_.reset(build_character());
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vector<FamilyPair> const family = getFamilyData();
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vector<SeriesPair> const series = getSeriesData();
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vector<ShapePair> const shape = getShapeData();
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vector<SizePair> const size = getSizeData();
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vector<BarPair> const bar = getBarData();
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vector<ColorPair> const color = getColorData();
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vector<string> const language = getLanguageData();
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vector<FamilyPair> const family = getFamilyData();
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vector<SeriesPair> const series = getSeriesData();
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vector<ShapePair> const shape = getShapeData();
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vector<SizePair> const size = getSizeData();
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vector<BarPair> const bar = getBarData();
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vector<ColorPair> const color = getColorData();
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vector<LanguagePair> const language = getLanguageData();
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// Store the enums for later
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// Store the identifiers for later
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family_ = getSecond(family);
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series_ = getSecond(series);
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shape_ = getSecond(shape);
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size_ = getSecond(size);
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bar_ = getSecond(bar);
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color_ = getSecond(color);
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shape_ = getSecond(shape);
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size_ = getSecond(size);
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bar_ = getSecond(bar);
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color_ = getSecond(color);
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lang_ = getSecond(language);
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// create a string of entries " entry1 | entry2 | entry3 | entry4 "
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// with which to initialise the xforms choice object.
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@ -98,11 +99,11 @@ void FormCharacter::build()
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fl_end_form();
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// build up the combox entries
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for (vector<string>::const_iterator cit = language.begin();
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for (vector<LanguagePair>::const_iterator cit = language.begin();
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cit != language.end(); ++cit) {
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combo_language2_->addto(*cit);
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combo_language2_->addto(_(cit->first));
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}
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combo_language2_->select(*language.begin());
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combo_language2_->select(1);
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// Manage the ok, apply and cancel/close buttons
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bc().setApply(dialog_->button_apply);
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@ -133,7 +134,8 @@ void FormCharacter::apply()
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pos = fl_get_choice(dialog_->choice_color);
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controller().setColor(color_[pos-1]);
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controller().setLanguage(combo_language2_->getline());
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pos = combo_language2_->get();
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controller().setLanguage(lang_[pos-1]);
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bool const toggleall = fl_get_button(dialog_->check_toggle_all);
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controller().setToggleAll(toggleall);
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@ -175,7 +177,8 @@ void FormCharacter::update()
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pos = int(findPos(color_, controller().getColor()));
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fl_set_choice(dialog_->choice_color, pos+1);
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combo_language2_->select(controller().getLanguage());
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pos = int(findPos(lang_, controller().getLanguage()));
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combo_language2_->select(pos+1);
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fl_set_button(dialog_->check_toggle_all, controller().getToggleAll());
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}
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@ -209,8 +212,8 @@ ButtonPolicy::SMInput FormCharacter::input(FL_OBJECT *, long)
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if (color_[pos-1] != LColor::ignore)
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activate = ButtonPolicy::SMI_VALID;
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string const language = combo_language2_->getline();
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if (language != _("No change"))
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pos = combo_language2_->get();
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if (lang_[pos-1] != "No change")
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activate = ButtonPolicy::SMI_VALID;
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return activate;
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@ -71,6 +71,8 @@ private:
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std::vector<character::FONT_STATE> bar_;
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///
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std::vector<LColor::color> color_;
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///
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std::vector<string> lang_;
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};
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#endif
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