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The line felt too thin.
Note: I am still sceptical with the principle of an increase at the rate of
1/200% instead of 1/100%.
Also, I am sceptical with changing painting dimensions to int when Qt supports
doubles for everything (see e.g. 463bd17d
). If the goal is to force
integer-width solid lines then one could try to disable antialiasing on Qt's
side.
I think the painter should move in the other direction, towards more doubles and
fewer ints. For instance, for Hi-DPI, Qt could probably take advantage of the
increased precision even without AA. (Then one would have to fix the problem
regarding uneven lines, mentioned in the above commit, in another fashion.)
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@ -45,7 +45,7 @@ MetricsBase::MetricsBase(BufferView * b, FontInfo f, int w)
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// derive the line thickness from zoom factor
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// the zoom is given in percent
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// (increase thickness at 250%, 450% etc.)
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solid_line_thickness_ = (lyxrc.zoom + 50) / 200;
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solid_line_thickness_ = (lyxrc.zoom + 150) / 200;
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// adjust line_offset_ too
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solid_line_offset_ = 1 + solid_line_thickness_ / 2;
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}
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