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Use current_font, not real_current_font, in character dialog
The latter has the workarea font settings, which are not of interest here. Fixes: #11385
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@ -401,7 +401,7 @@ lyx::FontState setMarkupState(Qt::CheckState cs)
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void GuiCharacter::updateContents()
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{
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if (bufferview()->cursor().selection()) {
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Font font = bufferview()->cursor().real_current_font;
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Font font = bufferview()->cursor().current_font;
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FontInfo fi = font.fontInfo();
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BufferParams const & bp = buffer().masterParams();
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@ -445,7 +445,7 @@ void GuiCharacter::updateContents()
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}
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font_ = font;
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} else
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font_ = bufferview()->cursor().real_current_font;
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font_ = bufferview()->cursor().current_font;
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paramsToDialog(font_);
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}
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