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remove all trace if idxUpDown2
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@9335 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -1,3 +1,7 @@
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2004-12-03 Lars Gullik Bjonnes <larsbj@gullik.net>
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* cursor.C (goUpDown): remove call to idxUpDown2
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2004-12-02 Georg Baum <Georg.Baum@post.rwth-aachen.de>
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2004-12-02 Georg Baum <Georg.Baum@post.rwth-aachen.de>
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* tabular.[Ch]: use size_t-like types for cell, row and column
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* tabular.[Ch]: use size_t-like types for cell, row and column
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@ -20,7 +24,7 @@
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2004-11-29 Jean-Marc Lasgouttes <lasgouttes@lyx.org>
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2004-11-29 Jean-Marc Lasgouttes <lasgouttes@lyx.org>
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* broken_headers.h: remove
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* broken_headers.h: remove
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* Makefile.am (lyx_SOURCES): remove broken_headers.h
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* Makefile.am (lyx_SOURCES): remove broken_headers.h
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2004-11-24 Alfredo Braunstein <abraunst@lyx.org>
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2004-11-24 Alfredo Braunstein <abraunst@lyx.org>
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@ -36,7 +40,7 @@
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(workAreaDispatch): adapt to new coord scheme
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(workAreaDispatch): adapt to new coord scheme
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(redoCurrentBuffer): remove
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(redoCurrentBuffer): remove
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* FontIterator.[Ch]: Use Paragraph & instead of pit_type
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* FontIterator.[Ch]: Use Paragraph & instead of pit_type
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* bufferview_funcs.[Ch]: introduce coordOffset, getPos, status,
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* bufferview_funcs.[Ch]: introduce coordOffset, getPos, status,
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CurStatus enum.
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CurStatus enum.
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@ -70,8 +74,8 @@
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in insets and LyXText, draw two off-screen paragraphs using
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in insets and LyXText, draw two off-screen paragraphs using
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NullPainter, and adapt to new coord scheme
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NullPainter, and adapt to new coord scheme
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* text.C:
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* text.C:
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* text2.C:
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* text2.C:
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* text3.C: adapt lfun handlers to the new coord scheme, which
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* text3.C: adapt lfun handlers to the new coord scheme, which
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means: there's only guaranteed coord information for onscreen pars
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means: there's only guaranteed coord information for onscreen pars
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plus one above and one below. This implies that one can do search
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plus one above and one below. This implies that one can do search
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@ -124,7 +124,7 @@ namespace {
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CursorSlice bottom = cursor[0];
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CursorSlice bottom = cursor[0];
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LyXText * text = bottom.text();
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LyXText * text = bottom.text();
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BOOST_ASSERT(text);
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BOOST_ASSERT(text);
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DocIterator it = doc_iterator_begin(bottom.inset());
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DocIterator it = doc_iterator_begin(bottom.inset());
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DocIterator const et = doc_iterator_end(bottom.inset());
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DocIterator const et = doc_iterator_end(bottom.inset());
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@ -165,7 +165,7 @@ namespace {
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} // namespace anon
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} // namespace anon
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// be careful: this is called from the bv's constructor, too, so
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// be careful: this is called from the bv's constructor, too, so
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// bv functions are not yet available!
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// bv functions are not yet available!
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LCursor::LCursor(BufferView & bv)
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LCursor::LCursor(BufferView & bv)
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: DocIterator(), bv_(&bv), anchor_(), x_target_(-1),
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: DocIterator(), bv_(&bv), anchor_(), x_target_(-1),
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@ -980,10 +980,6 @@ bool LCursor::goUpDown(bool up)
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}
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}
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}
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}
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// try current cell for e.g. text insets
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if (inset().idxUpDown2(*this, up))
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return true;
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//xarray().boundingBox(xlow, xhigh, ylow, yhigh);
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//xarray().boundingBox(xlow, xhigh, ylow, yhigh);
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//if (up)
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//if (up)
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// yhigh = yo - 4;
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// yhigh = yo - 4;
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@ -1,3 +1,7 @@
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2004-12-03 Lars Gullik Bjonnes <larsbj@gullik.net>
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* insetbase.[Ch] (idxUpDown2): remove function
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2004-12-02 Georg Baum <Georg.Baum@post.rwth-aachen.de>
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2004-12-02 Georg Baum <Georg.Baum@post.rwth-aachen.de>
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* insettabular.[Ch]: use size_t-like types for cell, row and column
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* insettabular.[Ch]: use size_t-like types for cell, row and column
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@ -176,12 +176,6 @@ bool InsetBase::idxUpDown(LCursor &, bool) const
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}
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}
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bool InsetBase::idxUpDown2(LCursor &, bool) const
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{
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return false;
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}
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int InsetBase::plaintext(Buffer const &,
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int InsetBase::plaintext(Buffer const &,
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std::ostream &, OutputParams const &) const
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std::ostream &, OutputParams const &) const
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{
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{
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@ -125,8 +125,6 @@ public:
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virtual bool isActive() const { return nargs() > 0; }
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virtual bool isActive() const { return nargs() > 0; }
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/// Where should we go when we press the up or down cursor key?
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/// Where should we go when we press the up or down cursor key?
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virtual bool idxUpDown(LCursor & cur, bool up) const;
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virtual bool idxUpDown(LCursor & cur, bool up) const;
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/// Where should we go when we press the up or down cursor key?
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virtual bool idxUpDown2(LCursor & cur, bool up) const;
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/// Move one cell to the left
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/// Move one cell to the left
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virtual bool idxLeft(LCursor &) const { return false; }
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virtual bool idxLeft(LCursor &) const { return false; }
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/// Move one cell to the right
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/// Move one cell to the right
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