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Use bilinear filtering when resizing graphics
This is used when scaling graphics previews. It is also used on a rare occasion to scale instant previews when the user's configuration mixes low-dpi and high-dpi monitors (#10114).
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@ -207,7 +207,8 @@ bool GuiImage::scale(Params const & params)
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QMatrix m;
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m.scale(scale, scale);
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transformed_ = image.transformed(m);
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// Bilinear filtering is used to scale graphics preview
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transformed_ = image.transformed(m, Qt::SmoothTransformation);
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return true;
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}
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@ -317,7 +317,13 @@ void GuiPainter::image(int x, int y, int w, int h, graphics::Image const & i)
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QImage const image = qlimage.image();
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QRectF const drect = QRectF(x, y, w, h);
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QRectF const srect = QRectF(0, 0, image.width(), image.height());
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// Bilinear filtering is needed on a rare occasion for instant previews when
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// the user's configuration mixes low-dpi and high-dpi monitors (#10114).
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// This filter is optimised by qt on pixel-aligned images, so this does not
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// affect performances in other cases.
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setRenderHint(SmoothPixmapTransform);
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drawImage(drect, image, srect);
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setRenderHint(SmoothPixmapTransform, false);
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}
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