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TOC context menu (part 2)
* TocWidget: add context menu to toc. * Menus: specify origin of cmd. * GuiView: if cmd coming from toc, dispatch to GuiToc. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@29155 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -34,7 +34,8 @@ public:
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MENU, // A menu entry
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TOOLBAR, // A toolbar icon
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KEYBOARD, // a keyboard binding
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COMMANDBUFFER
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COMMANDBUFFER,
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TOC
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};
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/// just for putting these things in std::container
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@ -91,6 +91,11 @@ void GuiToc::enableView(bool enable)
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widget_->updateView();
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}
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void GuiToc::doDispatch(Cursor & cur, FuncRequest const & cmd)
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{
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widget_->doDispatch(cur, cmd);
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}
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Dialog * createGuiToc(GuiView & lv)
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{
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@ -57,6 +57,8 @@ public:
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void dispatchParams();
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///
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bool isBufferDependent() const { return true; }
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///
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void doDispatch(Cursor & cur, FuncRequest const & fr);
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private:
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///
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@ -23,6 +23,7 @@
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#include "GuiCompleter.h"
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#include "GuiWorkArea.h"
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#include "GuiKeySymbol.h"
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#include "GuiToc.h"
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#include "GuiToolbar.h"
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#include "Menus.h"
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#include "TocModel.h"
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@ -1204,6 +1205,11 @@ bool GuiView::getStatus(FuncRequest const & cmd, FuncStatus & flag)
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if (cmd.origin == FuncRequest::MENU && !hasFocus())
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buf = 0;
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if (cmd.origin == FuncRequest::TOC) {
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//FIXME: dispatch this to the toc
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return true;
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}
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switch(cmd.action) {
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case LFUN_BUFFER_WRITE:
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enable = buf && (buf->isUnnamed() || !buf->isClean());
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@ -1969,6 +1975,12 @@ bool GuiView::dispatch(FuncRequest const & cmd)
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bv->cursor().updateFlags(Update::None);
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bool dispatched = true;
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if (cmd.origin == FuncRequest::TOC) {
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GuiToc * toc = static_cast<GuiToc*>(findOrBuild("toc", false));
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toc->doDispatch(bv->cursor(), cmd);
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return true;
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}
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switch(cmd.action) {
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case LFUN_BUFFER_IMPORT:
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importDocument(to_utf8(cmd.argument()));
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@ -168,10 +168,11 @@ public:
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MenuItem(Kind kind,
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QString const & label,
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FuncRequest const & func,
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bool optional = false)
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bool optional = false,
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FuncRequest::Origin origin = FuncRequest::MENU)
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: kind_(kind), label_(label), func_(func), optional_(optional)
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{
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func_.origin = FuncRequest::MENU;
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func_.origin = origin;
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}
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// boost::shared_ptr<MenuDefinition> needs this apprently...
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@ -453,7 +454,10 @@ void MenuDefinition::read(Lexer & lex)
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lex.next(true);
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string const command = lex.getString();
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FuncRequest func = lyxaction.lookupFunc(command);
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add(MenuItem(MenuItem::Command, toqstr(name), func, optional));
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FuncRequest::Origin origin = FuncRequest::MENU;
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if (name_.startsWith("context-toc-"))
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origin = FuncRequest::TOC;
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add(MenuItem(MenuItem::Command, toqstr(name), func, optional, origin));
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optional = false;
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break;
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}
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@ -21,11 +21,13 @@
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#include "Buffer.h"
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#include "FuncRequest.h"
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#include "LyXFunc.h"
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#include "Menus.h"
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#include "support/debug.h"
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#include "support/lassert.h"
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#include <QHeaderView>
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#include <QMenu>
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#include <QTimer>
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#include <vector>
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@ -67,10 +69,36 @@ TocWidget::TocWidget(GuiView & gui_view, QWidget * parent)
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// Buffer.
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enableControls(false);
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// make us responsible for the context menu of the tabbar
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setContextMenuPolicy(Qt::CustomContextMenu);
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connect(this, SIGNAL(customContextMenuRequested(const QPoint &)),
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this, SLOT(showContextMenu(const QPoint &)));
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connect(tocTV, SIGNAL(customContextMenuRequested(const QPoint &)),
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this, SLOT(showContextMenu(const QPoint &)));
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init(QString());
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}
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void TocWidget::showContextMenu(const QPoint & pos)
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{
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std::string name = "context-toc-" + fromqstr(current_type_);
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QMenu * menu = guiApp->menus().menu(toqstr(name), gui_view_);
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if (!menu)
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return;
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menu->exec(mapToGlobal(pos));
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}
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void TocWidget::doDispatch(Cursor const & cur, FuncRequest const & cmd)
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{
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switch(cmd.action) {
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default:
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break;
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}
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}
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void TocWidget::on_tocTV_activated(QModelIndex const & index)
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{
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goTo(index);
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@ -15,6 +15,8 @@
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#include "ui_TocUi.h"
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#include "Cursor.h"
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#include <QWidget>
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class QModelIndex;
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@ -35,6 +37,8 @@ public:
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/// Initialise GUI.
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void init(QString const & str);
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void doDispatch(Cursor const & cur, FuncRequest const & fr);
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public Q_SLOTS:
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/// Update the display of the dialog whilst it is still visible.
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void updateView();
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@ -57,6 +61,8 @@ protected Q_SLOTS:
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void on_moveInTB_clicked();
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void on_moveOutTB_clicked();
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void showContextMenu(const QPoint & pos);
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private:
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///
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void enableControls(bool enable = true);
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