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Some more cursor/redraw problems fixe (hopefully the last ones ;)
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@1194 a592a061-630c-0410-9148-cb99ea01b6c8
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13
ChangeLog
13
ChangeLog
@ -1,3 +1,16 @@
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2000-11-03 Juergen Vigna <jug@sad.it>
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* src/insets/insettabular.h: added fixed number to update codes so
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that update is only in one direction.
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* src/insets/insettabular.C (UpdateLocal): modified a bit don't think
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it matters.
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* src/insets/insettext.C (InsetButtonPress): set the_locking_inset
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before call to edit because of redraw.
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* src/insets/insetcollapsable.C (draw): fixed clearing too much.
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2000-11-03 Jean-Marc Lasgouttes <Jean-Marc.Lasgouttes@inria.fr>
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* lib/ui/default.ui: Populate "edit_float" menu
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@ -187,6 +187,8 @@ void InsetCollapsable::draw(BufferView * bv, LyXFont const & f,
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h = pain.paperHeight();
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if ((top_x + w) > pain.paperWidth())
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w = pain.paperWidth();
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if (baseline < 0)
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h += (baseline - ascent(bv, f));
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pain.fillRectangle(tx, ty - 1, w, h + 2);
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cleared = true;
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}
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@ -444,7 +444,7 @@ void InsetTabular::Edit(BufferView * bv, int x, int y, unsigned int button)
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if (InsetHit(bv, x, y)) {
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ActivateCellInset(bv, x, y, button);
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}
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UpdateLocal(bv, NONE, false);
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// UpdateLocal(bv, NONE, false);
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// bv->getOwner()->getPopups().updateFormTabular();
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}
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@ -474,11 +474,14 @@ void InsetTabular::InsetUnlock(BufferView * bv)
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void InsetTabular::UpdateLocal(BufferView * bv, UpdateCodes what,
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bool mark_dirty) const
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{
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if (need_update < what) // only set this if it has greater update
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need_update = what;
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// Dirty Cast! (Lgb)
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if (need_update != NONE) {
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bv->updateInset(const_cast<InsetTabular *>(this), mark_dirty);
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if (locked && (what != NONE))
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if (locked) // && (what != NONE))
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resetPos(bv);
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}
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}
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@ -70,11 +70,11 @@ public:
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///
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enum UpdateCodes {
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NONE = 0,
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INIT,
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FULL,
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CELL,
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CURSOR,
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SELECTION
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CURSOR = 1,
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CELL = 2,
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SELECTION = 3,
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FULL = 4,
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INIT = 5
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};
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///
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InsetTabular(Buffer const &, int rows = 1, int columns = 1);
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@ -608,6 +608,7 @@ void InsetText::InsetButtonPress(BufferView * bv, int x, int y, int button)
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the_locking_inset->InsetUnlock(bv);
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inset_x = cx(bv) - top_x + drawTextXOffset;
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inset_y = cy(bv) + drawTextYOffset;
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the_locking_inset = static_cast<UpdatableInset*>(inset);
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inset->InsetButtonPress(bv, x - inset_x, y - inset_y, button);
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inset->Edit(bv, x - inset_x, y - inset_y, button);
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if (the_locking_inset) {
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@ -626,6 +627,7 @@ void InsetText::InsetButtonPress(BufferView * bv, int x, int y, int button)
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inset_y = cy(bv) + drawTextYOffset;
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inset_pos = cpos(bv);
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inset_par = cpar(bv);
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the_locking_inset = uinset;
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uinset->InsetButtonPress(bv, x - inset_x, y - inset_y, button);
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uinset->Edit(bv, x - inset_x, y - inset_y, 0);
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// TEXT(bv)->ClearSelection();
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