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Move the screen redraw call out of the selection-setting routine. This
avoids multiple screen redraws in some cases. If someone knows how to fix the FIXMEs in GuiErrorList and GuiSpellcheker, I'd really appreciate it. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@35651 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -1532,9 +1532,7 @@ void BufferView::dispatch(FuncRequest const & cmd, DispatchResult & dr)
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istringstream iss(to_utf8(cmd.argument()));
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iss >> opt;
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if (findAdv(this, opt))
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cur.dispatched();
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else
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cur.undispatched();
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dr.screenUpdate(Update::Force | Update::FitCursor);
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break;
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}
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@ -2344,9 +2342,6 @@ void BufferView::putSelectionAt(DocIterator const & cur,
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} else
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d->cursor_.setSelection(d->cursor_, length);
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}
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// Ensure a redraw happens in any case because the new selection could
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// possibly be on the same screen as the previous selection.
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processUpdateFlags(Update::Force | Update::FitCursor);
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}
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@ -180,8 +180,9 @@ bool GuiErrorList::goTo(int item)
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pos_type const range = end - start;
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dit.pos() = start;
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BufferView * bv = const_cast<BufferView *>(bufferview());
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// FIXME: If we used an LFUN, we would not need this line:
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// FIXME: If we used an LFUN, we would not need these lines:
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bv->putSelectionAt(dit, range, false);
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bv->processUpdateFlags(Update::Force | Update::FitCursor);
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return true;
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}
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@ -325,10 +325,12 @@ void GuiSpellchecker::check()
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d->ui.languageCO->setCurrentIndex(pos);
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// FIXME: if we used a lfun like in find/replace, dispatch would do
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// that for us
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// all of this for us
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int const size = to.pos() - from.pos();
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BufferView * bv = const_cast<BufferView *>(bufferview());
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bv->putSelectionAt(from, size, false);
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bv->processUpdateFlags(Update::Force | Update::FitCursor);
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}
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