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Compute metrics when graphics is updated
Remove the old schedule_redraw_ mechanism that was only useful because of our synchronous drawing code. Now that actual painting is scheduled instead of forced, it becomes pointless. Rename WorkArea::redraw(bool) to scheduleRedraw(bool), to show that the drawing is not done right away. In GuiView::updateInset, call scheduleRedraw(true), so that metrics are correctly computed (this was the whole point of the exercise).
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@ -36,8 +36,8 @@ public:
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///
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virtual ~WorkArea() {}
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/// redraw the screen, without using existing pixmap
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virtual void redraw(bool update_metrics) = 0;
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/// Update metrics if needed and schedule a paint event
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virtual void scheduleRedraw(bool update_metrics) = 0;
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/// close this work area.
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/// Slot for Buffer::closing signal.
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@ -35,7 +35,7 @@ void WorkAreaManager::remove(WorkArea * wa)
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void WorkAreaManager::redrawAll(bool update_metrics)
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{
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for (WorkArea * wa : work_areas_)
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wa->redraw(update_metrics);
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wa->scheduleRedraw(update_metrics);
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}
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@ -4345,7 +4345,7 @@ Buffer const * GuiView::updateInset(Inset const * inset)
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continue;
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Buffer const * buffer = &(wa->bufferView().buffer());
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if (inset_buffer == buffer)
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wa->scheduleRedraw();
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wa->scheduleRedraw(true);
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}
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return inset_buffer;
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}
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@ -237,7 +237,7 @@ SyntheticMouseEvent::SyntheticMouseEvent()
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GuiWorkArea::Private::Private(GuiWorkArea * parent)
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: p(parent), buffer_view_(0), lyx_view_(0),
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caret_(0), caret_visible_(false),
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need_resize_(false), schedule_redraw_(false), preedit_lines_(1),
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need_resize_(false), preedit_lines_(1),
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pixel_ratio_(1.0),
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completer_(new GuiCompleter(p, p)), dialog_mode_(false), shell_escape_(false),
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read_only_(false), clean_(true), externally_modified_(false)
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@ -449,7 +449,7 @@ void GuiWorkArea::toggleCaret()
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}
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void GuiWorkArea::redraw(bool update_metrics)
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void GuiWorkArea::scheduleRedraw(bool update_metrics)
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{
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if (!isVisible())
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// No need to redraw in this case.
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@ -630,18 +630,6 @@ void GuiWorkArea::Private::showCaret()
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caret_->update(point.x_, point.y_, h, l_shape, isrtl, completable);
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if (schedule_redraw_) {
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// This happens when a graphic conversion is finished. As we don't know
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// the size of the new graphics, it's better the update everything.
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// We can't use redraw() here because this would trigger a infinite
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// recursive loop with showCaret().
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buffer_view_->resize(p->viewport()->width(), p->viewport()->height());
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p->viewport()->update();
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updateScrollbar();
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schedule_redraw_ = false;
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return;
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}
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p->viewport()->update(caret_->rect());
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}
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@ -1352,12 +1340,6 @@ bool GuiWorkArea::isFullScreen() const
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}
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void GuiWorkArea::scheduleRedraw()
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{
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d->schedule_redraw_ = true;
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}
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bool GuiWorkArea::inDialogMode() const
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{
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return d->dialog_mode_;
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@ -1770,7 +1752,7 @@ void TabWorkArea::on_currentTabChanged(int i)
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GuiWorkArea * wa = workArea(i);
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LASSERT(wa, return);
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wa->setUpdatesEnabled(true);
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wa->redraw(true);
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wa->scheduleRedraw(true);
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wa->setFocus();
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///
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currentWorkAreaChanged(wa);
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@ -59,13 +59,11 @@ public:
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/// is GuiView in fullscreen mode?
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bool isFullScreen() const;
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///
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void scheduleRedraw();
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///
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BufferView & bufferView();
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///
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BufferView const & bufferView() const;
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///
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void redraw(bool update_metrics);
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void scheduleRedraw(bool update_metrics);
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/// return true if the key is part of a shortcut
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bool queryKeySym(KeySymbol const & key, KeyModifier mod) const;
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@ -122,8 +122,6 @@ struct GuiWorkArea::Private
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///
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bool need_resize_;
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///
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bool schedule_redraw_;
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/// the current preedit text of the input method
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docstring preedit_string_;
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