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Don't call edit() on not higly editable insets if we're just called edit().
In Highly editable inset we have to to enter it with the cursor (fix #387). git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@4155 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -1,3 +1,11 @@
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2002-05-14 Juergen Vigna <jug@sad.it>
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* insettext.C (edit): tell checkAndActivateInset() that we don't
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have a button press.
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(checkAndActivateInset): if button < 0 we don't have a button press
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on the inset and os we won't call edit on it if it's not a Highly
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editable inset (then we have to enter it).
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2002-05-13 Juergen Vigna <jug@sad.it>
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* insetcollapsable.C (insetButtonRelease): returned wrong return
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@ -695,7 +695,10 @@ void InsetText::edit(BufferView * bv, int x, int y, unsigned int button)
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lt = getLyXText(bv);
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clear = true;
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}
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if (!checkAndActivateInset(bv, x, tmp_y, button)) {
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// we put here -1 and not button as now the button in the
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// edit call should not be needed we will fix this in 1.3.x
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// cycle hopefully (Jug 20020509)
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if (!checkAndActivateInset(bv, x, tmp_y, -1)) {
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lt->setCursorFromCoordinates(bv, x - drawTextXOffset,
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y + insetAscent);
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lt->cursor.x_fix(lt->cursor.x());
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@ -2067,7 +2070,12 @@ bool InsetText::checkAndActivateInset(BufferView * bv, int x, int y,
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int dummyx = x;
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int dummyy = y + insetAscent;
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Inset * inset = bv->checkInsetHit(getLyXText(bv), dummyx, dummyy);
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// we only do the edit() call if the inset was hit by the mouse
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// or if it is a highly editable inset. So we should call this
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// function from our own edit with button < 0.
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if (button < 0 && !isHighlyEditableInset(inset))
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return false;
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if (inset) {
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if (x < 0)
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x = insetWidth;
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