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Fix perf issues and crash when showing 1'100'000 items (#9968)
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parent
97521c4ec4
commit
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@ -27,8 +27,6 @@
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#include "support/gettext.h"
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#include "support/gettext.h"
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#include <QChar>
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#include <QChar>
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#include <QPixmap>
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#include <QListWidgetItem>
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#include <QString>
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#include <QString>
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#include <cstdio>
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#include <cstdio>
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@ -195,11 +193,11 @@ QString getBlock(char_type c)
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//
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//
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/////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////
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class GuiSymbols::Model : public QAbstractItemModel
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class GuiSymbols::Model : public QAbstractListModel
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{
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{
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public:
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public:
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Model(GuiSymbols * parent)
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Model(GuiSymbols * parent)
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: QAbstractItemModel(parent)
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: QAbstractListModel(parent)
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{}
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{}
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QModelIndex index(int row, int column, QModelIndex const &) const
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QModelIndex index(int row, int column, QModelIndex const &) const
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@ -217,11 +215,6 @@ public:
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return symbols_.count();
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return symbols_.count();
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}
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}
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int columnCount(QModelIndex const &) const
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{
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return 1;
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}
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QVariant data(QModelIndex const & index, int role) const
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QVariant data(QModelIndex const & index, int role) const
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{
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{
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static QString const strCharacter = qt_("Character: ");
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static QString const strCharacter = qt_("Character: ");
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@ -229,30 +222,33 @@ public:
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char_type c = symbols_.at(index.row());
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char_type c = symbols_.at(index.row());
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if (role == Qt::TextAlignmentRole)
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switch (role) {
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case Qt::TextAlignmentRole:
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return QVariant(Qt::AlignCenter);
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return QVariant(Qt::AlignCenter);
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case Qt::DisplayRole:
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if (role == Qt::DisplayRole)
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return toqstr(c);
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return toqstr(c);
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case Qt::ToolTipRole: {
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if (role == Qt::ToolTipRole) {
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char codeName[10];
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// FIXME THREAD
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static char codeName[10];
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sprintf(codeName, "0x%04x", c);
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sprintf(codeName, "0x%04x", c);
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return strCharacter + toqstr(c) + '\n'
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return strCharacter + toqstr(c) + '\n'
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+ strCodePoint + QLatin1String(codeName);
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+ strCodePoint + QLatin1String(codeName);
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}
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}
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case Qt::SizeHintRole:
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//LYXERR0("role: " << role << " row: " << index.row());
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// Fix many symbols not displaying in combination with
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return QVariant();
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// setUniformItemSizes
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return QSize(1000,1000);
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default:
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return QVariant();
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}
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}
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}
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void setSymbols(QList<char_type> const & symbols)
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void setSymbols(QList<char_type> const & symbols)
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{
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{
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QAbstractItemModel::beginResetModel();
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beginResetModel();
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beginInsertRows(QModelIndex(), 0, symbols.size() - 1);
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symbols_ = symbols;
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symbols_ = symbols;
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QAbstractItemModel::endResetModel();
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endInsertRows();
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endResetModel();
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}
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}
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private:
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private:
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@ -277,16 +273,20 @@ GuiSymbols::GuiSymbols(GuiView & lv)
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setFocusProxy(symbolsLW);
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setFocusProxy(symbolsLW);
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symbolsLW->setViewMode(QListView::IconMode);
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symbolsLW->setViewMode(QListView::IconMode);
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symbolsLW->setLayoutMode(QListView::Batched);
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symbolsLW->setBatchSize(1000);
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symbolsLW->setUniformItemSizes(true);
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// increase the display size of the symbols a bit
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// increase the display size of the symbols a bit
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QFont font = symbolsLW->font();
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QFont font = symbolsLW->font();
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const int size = font.pointSize() + 3;
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const int size = font.pointSize() + 3;
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font.setPointSize(size);
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font.setPointSize(size);
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symbolsLW->setFont(font);
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symbolsLW->setFont(font);
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QFontMetrics fm(font);
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QFontMetrics fm(font);
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const int cellHeight = fm.height() + 2;
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const int cellHeight = fm.height() + 6;
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// FIXME: using at least cellHeight because of
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// FIXME: using at least cellHeight because of
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// QFontMetrics::maxWidth() is returning 0 with Qt/Cocoa on Mac OS
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// QFontMetrics::maxWidth() is returning 0 with Qt/Cocoa on Mac OS
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const int cellWidth = max(cellHeight, fm.maxWidth() + 2);
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const int cellWidth = max(cellHeight - 2, fm.maxWidth() + 4);
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symbolsLW->setGridSize(QSize(cellWidth, cellHeight));
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symbolsLW->setGridSize(QSize(cellWidth, cellHeight));
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symbolsLW->setModel(model_);
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symbolsLW->setModel(model_);
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}
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}
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