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Introducing GuiMenubar::init() to avoid destructing the object in order to re-initialize it.
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@21694 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -39,6 +39,12 @@ namespace frontend {
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GuiMenubar::GuiMenubar(LyXView * view, MenuBackend & mbe)
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: owner_(static_cast<GuiView*>(view)), menubackend_(mbe)
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{
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init();
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}
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void GuiMenubar::init()
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{
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macxMenuBarInit();
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@ -55,6 +61,9 @@ GuiMenubar::GuiMenubar(LyXView * view, MenuBackend & mbe)
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<< menubackend_.getMenubar().size());
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}
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// Clear all menubar contents before filling it.
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owner_->menuBar()->clear();
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Menu menu;
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menubackend_.expand(menubackend_.getMenubar(), menu, owner_->buffer());
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@ -36,6 +36,9 @@ public:
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~GuiMenubar();
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///
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void init();
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/// opens a top-level submenu given its name
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void openByName(QString const & name);
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@ -1217,9 +1217,8 @@ void GuiView::resetDialogs()
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{
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// Make sure that no LFUN uses any LyXView.
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theLyXFunc().setLyXView(0);
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delete d.menubar_;
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d.toolbars_->init();
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d.menubar_ = new GuiMenubar(this, menubackend);
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d.menubar_->init();
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if (d.layout_)
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d.layout_->updateContents(true);
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}
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