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Fix mouse wheel handling. Added code to interpret wheel-value as % of
workarea-height, but #ifdef'd out because Lars doesn't like it in now. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@4055 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -476,19 +476,24 @@ void BufferView::Pimpl::scrollCB(double value)
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int BufferView::Pimpl::scrollUp(long time)
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{
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if (!buffer_) return 0;
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if (!screen_.get()) return 0;
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if (!buffer_ || !screen_.get())
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return 0;
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double value = workarea_.getScrollbarValue();
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if (value == 0) return 0;
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if (value == 0)
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return 0;
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#if 1
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float add_value = (bv_->text->defaultHeight()
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+ float(time) * float(time) * 0.125);
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if (add_value > workarea_.height())
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add_value = float(workarea_.height() -
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bv_->text->defaultHeight());
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#else
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float add_value = float(workarea_.height()) * float(time) / 100;
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#endif
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value -= add_value;
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@ -504,21 +509,26 @@ int BufferView::Pimpl::scrollUp(long time)
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int BufferView::Pimpl::scrollDown(long time)
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{
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if (!buffer_) return 0;
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if (!screen_.get()) return 0;
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if (!buffer_ || !screen_.get())
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return 0;
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double value = workarea_.getScrollbarValue();
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pair<float, float> p = workarea_.getScrollbarBounds();
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double const max = p.second;
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if (value == max) return 0;
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if (value == max)
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return 0;
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#if 1
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float add_value = (bv_->text->defaultHeight()
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+ float(time) * float(time) * 0.125);
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if (add_value > workarea_.height())
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add_value = float(workarea_.height() -
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bv_->text->defaultHeight());
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#else
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float add_value = float(workarea_.height()) * float(time) / 100;
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#endif
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value += add_value;
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@ -609,9 +619,8 @@ void BufferView::Pimpl::workAreaButtonPress(int xpos, int ypos,
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if (!buffer_ || !screen_.get())
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return;
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Inset * inset_hit = checkInsetHit(bv_->text, xpos, ypos);
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// ok ok, this is a hack.
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// Why??? (Jug20020424)
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if (button == 4 || button == 5) {
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switch (button) {
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case 4:
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@ -621,8 +630,14 @@ void BufferView::Pimpl::workAreaButtonPress(int xpos, int ypos,
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scrollDown(lyxrc.wheel_jump);
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break;
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}
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// We shouldn't go further down as we really should only do the
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// scrolling and be done with this. Otherwise we may open some
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// dialogs (Jug 20020424).
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return;
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}
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Inset * inset_hit = checkInsetHit(bv_->text, xpos, ypos);
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// Middle button press pastes if we have a selection
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// We do this here as if the selection was inside an inset
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// it could get cleared on the unlocking of the inset so
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@ -826,7 +841,9 @@ void BufferView::Pimpl::leaveView()
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void BufferView::Pimpl::workAreaButtonRelease(int x, int y,
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unsigned int button)
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{
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if (!buffer_ || !screen_.get()) return;
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// do nothing if we used the mouse wheel
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if (!buffer_ || !screen_.get() || button == 4 || button == 5)
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return;
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// If we hit an inset, we have the inset coordinates in these
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// and inset_hit points to the inset. If we do not hit an
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@ -1,3 +1,8 @@
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2002-04-24 Juergen Vigna <jug@sad.it>
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* BufferView_pimpl.C (workAreaButtonPress): fix handling of mouse-wheel
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(workAreaButtonRelease): don't do anything if it was a mouse-wheel
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2002-04-22 Angus Leeming <a.leeming@ic.ac.uk>
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* buffer.C (getBibkeyList): If using \bibliography, return the
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